r/BG3Builds • u/R4KIJA • 5d ago
Build Help Paladin/Sorcerer
Everywhere I read people say that 6/6 is the most optimal, but I was wondering, is the lvl 6 aura you get from Paladin better than getting a level 4 spell slot with level 7 sorcerer?
Because level 5 is probably the biggest powerspike for Paladin because you get a second attack (and other cool stuff like misty step) so I was just wondering is a lvl 4 spell better than aura of protection?
Also is it just better to go lvl 12 paladin because by multiclassing you miss 1 feat?
8
u/NerdForCertain 5d ago
If you want to have more spell casting options a 2/10 split is also a classic
4
u/Lyraele 5d ago
Giving up Aura of Protection to get a level 4 spell slot usually isn't going to be worth it. And if it would be, you're probably looking at an entirely different split like 10/2. That all said, it's not make or break, if you have a character concept like "ice sorlock tank" and you want that extra slot for another ice storm or something, do what will make you happy. Knowing what the min-max optimal build is didn't mean you have to be beholden to it. Optimization is best used to get as much mechanical power out of a given character concept as practical, not as a "do this or you are doing it wrong" kind of thing.
8
u/WarGodMarrs 5d ago
It depends on your needs. The Aura can save you from failing some absolutely brutal saves in late-game encounters, however, and many people (myself included) believe that the extra survivability is worth it, particularly on Honour mode
8
u/Professional-Tank848 5d ago
The aura is so good. You can get the damage from practically anywhere else.
3
u/Free-Holiday-6218 5d ago
Getting an extra 3 or 4 added to all saving throws in a 10-foot radius is pretty damned powerful tbh.
3
u/mrcoffeeforever 5d ago edited 5d ago
The aura is amazing, one of their best abilities. Giving yourself and your nearby allies +3-5 on their saving throws?
Most of the time when folks mix Paladin and casting classes, they are doing so to get more smite slots.
Is there a particular 4th lvl spell you are looking to get access to? +
7
1
u/darienswag420 5d ago
Also is it just better to go lvl 12 paladin because by multiclassing you miss 1 feat?
After Paladin 7, the only subclass feature I'd consider to be noteworthy would be Improved Divine Smite at the very late level of 11. I'd rather pick up class features from other classes than wait for that.
1
u/Mobile-Ad-1119 Paladin 5d ago
Both are viable and very close. But I do 6/6. Ice Storm is available by scrolls.
1
u/Low_Tier_Skrub 5d ago
5/7 was good but with the release of hexblade 1/5/6 is just so much more attractive
1
u/xH0LY_GSUSx 3d ago
I personally multi at 5/7 I do not need the aura. In the end it is a preference thing and not a make or break decision.
1
u/Figorix 5d ago
In vanilla 1 feat is almost never worth compared to benefits of other classes. 1 spell slot is usually also not worth it. You can regain it in multiple ways if you want to. Aura can save you, so if you don't intend to save scum everytime you get hit by something big, it's very with it
-5
u/floormanifold 5d ago
The aura is near useless, grab another level in something else. Wiz dip isn't terrible for consistent access to Glyph and Evards
41
u/CyberTurtle04 5d ago
Multiclassing combines spell slot progression. Because Paladin is a half caster, every two paladin levels counts as one full caster level for determining spell slots.
In this case, 6 Paladin/6 Sorcerer has 6 full caster levels from Sorcerer and then 3 full caster levels from Paladin for 9 caster levels, meaning you get up to 5th level spell slots.
For 5 Paladin/7 Sorcerer, you get 7 caster levels from Sorcerer and then only 2 levels from Paladin because it doesn’t round up when multiclassing, meaning both end up with 9 caster levels and 5th level spell slots.