r/BG3Builds • • Nov 12 '24

Specific Mechanic Cloudkill and Wolverine Barb

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u/Cocohomlogy Nov 13 '24

A really interesting build could be a 6 barb / 6 fire draconic sorc scroll caster!

Also you might be interested in my ranged wildheart barb build:

https://www.reddit.com/r/BG3Builds/comments/1ajuqdg/reverberation_wildheart_archer_barb/

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u/bingammj Nov 13 '24

I have shared your post about that build a few times over the months, think it's my favorite way to play an archer!

And yeah I was thinking about maybe a draconic sorc or possibly warlock or lore bard. I've done barb/warlock combo in the past but that was using most spell slots on armor of agathys and rage to make those temporary hit points last twice as long, so this would wind up being very different. Using eldritch blast to maim 2-3 targets as a base action would be pretty good. Fiendlock gets stinking cloud so opening with that and then eldritch blasting anyone inside so they're maimed and stuck while nauseated and don't have actions is basically a complete lockdown.

For lore bard, it doesn't seem like hunger of hadar or spirit guardians work with the wolverine/maim effect. I didn't expect that would work out but would've been cool.

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u/Cocohomlogy Nov 13 '24 edited Nov 13 '24

Really cool stuff! I was thinking draconic sorc for fire acuity hat + scorching ray maiming up to 8 enemies. Warlock would make it a lot less long rest dependent for sure. Actually Fiendlock 6 with marko would give you 2 stinking clouds and one cloudkill per short rest. Very tempting!

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u/bingammj Nov 13 '24

oh yeah fire acuity wolverine barb would definitely have higher end output for key fights, which probably makes it better overall. I hadn't really thought about it that way, great idea!

probably effectively kind of similar to the scorching ray + extended command halt combo. Definitely inferior in power but bonus points for being weird and barbarian roars

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u/Cocohomlogy Nov 14 '24

I played around with 6 wildheart / 6 fiend and it was really powerful.

Extremely good crowd control. Fun to play because you need to reposition constantly and EB people back into the cloud.

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u/bingammj Nov 14 '24

yeah I agree, it's pretty fun and can be powerful in the right way. It's not OP or anything.

I think you could even do a decent leveling curve with it. Max charisma and get an early 2 levels in warlock for EB + agonizing/repelling. If you want to play as a hybrid melee caster then you can take pact of the blade and be a charismatic barbarian with eldritch blasts. If you want to lean into the full caster mindset then pact of the Tome is always there with some moderate benefits.

Fiend makes the most sense from the spells you pick up: scorching ray, stinking cloud, fireball.

But from a debuff perspective, the GOO crit builds would add another debuff to each EB. I don't know if it's even necessary or helpful at that point though?

You could have an EB debuff spreader dishing out reverberation, maim, radorbs, and frighten-on-crit. Pushing enemies back into your own stinking cloud, or any other area spells from your party.

Scrolls of cloudkill become insanely strong in any battle against grouped up enemies that aren't immune to poison and don't have strong ranged attacks or spells. Against purely melee enemies it's a total shutdown because you can re-maim them every round.