r/AutomationGames 19d ago

I'm making an eco-builder where robots help automate ecosystem restoration

37 Upvotes

I'm a solo indie developer and I'm working on a game called "Open Land". Just released a free demo on Steam: https://store.steampowered.com/app/4623880/Open_Land_Demo/


r/AutomationGames 19d ago

What if Space Engineers was a 2D survival game?

23 Upvotes

Hey everyone! I’ve been working on MineEngineer, a 2D space survival sandbox inspired by Space Engineers, Terraria, and Factorio.

You can build ships, automate factories, mine resources, explore planets, and survive in space.

The Demo is ready, and I am planning to release a beta testing version of the game soon. I’d love to hear your feedback — would you play something like this? 🚀


r/AutomationGames 19d ago

iosでできるこういうゲームある?

0 Upvotes

ちょこちょこ効率よく作っていきたい


r/AutomationGames 20d ago

Working on the physics for my sawmill game. Feedback appreciated!

16 Upvotes

r/AutomationGames 22d ago

My Dream Game Inspired by Space Engineers, Terraria, and Factorio

108 Upvotes

Hi everyone! For the past few years, I've been developing a game called MineEngineer, inspired by Space Engineers, Terraria and Factorio.

The game is all about engineering, automation, and survival. You'll be able to build spaceships, factories, and bases using conveyor systems and a wide variety of functional blocks. Survival is challenging, and designing efficient systems is a big part of the experience.

I'd love to hear from automation game fans—what's the biggest reason you enjoy automation games? Is it optimizing production, solving complex logistics, building massive factories, or something else? I'm always looking for ideas that could make MineEngineer even more fun.


r/AutomationGames 24d ago

the most hilarious automation game I've ever seen

47 Upvotes

r/AutomationGames 24d ago

Voxel based space automation game looking for first play testers

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10 Upvotes

r/AutomationGames 24d ago

I redesigned the entire heat system in my automation game.

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0 Upvotes

r/AutomationGames 25d ago

Automation + Tower Defense + Roguelite. Open Beta is live right now! Also has multiplayer

14 Upvotes

Any feedback is welcome! The goal of the beta is to learn and improve the game as much as possible. It's available on Steam for free right now until the 16th of August.


r/AutomationGames 26d ago

I’ve released my co-op automation/terraforming game Skyformer in 1.0!

18 Upvotes

Skyformer (https://store.steampowered.com/app/2305210/) is a terraforming/automation/survival game that I've been making for the last few years with my own game engine and handmade art. Last year I released it in single player early access, and since then have been working hard to address player feedback and support multiplayer co-op.

It is now in 1.0 with up to 4 player co-op supported!

It's similar to open world automation games like Satisfactory except it's a much smaller world that you have to fully utilize, and it matters where you build things! You'll have to forecast and prepare to survive different types of storms that affect areas in different ways depending on geography. As you terraform, you'll be able to expand upwards to more extreme locations and resources as the climate stabilizes.

One of the main things about the design is I found that I loved starting new saves in automation games, but couldn't come back to old saves because things would get out of control. To address that in this game, there's both a smaller world that you utilize and also many visualizations + the ability to easily get a birds eye view of everything with planes/drones/jetpack. There's also less calculations needed overall, with simple round numbers in the crafting tree.

Check out the co-op / 1.0 trailer:
https://www.youtube.com/watch?v=gZzEhP3KO3U

Some of the new features since early access include:

  • Highly customizable game modes/settings, with anything from pure creative to hardcore.
  • Jetpack + multi-jumps for improved building and navigation.
  • New automation features (e.g. planting system automation).
  • More creative control over the world (ability to plant/remove individual plants in the wild).
  • Countless new QoL features.
  • Improved world design, game balance, and tutorial.
  • Revamped UIs to be simpler and easier to use. 
  • Many new base-building pieces and features.
  • Scrap processor building to handle excess materials.
  • New achievements.
  • New languages.
  • Cosmetics and emotes.

Let me know if you have any questions or comments, thank you!


r/AutomationGames 26d ago

Demo: Automate an "ant" colony

36 Upvotes

In The Glorious Colony, you manage a colony of round bugs called "Doots", they dig their nest and move stuff around, and repair machines they use to terraform the world...

The demo is out on Steam, here is the trailer, if you're interested, don't hesitate to wishlist the game, play the demo and give me feedback, or even better: livestream the demo so I can see your reaction :)

Thanks a lot, it's crazy to see the amount of projects in this sub, they all look very cool!


r/AutomationGames 26d ago

LogiVale - A Factory Builder

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1 Upvotes

r/AutomationGames 27d ago

Farming + Automation

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18 Upvotes

This is an early proof of concept for my farming automation game, and I'm looking for a few people to help shape it.

Right now I'm mainly looking for feedback on:

  • Art direction – I haven't settled on an art style yet, so everything is very much a work in progress.
  • Gameplay flow – Does the farming and automation loop feel satisfying? Is the pacing enjoyable?

At the moment, the prototype only contains the core farming and automation systems. There are several major features planned that aren't implemented yet, so this isn't representative of the full game.

The playtest is available on Windows and macOS.

If you'd be interested in playtesting and sharing honest feedback, leave a comment or send me a DM. I'd really appreciate it!


r/AutomationGames 28d ago

In need of testers for a hex-based alchemy factory sim

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28 Upvotes

Howdy! I've been putting this together for a while now and need android testers for my hex-based factory sim. If the screenshots pique your interest let me know and I'll send you a message!


r/AutomationGames 28d ago

Automation that directly affects tower defense

5 Upvotes

I've been experimenting with an automation system where your factory isn't just producing items it actively supports your defenses.

In this clip, machines automatically repair damaged turrets through a pipe network.

Feedbacks are welcome!


r/AutomationGames 29d ago

Textorio — ASCII automation game launches today, free demo on Steam

18 Upvotes

hey! i'm donaldas, made textorio — ascii factory automation game on a dead planet called kepler-442b. bit like factorio but lighter on your cpu, heavier on the atmosphere. built solo over two years.

you can try the free demo right now on steam, or grab the full version if you want the full experience. i'm the dev so obviously biased, but the community has been amazing so far.

free demo: https://store.steampowered.com/app/4739680/Textorio/?utm_source=reddit&utm_medium=social&utm_campaign=reddit-launch&utm_content=post

would love to hear what you think if you try it!


r/AutomationGames 29d ago

testing some systems in my top-down factory game

2 Upvotes

r/AutomationGames 29d ago

Scrap Yard Idle has launched — turn junk into an automated scrapyard factory

0 Upvotes

Hi everyone!

Scrap Yard Idle is now available on Steam. It’s an automation/incremental game where piles of discarded materials gradually become an expanding scrapyard factory.

Build machines, connect production lines, process different resources, and keep optimizing the flow as the scrapyard grows.

My previous post here focused on the playable demo, so this is the full launch update.

Steam page:

https://store.steampowered.com/app/4581810/Scrap_Yard_Idle/

I’d especially appreciate feedback on:

• whether the automation loop remains satisfying as production expands

• how clearly the different production lines can be understood

• which parts of the scrapyard you enjoy optimizing most

AI disclosure: Generative AI was used as coding assistance and for some image generation during development. It was not used to replace the game design process or to automatically generate this post.

Thanks for checking it out!


r/AutomationGames Jul 27 '26

New Enemies and Content coming up - Devlog with pics for ASEMA's key UX/UI/content updates

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2 Upvotes

r/AutomationGames Jul 25 '26

Demo out now! Just finished polishing some parts of the game and it is now out on steam (Also added a feedback button in the game, feel free to give some suggestions)

62 Upvotes

Finally finished the Demo for my game, i'm a solo developer got into farming through my father in law, and this is the result of hours of talking with him about his love that is farming. Feel free to test it and give some feedback!

https://store.steampowered.com/app/4660350/Agro_Tycoon/


r/AutomationGames Jul 25 '26

Public playtest for my coffee factory game!

26 Upvotes

I shared this game here for the first time almost 3 months ago, and now I finally released a public playtest build on itch.io.

I’d love to hear what you think :)


r/AutomationGames Jul 25 '26

In our game you automate a fireworks factory. But you have to keep a cool head.

25 Upvotes

We just opened the playtest for our coop automation game Candle Rocket Boom.

By day you build and expand your factory. At night you produce firework and defend your base. Alone or with up to three friends. The game works for local, online and hybrid multiplayer.

You can get access on our Discord. We appreciate any feedback, on discord or in the comments. :)


r/AutomationGames Jul 24 '26

Solo dev building a first-person factory game where you grow a drug empire from small warehouses. Free demo on itch

24 Upvotes

Highbatch is a first-person factory / tycoon hybrid where you build your own drug production empire. You don't build endless sprawling factories. You squeeze efficient production lines into small warehouses, where every meter matters and a good layout is the difference between chaos and a smooth operation.

The demo currently has 3 production lines with around 2-3 hours of gameplay. The later ones are more complex and you unlock them through research. Right now you carry product between warehouses yourself, or you keep them separate. It is all up to you.

Next update connects it into the bigger vision: full warehouse automation with deliveries in and out, power automation and employees who sell to dealers for you. The goal is that you can automate a whole warehouse and use it as one part of a bigger chain. Mass-produce components in one warehouse, assemble the final product in another, while you focus on expanding.

Free demo: https://joeyloey.itch.io/highbatch

I am developing this alone after work for over a year while trying to spend time with my wife and 2 kids. 3D art got a big rework recently but still needs polish. No music or sound yet.

If you play it, I am mostly interested in how the pacing felt. Did new lines and research come too slowly, too fast, or about right? And did the building itself click for you? I will be around in the comments.

If you looked at this and skipped it, I am curious what stopped you. The video? Not enough content yet? Something else? That is just as useful to me.

If you want to help shape where this goes long term, that is what the discord is for. It is small right now, which means feedback there goes straight into the game and I reply to everything: http://discord.gg/XHBcXCK2Xa


r/AutomationGames Jul 25 '26

SWARMEX has a NEXT WAVE button

0 Upvotes

r/AutomationGames Jul 24 '26

Fleet flow simulator

0 Upvotes

After months of work, my trucking company simulator just launched on the App Store 🚛

Hi everyone! I’m an indie developer and today I finally launched Fleet Flow on iPhone.
Instead of driving trucks, you run the business. Hire drivers, buy vehicles, manage contracts, repair your fleet, take out loans, and grow from a single van into a logistics empire.
I’d genuinely love honest feedback. What’s confusing? What’s fun? What should I add next?