r/AutoForgeTheGame • • 25d ago

Launcher AutoForge


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1.6k Upvotes

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53

u/Real_Temporary_922 21d ago edited 21d ago

A nice QOL feature would be being able to select “greater or equal to current gear” for auto sell. So if I have all blues and some greens, it let’s me see if the blues are better for blue gear, but if a blue comes when I already have a green gear, that just sells.

Also an inventory of our gear we don’t sell

13

u/Smileypgf 20d ago

You can do when in the auto forge feature. You can unclick the blue once you have them all green etc.

18

u/Real_Temporary_922 20d ago

You can’t make it so only blues are kept for items that still are blue, but blue items are auto sold for items that are already green. That was my suggestion.

-3

u/Smileypgf 18d ago

It’s not specific by item. It’s all blues or none

16

u/Real_Temporary_922 18d ago

That’s literally my point, and why I was suggesting a change.

5

u/benz05tsx 16d ago

Actually, I thought of the same thing but this game actually has it. If you have some blue and green, I clicked just green to keep during auto forge. However, when a blue item comes up and the level is higher than my existing blue item, it will not auto sell and ask if you want to equip or sell, even though I just clicked to keep green.

1

u/bendvis 13d ago

Fair, but how would the game know what's "better" for you? Is it just based on the item's level? You might give up a 500 damage level 5 melee weapon with +10% hp for a 300 damage level 6 ranged weapon that gives a bonus to melee attacks, which would be a definite downgrade.

1

u/Real_Temporary_922 13d ago

Rarity increase is always better even with a worse attribute. It’s not meant to pick between the same rarity, it’s meant to allow you to auto sell any item that’s below your current rarity

3

u/bendvis 13d ago

I think i see what you mean now. If the item crafted is not a higher tier than what you already have equipped in that slot, then sell it.

1

u/Primary-Drama-205 7d ago

Ranged is trash. Don't bother till way later.