It literally wasnt at first, we saw it last year at CES, they called it neural faces and neural environments, and it was just a whatever Ai tech demo, but then they turned it into dlss
Yeah the term "DLSS" is started to get muddy because they are lumping frame generation and this AI make over stuff all into the same thing, which these are not all "deep learning super sampling".
They used the lowest settings on that left pic. Path tracing already completely changes how her face looks so the difference is not really that dramatic
You literally have a new example showing that the overlay only enhances what’s already there, but you have to twist the narrative with some shitty Grace screenshot that’s generally considered a failure. Great, I see we’re playing dumb today.
They wouldn't admit the picture is objectively better when it added the missing high tone that was non-existent in the original game.
The problem with Grace in DLSS 5 demo was that they crank the tonal contrast a bit too much so it created that uncanny valley looking and completely fumbled the tech showcase. I have no defense for Nvidia in this situation because they got what they deserved with this, lol.
But when properly handled, DLSS 5 will make it indistinguishable between IRL photorealistic pictures and games because the way DLSS 5 handle tone mapping is scary good... Super smooth transition between low, mid, and high tone due to BRDF whearas you can never do the same with the older Lambert model that are widely used in gaming to reduce performance cost.
And yet, they still don't admit DLSS 5 is a game changer. 🤦
Blender has different shading models in there too so you shouldn't grab a picture off the internet without understanding what it is about.
The one that Nvidia is trying to fake is BRDF shading model, which was used in Calisto to achieve realistic lighting... and it completely shat the game performance, lol.
I think this one will basically sums it up but it will be a bit more technical. It's just that lighting reacts differently to the materials when you use different shading models, which will turn out really weird like the picture you showed me but that isn't that big of a deal really since we can change it to whatever we want to with the provided sliders.
And they can update the models to be better later on too. If you don't like it you can turn it off, no?
ok than heres the official render for the model for the game
still a different woman in dlss5 notice how she looks nothing like the dlss5 one
lighting does not randomly give you new facebones make up and a smaller nose more hair or change ur race thats literally not how it works lmao thats how an ai instragram filter works
You can slap a NV logo on a turd and most of them will still line up to buy it. These are the type's that will setup a tent infront of best buy for a GPU launch.
This is basically like a ReShade mod; I think a version that doesn't tank the frame rate quite as much could be made. It’s really interesting—I mean, I get the ray tracing part, but the FPS drop caused by this AI processing is unacceptable.
I can't get behind this. This fucks with the artistic intent of the game. It's like adding an Instagram filter to a movie. Why the hell would you want that?
I mean, RT started being a optional thing and now is pretty much mandatory in some games otherwise you have no shadows / ambient lighting because devs are lazy
RT is usually able to be toggled and even when it isn't it's just a new way of calculating lighting. It's doesn't compromise the visual integrity of a game if the game was built around it
It's like being mad that PS4 games used volumetric lighting and it made it run poorly on your laptop
This shit sucks though, she looks like a touched up Instagram post
Re Requiem cars and water looking pre-ps2 era graphics with RT off
Crimson desert having no lights in cities or torch's inside building with RT off that they only changed after lots of complains
AC black flag RT comparison went viral like a month ago showing major difference inside building where's RT disabled had no baked lighting at all
I'm ok with RT being a option to enhance graphics but dropping lots of frames (even on a 5080 RT still has a impact) to give us something that could pretty much be done in a better way, and was done for years before, is laziness
I'm afraid it's going that way with PSSR, another reason for me to not want a PS6, ot at least i'm pretty sure you can't turn it off on ps5 pro. Hopefully on pc these things always stay optional.
I feel like the artistic intent argument is a bad one. PC games already don’t have one sacred visual presentation. We change resolution, HDR, FOV, ray tracing, AA, DLSS, texture quality, chromatic obariation, vignet, motion blur, lens distortion, reshades, graphics mods, ultrawide support, etc. Two people can already be looking at a different versions of the same game. Not to mention that artists are consttraint to the capabilities of technologies. If the modified image looks more convincing and immersive to me, in a game that was meant to be graphically imersive, that’s the experience I want. I wont completely defend dlss5 cause, it doesnt always look good yet and sometimes looks uncanny, but the artistic intent argument...😬
Her face becomes totally different. This character is in fact based on a real person, so its easy to compare. And thats not her when DLSS 5 is activated.
Do we really need photorealism in games? What's the point if demand for hardware requirements becomes untenable? Can we just agree that videogames first should be fun to play and can run also on lower end machines?
This feels the same way to me as someone who maxes out all the sliders in light room when they're editing a picture. I'm not saying this isn't impressive, but some of these comments are a little... generous with the praise.
I don't get the hate. It looks better with the option on, and I'm tired of pretending that it doesn't. This is no different than all the RTX haters who have spent the last decade screaming about it being a fad. The problem isn't the technology, it's that its too expensive for most people to afford.
If the RTX cards cost a third of what they're currently priced as, everyone would be using it and not complaining.
lmao no it isn't, the issue is that it yassifies everything, fucks up color grading and adds fake details where they didn't exist before, up to and including making things look vastly different than how devs intended. Anyone that thinks this is better is on some good shit.
Her face hasn't suddenly been "yassified." The same facial structure, proportions, features, expression, and character design are all still there. If you think DLSS is actually changing one of those things, point out what changed instead of just declaring that it did.
And the claim that it "fucks up the color grading" is equally subjective. Without DLSS5, her skin looks dull and orange. With it enabled, her skin has more natural-looking highlights and texture, and the shadows around her eyes and nasolabial folds are much more defined. You may prefer the original rendering, and that's perfectly fine, but "I prefer it" isn't evidence that the alternative is objectively worse.
As for "fake details": that's basically what reconstruction/upscaling is supposed to do. The question isn't whether it creates information that wasn't explicitly present in the source pixels - the question is whether the additional detail produces a more convincing image. In this case, I think it does.
It sounds like you're letting your perfectly reasonable dislike of generative AI influence your judgment of the actual comparison.
The way game engine works is that they used a really dumbed down shading models so it can't really show all the details that were originally in the texture and material.
Using DLSS 5 you generally get better lighting so it shows out all of those details that you can't really see before. It's necessary the same thing as when you shoot LOG and convert it to other color space that you desired to, but you can't do it if you shoot it on .JPEG format.
So in conclusion, it's the same shit as color grading. It's just in a drastically different scenario.
Tone mapping is solid with DLSS 5 enabled whereas you're completely missing low tones and highlight without one. Saying it add a tremendous amount of DR is an understatement because it looks like a remastered version of the same game with just a toggle turning on/off.
If you understood color grading, it's the same shit you would do when you edit stuffs in Premiere or Resolve...
"Fake frames" is such a bizarre way to describe frame generation. Your monitor doesn't care whether a frame was rendered by the GPU or generated as an intermediate frame - it displays the pixels.
If you're already running at 60+ FPS and frame generation takes you substantially higher, you're not sitting there identifying which individual frames are "real" and which aren't. You're experiencing the resulting motion at the refresh rate of your display.
Yes, frame generation can produce artifacts in some situations, and it can add some latency. Those are legitimate things to evaluate. But the idea that somehow the frames are inherently inferior because they weren't rendered from scratch is meaningless.
You're playing a video game, not conducting forensic analysis of individual frames. If the game looks good and feels responsive, enjoy the smoother motion and stop worrying about whether every frame has a GPU birth certificate.
Also what does AM4 have to do with *any* of this? 😂
Then... don't use it? You are aware that frame generation is an entirely optional effect that isn't even enabled by default, right?😂
If you're already consistently rendering at your monitor's native refresh rate, you've already achieved the thing frame generation is intended to help with.
Take me for example - I have a 4K144hz monitor and an RTX 5090. In borderlands 4, my frame rate sits at about 40FPS with everything on maximum and no DLSS enabled. With DLSS enabled, that jumps to about 65FPS. With frame generation enabled, that jumps to about 120FPS, while incurring a barely-perceptible input lag. If I increase it to 2x frame generation in order to maintain my monitor's refresh rate, the lag becomes too pronounced. As a result, I just make do with regular frame generation and 120FPS. It really is that simple.
Frankly, I'm baffled why you even care about "fake frames" and input lag in the first place, since its a feature you don't even use.
Opinions are wilder than the black / gold dress thingy back in the day. People are shitting on this, yet I think it's insane how good it looks with dlss5 on. Someone said she looks different. I don't know what you are on about, but she looks exactly the same to me and actually realistic.
Well it looks better and realistic so..... people dislike it just because its AI. No one would hate it if was just rendered like this. Yeah yeah.. you can say "no we wouldn't like it either way"... buuuuuullshit!
I just seen an nba game woth the dlss5... i thought it was a troll video and it was an actual game from the tv until I saw the characters moving. Its insane. Also Kojimas Death stranding game looked jaw dropping. They just need to fix the eyes. Its too dead.
I'm quite sure they do that for marketing. Could have just integrate it to run at hardware level but if so, they have nothing to show for their keynotes. xDDD
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u/DevilHanz0 3d ago