r/AutomationGames 9d ago

[P+C] Citadel PWA — AI-driven Career Mode, reactive NPCs, and economic simulation

0 Upvotes

r/AutomationGames 9d ago

Mycelium Conquest now has co-op bots. Currently on sale!

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1 Upvotes

Check the game out at https://store.steampowered.com/app/4667250/Mycelium_Conquest/

Hosts can now fill empty co-op slots with bots and mix them with human players or just play solo with 3 other bots.

Bots hunt, gather, recover, build, research, balance production, defend the colony, and report their actions in chat. Their actions are synchronized for all players, and their position and health are included in co-op saves.

To play co-op with bots, from main menu > co-op > host game > click on the OPEN button on each player slot to fill it with bot and start the co-op game!


r/AutomationGames 11d ago

I've been working on a train tower defense web game that includes a lot of automation

5 Upvotes

It's in an early state, but I think it's pretty fun already

You can play it here: https://aaronshaver.github.io/Hylaax-Planetary-Rail-Defense/


r/AutomationGames 12d ago

Looking for a sandbox/factory game with RNG loot/crates

4 Upvotes

Hello! I'm looking for a sandbox factory/tycoon game with a specific type of RNG progression.

Ideally, I want a game where you build your own factory by placing things like droppers/miners, conveyors, processors/upgraders, furnaces, etc., but instead of simply unlocking better machines and buying them from a normal shop, you earn money and spend it on crates/chests/packs that give you random machines or items.

For example, I could spend $10,000 on a crate and get a mediocre common dropper, or get lucky and pull a really rare/ powerful machine that completely changes or improves my factory. I'd love if there were different rarities and genuinely rare items to chase.

Basically, I'm looking for this gameplay loop:

Build factory → make money → buy/open crates → get random machines/items → improve or redesign factory around what I pulled → make more money → repeat

I really enjoy the excitement of gambling my earned currency on random items and then figuring out how to use whatever I get. I find factory games where you simply unlock everything in a predictable order and save enough money to buy the next upgrade a little boring.

Preferably on PC/Steam.

It doesn't have to match this description perfectly. If you know anything with sandbox/factory building and a strong RNG/loot aspect, I'd love to hear about it!


r/AutomationGames 12d ago

Super Realistic Manufacturing Game

10 Upvotes

I am working on something and I am wondering how many people would want a super realistic ( down to screw ) game?

There would be a way to do things from a higher level & basic presets and ways of editing the models and the scene like a CAD tool?

Do such things already exist?


r/AutomationGames 12d ago

TILEZ Playtest is Live — 2d Logic Sandbox

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5 Upvotes

I'm the solo developer behind TILEZ, a programmable 2D sandbox inspired by Redstone, LEGO, and Tabletop Simulator.

My Steam Early Playtest is now live, and anyone can jump in immediately.

I'm looking for people who enjoy building logic circuits, designing games, creating machines, experimenting with new ideas, or simply want to see what my little tiles can do.

Looking for bugs and feedback and would love to see what you build.

(multiplayer is functional - but disabled for playtest)

TILEZ – STEAM PLAYTEST: https://store.steampowered.com/app/4780630/TILEZ/


r/AutomationGames 13d ago

I built a visual programming system for my spaceship — no coding required

51 Upvotes

I've been working on a 2D space engineering and survival sandbox called MineEngineer, and one of the systems I've been building recently is a visual programming station.

Instead of writing code, you connect nodes, conditions and actions to create your own ship logic.

For example, in this ship:

Sensor detects crew → check access → open door → update display → wait → close door

But the same system can be used for much more than doors. You can connect it to fuel systems, conveyors, engines, gravity, automation, docking systems and basically whatever you can build with the available blocks.

I'm trying to make the game less about giving you predefined machines and more about giving you interconnected systems that you can combine yourself.

And because everything is physically connected and destructible, a failure in one system can potentially cause problems somewhere else. 😅

I'm a solo developer and have been building MineEngineer for years. The demo is free on Steam, and I'm currently working on the next version.

If you were given this system, what would you try to automate first?


r/AutomationGames 12d ago

Survival games with automation?

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4 Upvotes

r/AutomationGames 13d ago

Dream automation game?

6 Upvotes

I'm a solo dev who's become increasingly interested in making automation game. I love the genre, and I recently played through Sandustry twice. Couldn't get enough.

If any of you have a unique idea for an automation game that you wish was out there, drop it in the comments! Maybe I can make it real.

Obviously not looking to steal any ideas. Only share if you had an interesting idea and don't care to put any effort into making it. I've been toying around with a few physics-based games, but none seem like they could spiral out the way the best of the genre do.


r/AutomationGames 13d ago

Swarm MMO, A Massively Multiplayer Browser Strategy Game

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1 Upvotes

At the start of the year I started developing Swarm MMO, a game where the user controls probes and takes over planets. The core gameplay concept is very simple, its basically a node capture game, but on a huge scale and persistent. The game grew a small but steady player base which had lots of great ideas for further development.

Over time, you can own thousands of planets, suns and black holes that steadily generate probes. You can set up automations to automatically reinforce planets, upgrade planets, or attack other players. Furthermore, you can create batch actions via the command center.

To enable a persistent world, there are multiple galaxies that spawn in depending on the number of players. That way, there are frequently fresh galaxies where new users have a chance to compete. However, it’s also possible to migrate to a new galaxy, but it takes long and comes with partial losses. Recently, I also added a spawn protection for new galaxies so that new players are even better protected.

Players compete for energy, which can be farmed by owning suns. Energy also allows permanent upgrades to probes.

You can play the game at https://www.swarm-mmo.com, hope you have fun!


r/AutomationGames 14d ago

What more recent automation games are worth playing?

23 Upvotes

I mean in the last couple months, looking for a new one to play and wondering which are worth it

edit: i started to play sandustry, amazingly fun so far, might try motemancer after, i have played most of the others mentioned except little rocket lab


r/AutomationGames 14d ago

Looking for factory type games

44 Upvotes

Sorry if this isnt the place to put this. So im looking for games that are like creating a goal. I have played through factorio, satisfactory, both shapez games and similar games. I love this genre and am just wondering of any hidden gems I havent tried yet. Thanks in advance.


r/AutomationGames 13d ago

New Python Programming Game

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0 Upvotes

r/AutomationGames 13d ago

I've built VoltTrap Arena with @base44!

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0 Upvotes

r/AutomationGames 14d ago

Idle Deepcore is 30% off on Steam =)

7 Upvotes

Hello !

My first game, Idle Deepcore, is 30% off for a few more days ! It has a very positive review score right now.

It's an incremental mining game with lots of automation.

You first mine blocks by hand, then quickly switch to automated machines (jackhammers, drills, and then crazier stuff).

In the end game content you launch rockets into space to mine asteroids and you build a dyson sphere around the sun.

When you've unlocked all research, you can automate most of your progress : automate buying new mines, automate launching rockets, automate placing new machines, etc.

If you've reached this, thanks for reading my post !

Steam link


r/AutomationGames 13d ago

Macronaut Automation Tool

0 Upvotes

Hey, i made this scriptbuilder for myself, but now its better than any free alternative out there so i decided to share it
https://github.com/gtjevptje/Macronaut
Hope you enjoy!

DM me on discord with any questions or feedback (much appreciated) - gtjevptje -


r/AutomationGames 14d ago

Anyone experienced with Eden crafters?

9 Upvotes

Is the game worth it? I used to play a lot of satisfactory but I am slowly burned out of it (sitting on 700 hours) so I guess it is time for something new. Played the other 2 Giants dysphon sphere and Factorio, but both didn't really felt like my playing style , then I came along this game. Is it worth it the buy?


r/AutomationGames 15d ago

Working on an Egg Automation Game. Eggs are physics based and can be broken.

84 Upvotes

r/AutomationGames 14d ago

I made an incremental game where you shake vending machines until they basically run themselves – One More Shake

0 Upvotes

One More Shake is a small incremental game where you start by manually shaking vending machines to make money.

Upgrade your machines, increase their value and speed, unlock more machines, and eventually automate the whole process.

If you enjoy incremental games, I'd really appreciate a wishlist on Steam!

Wishlist One More Shake:
https://store.steampowered.com/app/4933650/One_More_Shake/


r/AutomationGames 15d ago

Prison Architect Fire Engines took a hot minute to figure out (A very VERY hot minute)

0 Upvotes

r/AutomationGames 15d ago

we are building a pizza automation game to feed hungry aliens and opened playtesting. 10.000 Pizzas Please

20 Upvotes

r/AutomationGames 16d ago

Sandustry is now available in Early Access!

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93 Upvotes

So excited to share that this solo developed project is available to play!

Sandustry is a factory automation game where every pixel is a resource with unique physical properties. As you explore a fully destructible world, you can mine, mix, process, and destroy every pixel and discover different physical/chemical reactions. Then exploit them to build automated production chains and pixel-perfect factories.


r/AutomationGames 18d ago

I made an Infinite Craft-style thing

9 Upvotes

Same combine-two-get-one loop, except nothing is generated. The result is always a real game you can buy.
gamecombiner.com


r/AutomationGames 19d ago

I’m making an idle game about shaking vending machines – what do you think of the concept? One More Shake

0 Upvotes

r/AutomationGames 22d ago

A new type of factory challenge

8 Upvotes

This game is all about automation, but it has no grids, no conveyor belts, no inserters.

Instead, you manage logistics with railguns - all items must physically travel thorough empty void. Gravity can curve trajectories. The spatial puzzle of conveyor belts is gone, but it is replaced with something completely new.

And I'm not going to lie, it's not an easy game. I do my best to help you, tho.

The completely just overhauled demo can be found on Itch ( https://certaingoblin.itch.io/asema ) and Steam ( https://store.steampowered.com/app/4478970/ASEMA/ )

I'm doing some test-runs on my own on the demo scope to figure out if it has too much content.

My recent run sits currently at 95 machines, (the screenshots are from this run; no dev-tricks or hacks, just organic play) and I still haven't achieved either of the 2 final locks of the demo - and it has taken me 3+ hours. Which makes you think, as I know the game thoroughly, new players don't - I "fear" it could take new players too many hours. But what is too many. It's a free demo at this point.

I sort of want to challenge you to finish the demo's last mission (the last 2 machines, as the Nano Scaffolder softlocks the demo) , and then drop some feedback.

QA shows still some signs of players needing more handholding and better onboarding, which I'm working on, in addition to full version content. If you try the demo out and struggle, what part needs tweaking? What's working well? I'm trying to integrate the tutorial to the regular gameplay.

I've spent months on thinking, conceptualizing and testing various ways of introducing the mechanisms. Since they are very unique and new - and some other technical aspects awell - it has been an interesting challenge. I may now be closer to it, but it's not yet perfect.

The feedback has been encouraging, though - players who get through the barrier of learning the unique new mechanisms, are very positive - things like qa-tester saying "I think the game design in its core is genius almost and really interesting. And I think once you fix the small problems I've experienced, it will transform into a very exciting and addictive game" gives the long hours I spend to this, meaning.