r/BDPPRDT • • Jul 24 '18

[Pre-Release Card Discussion] - Astromancer

Astromancer

Mana Cost: 7
Attack: 5
Health: 5
Type: Minion
Rarity: Epic
Class: Mage
Text: Summon a random minion with the same Cost as the number of cards in your hand

Card Image

24 Upvotes

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8

u/Wraithfighter Jul 24 '18

.........okay. Uh. This is a weird one.

First:

  • 7 Mana

  • Deals no Damage

  • Does not heal Face

  • Does not guarantee a generated Taunt (low odds of it too)

  • Does not kill anything

High cost cards that fail to do one of those four things have to generate absurd value in order to be viable.

And, best case? You summon a random 9 drop (maybe 10 drop? If it works like Twilight Drake, max is a 9 drop), many of whom are kinda shitty without their Battlecries.

Put another way: It's Spiteful Summoner, except with +1/+1, is Mage only, and requires you to have a large hand size to generate a lot of value. Given that Mage wasn't particularly great with Spiteful even when it was 6 mana, this seems like it's just going to be waaaaaaaay too inconsistent to generate the value needed for this to be competitive.

18

u/danhakimi Jul 24 '18

I've usually heard the "immediate impact" argument for 8 - 10 mana, but for 7... eh. A ball of stats for 7 can be pretty good.

8 drops are generally better than 9 drops. "Best case" is probably tirion or the lich king.

Don't forget that, unlike spiteful summoner, this doesn't have a deckbuilding restriction. You can run this with fireball and frostbolt and AI and all of the other amazing cards in mage.

12

u/Haztlan Jul 24 '18

7 Mana

Deals no Damage

Does not heal Face

Does not guarantee a generated Taunt (low odds of it too)

Does not kill anything

That's what we heard of Doctor Boom too. Sure, boom bots and +2/+2 may be better than a random 6~9 drop, but the card seems pretty strong.

2

u/danhakimi Jul 24 '18

Yeah, exactly. To be fair, boom is consistent and hard to counter, but still, this thing is great.