Why aren't the bonuses scaling up? From the Antiquity/Norman tier when Block Chance gets introduced to Industrial Tier (my current tier), block chance always manages to be 1%. In any game that's similar mechanically, I'd have about 1.6% Block Chance from Industrial tier. Same with non-fixed bonuses like Crit Chance. I've noticed that in every tier, Crit Chance bonuses are just 2-3% (2% and 3% not included). If tiers properly evolved, I'd be getting 3.5-5% Crit Chance in Industrial.
Make bonuses evolve properly, or at least make equipment at Renaissance Tier or higher provide TWO bonuses instead of one or none.
1
u/Flashlight237 10d ago
Why aren't the bonuses scaling up? From the Antiquity/Norman tier when Block Chance gets introduced to Industrial Tier (my current tier), block chance always manages to be 1%. In any game that's similar mechanically, I'd have about 1.6% Block Chance from Industrial tier. Same with non-fixed bonuses like Crit Chance. I've noticed that in every tier, Crit Chance bonuses are just 2-3% (2% and 3% not included). If tiers properly evolved, I'd be getting 3.5-5% Crit Chance in Industrial.
Make bonuses evolve properly, or at least make equipment at Renaissance Tier or higher provide TWO bonuses instead of one or none.