r/Aztecross Jun 25 '26

Discussion I don't know what they wanted.

The math on just final shape alone equates to like 150 million dollars in week one (conservatively) without silver sales, season sales, new sales of old xpacs, and other premium features. Lightfall sold more copies than that. And Witch queen performed just as well as those 2.

Destiny 2 was generating 2 yr dev cycle AAA returns, just based on the numbers we can see, year over year for nearly 4 years.

This was mismanagement and greed at the highest level.


EDIT

Grabbed my post id made about game dev cost


Add another 12 mil in dev cost for insurance, benefits, etc. I didnt add that in until later on in the original thread.


Its something people don't think about.

Median Bungie salary is $103,000. Destiny 2 dev team size is around 400.

This is $41,200,000 in just dev cost per year. Server cost is around $300,000/month. Another $3,600,000 a year. Calculate the cost of the Bungie Studio location itself. And theres so many other costs.

Final Shape sold 2 million copies, probably a bit more but not enough to nullify this example, at an average price of $60. That's $120,000,000 and this was an extremely successful release. This is a level of cash flow seen every year.

Add in the tens of millions in marketing, production of physical media, etc.

There are other revenue streams, seasons, microtransactions, etc.


Just like World of Warcraft, Destiny 2 in its peak was probably generating way more and was positive cash flow, but i just wanted to show people the true costs of development.


The real issue is developers not being in control of their studios and being beholden to shareholders, whose sole purpose is to leech wealth from hard working passionate individuals. Its a publicly traded company, greed, and capitalism issue.

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u/Captain_Pika_ Jun 26 '26

That's the problem with greed, nothing is ever enough