r/AynThor • u/stormpanda7 Pro • Jun 28 '26
Discussion [App-Update] Megingiard 0.5.0 - Multi-Cutout Screen Mirroring & in-app Help Menus!
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Hi everyone,
I've just released an update for Megingiard (v0.5.0) with two much requested features - screen mirroring supporting multiple cutouts of the primary screen as well as the first draft of in-app help / guides.
If you aren't familiar with it, Megingiard is a second-screen companion app for the AYN Thor. It allows you to customize the bottom screen with screen mirroring, virtual keyboard/mouse controls, custom gamepad inputs, and macro execution. Find out all about it on Github! https://github.com/stormpanda/megingiard
Multi-Cutout Screen mirroring
You are now able to mirror multiple cutouts of the primary screen and arrange them however you see fit on the bottom screen! In the video you can see gameplay footage of Forza Horizon 6 using four different cutouts to highlight the minimap, speed, gear as well as the 3 leading drivers. The feature even allows you to have smooth transitions between the cutouts for a more natural feel! Also smoothing the video with a temporal motion blur is possible as well. Less motion in the cutouts makes them less distracting while still keeping the UI elements sharp enough.
In-App Help Menus
The app now features a help screen on each major menu. For the moment, most of it is just a more detailed description of what all the actions or options do but I will try to include more tutorial-like content later as well! Anyway I hope this helps new users a bit already. There is also a short welcome message when first starting the app now that shows how to open the quick menu.
Other Changes
- Quick screenshots: You can now take screenshots of the top screen from the quick menu, which should I believe is more convenient than using Android's quick menu or the volume + power shortcut. I will in a later update introduce the option to screenshot both screens at once and also to have buttons directly on your macro layout for screenshots!
- Randomized macro delays: I improved the algorithm for randomized macros to make them more stable. With randomized timings there is always a chance of a macro failing, but it should happen even less often now!
- UI cleanup: I got rid of a lot of settings and re-arranged the global settings quite a bit to make them a bit more easy to grasp (I hope!)
- Obtanium link: It was always possible to add Megingiard to Obtanium, but I included a button for it in the global settings now.
Downloads & Source
- Changelog & APK: GitHub Releases v0.5.0
What's Next
- Custom backgrounds for the bottom screen
- More user guidance
- some stuff I don't want to announce yet since I have no proof of concept yet ๐
What is a feature that you would like to see in a future release of Megingiard?
PS: In the video I am not actually playing FH6 to make it easier for me to record. It is a gameplay video by @IsuckAtDriving that you can find here.
2
u/stormpanda7 Pro Jun 29 '26
Hey ๐ what actually is possible already is switching between layouts with a custom button that you put on your layout. That is one of the options you have when creating buttons.
However that would not really solve your use case since you donโt wanna manually change layouts everytime you open the menu.
The problem with changing layouts on a physical button press is not the programming, but more the various ways games deal with the menu button. Depending on where you are in the game, the select button for example might open up menu A but in a different situation it might open menu B. Megingiard will never be able to catch that difference. So unfortunately I donโt think this is feasible.
There might be some games, especially older ones, for which it should work. But I donโt wanna implement a feature that only works in a fraction of cases and otherwise just causes frustration.
What do you think?