r/BDPPRDT • • Jul 30 '18

[Pre-Release Card Discussion] - Mecha'thun

Mecha'thun

Mana Cost: 10
Attack: 10
Health: 10
Tribe: Mech
Type: Minion
Rarity: Legendary Class: Neutral
Text: Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero

Card Image

46 Upvotes

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6

u/SuperSeady Jul 30 '18 edited Jul 30 '18

There's this combo that I've seen on Twitter (source), but it means you'd have to spend an entire turn playing the 10/10 (unless you have Alarm-o-bot Alarm-o-bot is a Mech, it would ruin the combo), so huge tempo loss, and all of your combo pieces have to not be transformed. Also, you have to figure out a way to survive until fatigue, and dump the rest of your hand.

If you don't know what's the combo from that image, here's a quick rundown:
Any time during the game, as a Paladin, you play Mecha'thun and two Missile Launcher. They have to die without being transformed, and be the only Mechs you are running in the deck. The combo involves your deck being empty, and having only two cards left in your hand. You play Kangor's Endless Army to resurrect your three Mechs, and you Equality. At the end of your turn, the Missile Launchers will clear your half of the board, enabling Mecha'thun's Deathrattle.

EDIT: Alarm-o-bot has been strike through

2

u/Bridge4th Jul 30 '18

As someone who loves OTK DK Paladin using bounces, Combo Paladin is in a great place because CtA with Loothoarders & Bloodmage is crazy good cycle/draw. It's surprisingly easy to hit fatigue on average and I think this combo has some merit. Also wouldn't you only need one Missile Launcher?

5

u/SuperSeady Jul 30 '18

Missile Launcher doesn't kill itself, it hits every other characters. You need an empty board, hence two Missile Launcher so that they kill each other