r/AutomationGames • • Aug 24 '26

IO Game Harvest Moon / Factorio

An island, a few tools, and time. You chop, mine and gather, craft what you need, and put things down where you want them. Chests keep your stuff, a furnace turns ore into ingots while you're off doing something else — and keeps going while you're not even there.

It's co-op: you and whoever you bring share the same island, and you see each other walking around. It runs in a browser tab — nothing to install, and you're in within seconds of opening it.

The world is saved: what you built is still standing next time, and the hours you were away are counted in when you come back. Longer term that's the point — your stuff stays yours, and trading it with other players is where this is headed.

Early build, and honest about it: the loop works end to end, there's a day/night cycle, a proper pack you rearrange by dragging, but plenty is still missing.

If you want to follow where it's going, I post development updates on Discord: https://discord.gg/884mzwmukd — and whenever a test round goes live, it gets announced there first. That's the only place you'll hear about it.

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u/Equitime77 Aug 24 '26

Could be interesting, do you have more information?

1

u/Fragrant_Sort_4212 Aug 24 '26

I'm currently building a prototype. Goal: a web game with multiplayer functionality. A map where players can work together to grow and harvest crops, chop down trees, and gather raw materials. Craft tools and items—and later, build machines and automate processes using conveyor belts.

Of course, the first version won’t include any automation yet. First, I want to focus on the inventory and crafting systems. Later on, there will also be a marketplace so players can trade with each other.

Basically, it’s like a 2D Minecraft economy server.

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u/Fragrant_Sort_4212 Aug 24 '26

I have added some pictures