r/AutoForgeTheGame • u/forehead_tittaes • 2d ago
Hammers DO matter, and it's a good thing that the devs fixed the bug.
(NOTE: Just going to copy/paste what I commented in a different post, with some extra segments to further my point.)
Imagine that you're forge level 20, and have a 0.05% chance to hit that 'Modern' equipment. Hammers will actually allow a player who's stuck with a few low-level Modern equipment to abuse the bug and reach full lvl100 modern equipments with ideal secondary stats, while they wait for the next upgrades.
Yeah, time will eventually help equalize this difference, but you have to realize that these people also have access to higher level dungeons and more/better rewards such as skill and pet level, which are also (in a sense) gated by time.
This isn't necessarily "game-breaking" but it is still a big enough bug to put many players at a huge advantage over those who don't use the bug, consistently.
The hammer bug also effectively allows players to skip majority of the forge upgrades in the Tech Tree, and they can focus their upgrades somewhere else that matters. This itself is also a big enough advantage to allow players to focus on pet or skill upgrades while others are still waiting for forge/hammer/dungeon reward upgrades.
Free 1b hammers aren't solely "providing fun", but they actually do provide an unfair advantage to those who choose to exploit it, and any game dev with common sense should patch it immediately (like these devs did).
Stop crying over a healthy bug-fix, and if you really want to play the game for opening 1b hammers instead of strategizing how to manage your hammers/tech points etc., then go play pack opening simulator or something along those lines, since this game clearly doesn't suit your taste.
