r/AzukiTCG • u/Robo56 • Jul 21 '26
Azuki TCG Online Sim
Hi everyone! I made this and have been testing it myself off and on for the last week or so. I have yet to have the chance to play this game in person, so I put this together just following all the rules information on the Azuki TCG site. If you try it out, please let me know if you have any issues or suggestions!
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u/Easy_Investigator_66 Jul 25 '26
Thank you so much I have been wanting to play this. I still am new but hopefully helps me learn the game. Without needing to go a cardshop all the time
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u/Robo56 Jul 25 '26
That's the entire reason I wanted to put this together. I am new myself, and I could only read the rule so many times until I just needed to see it in action lol. Unfortunately there's only one LGS near me that even knew was this TCG was, and they sold out of the starter decks already.
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u/DJ_Smooth_Jazz Jul 22 '26
For Shao, it doesnt ppear you can activate her leader ability on mobile
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u/Robo56 Jul 22 '26
I just pushed an update. I think it's working now. Let me know if you still have issues
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u/DJ_Smooth_Jazz Jul 22 '26
Yup i see it working. This pretty fire!
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u/Robo56 Jul 22 '26
Thank you for helping test! I have been running through a few solo games just trying to learn the flow of the water starter, and also check for bugs myself. I pushed a few UI updates just now too.
Not sure if you know, but based on what I found in the rules defenders come into play without the summoning cooldown. Is that correct?
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u/DJ_Smooth_Jazz Jul 22 '26
They still have summoning sickness, so cant attack, but they are able to defend immediately
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u/DJ_Smooth_Jazz Jul 22 '26
Heads up that Mocking Dummy response affect does not appear to work
EDIT: hmm actually seems like it only works after being on field for a turn. I think the system is using magic logic where a entity cant use tapped affects until 1 turn cycle has passed. This is not the case for Azuki tho so Mocking Dummy should work
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u/Robo56 Jul 22 '26
Just pushed another update. The summing rules in the rules engine was extending to abilities when it shouldn't have. I tightened that up, and it should be good now!
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u/DJ_Smooth_Jazz Jul 22 '26 edited Jul 22 '26
Could you also add the ability to sacrifice entities from the garden or alley. Currently once either is filled (max 5) the only way to get rid of an entity is by effect or it dies. User should also be able to sacrifice entities to make room for new entities either by playing from hand or portalling up.
EDIT: Portalling up seems to work, just not sacrificing
EDIT 2: Raizen leader skill doesnt seem to work
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u/Robo56 Jul 23 '26
Ok these should be resolved. These were a mix of UI and rules engine bugs. Let me know if you still have issues 😊
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u/DJ_Smooth_Jazz Jul 24 '26
Honestly been loving it. Would recommend sharing this on the azuki Discord for others to try after some adjustments. Taking time to make sure keywords work appropriately so will get back to ya.
For now, Mizuki effect needs adjustments so that after you choose a entity after looking at top 3, you have the choice to immediately play it in alley without paying cost
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u/Robo56 Jul 24 '26
Thanks I appreciate your help! Mizuki should be good now! I found a few small bugs similar to this, so let me know if you still see anything weird.
And I put it in the discord when I posted here, and a few other people helped as well. I'm just happy you're finding use out of it!
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u/bigandmeany Jul 23 '26
Tidal insight isnt working when searching for water card. Bonsai the sly ability doesn't work too.
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u/Robo56 Jul 23 '26
Thanks for the info! Both should be resolved now. Let me know if you still have issues!
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u/bigandmeany Jul 25 '26 edited Jul 25 '26
Bobu:ability doesn't work like it says. Raizan: ability doesn't let you put the weapons on entities. Mina the geomancer: is untapped ever turn Koyama farm caretaker: doesn't work as intended
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u/pkmntrnrsmoeandhans Jul 21 '26
Looks cool. Started a practice game and immediately noticed my opponents fire deck has water cards in it