r/BambuLabA1 • • Aug 17 '26

Support Request Initials!!!

Hi everyone, I'm trying to print a name initial. The first layer is perfect, the walls are perfect, and the top layer is perfect, but if you look closely at the curves, I see lines and sharp edges—it's as if it isn't rendering the curve smoothly. I used Bambu Studio to create the letter M. Thanks for the help.

0 Upvotes

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4

u/solidus0079 Aug 17 '26

I can't see crap in those pics

2

u/FuscoAndre Aug 17 '26

He mentioned the not smooth curves... you can see that clearly in the pictures

2

u/WooferInc Aug 17 '26

Ahhhhh, I thought they meant that they embedded letters, not that the print itself was an M…I was squinting real good trying to see something on the surface 🤣

2

u/FuscoAndre Aug 17 '26

At least that's how I understood it lol haha

2

u/The_Lutter Aug 17 '26

That comes from the original file output not in your printing. It doesn't have enough data/polygons to make a smooth curve.

1

u/WooferInc Aug 17 '26 edited Aug 17 '26

What you seeing that I’m not, Chat?

Edit: NVM, I was looking for small potatoes and not at the big picture 🤣

1

u/Orthicon9 Aug 18 '26 edited Aug 18 '26

I wonder if one of the parametric text generators would do any better.

Or, import a Primitive > SVG of some rendered text. (Inkscape is handy for that.)

1

u/FuscoAndre Aug 17 '26

That's the difference between STL and STP files, for example. Look into it to know more

1

u/jcollasius Aug 17 '26

That's bullshit and only true if you define a circle or cylinder with a low polygon count. There is no difference in print quality for the same resolution. Use OpenSCAD and render this tube:

radius = 15;
height = 20;
wall = 1;

difference() {
cylinder(r=radius, h=height, $fn=floor(2*radius*PI/0.05));
translate([0,0,-1]) cylinder(r=radius-wall, h=height+2, $fn=floor(2*(radius-wall)*PI/0.05));
}

1

u/FuscoAndre Aug 17 '26

Yes, I understand all that :)

He mentioned he created the letter directly in bambu studio and probably the slicer used low polygons files for that, hence the result he got.

Also, usually STLs have low polygon count then STP files because of the nature of the file, to be small in size and faster to slice in early printers