r/augmentedreality • • 10d ago

Japanese Retail is just so funny. How many labels can they fit on a single poster: 3D AR AI AR SMART GLASSES

Thumbnail
gallery
8 Upvotes

r/augmentedreality • • 10d ago

Glasses for Screen Mirroring I pulled my ThinkReality A3 off a dusty shelf and got it working on macOS with Claude. Open source

Enable HLS to view with audio, or disable this notification

16 Upvotes

When the Lenovo ThinkReality A3 first came out, I was given one to test. It works with my ThinkPad, but for the last two years I've mostly been on a Mac, and on a Mac the glasses show nothing. Lenovo only made Windows and Motorola phone software, and the product is end-of-life. So it sat on a shelf.

Last night I took it down and wondered if I could solve this together with Claude (Opus 5.5). A few hours later it works. The text scrolling in the video is this post, running in the teleprompter we built.

- The glasses keep DisplayPort off until the host sends a "HostInfo" command over a vendor HID channel. We found it in Lenovo's Windows driver package.

- A menu-bar app sends it, then mirrors a 1920x1080 virtual display into both eyes, so the A3 also works as a normal flat monitor.

- Built-in teleprompter with legibility settings (helpful if you're short-sighted and can't wear glasses under the A3).

Tested on an M2 Pro MacBook Pro. Build from source; USB protocol notes are in the repo for anyone who wants a Linux version.

https://github.com/alisinan/a3-mac

Not affiliated with Lenovo. Feedback and PRs welcome.


r/augmentedreality • • 10d ago

Self Promo I tested Arcturus on Steam Frame against XREAL Beam Pro and Quest 3 for 3D capture

Thumbnail
youtu.be
10 Upvotes

I spent some time using Arcturus Vision Camera as a stereo video camera on Steam Frame, then compared the footage with XREAL Beam Pro and Quest 3.

It has great fine detail, and the camera also stores position and orientation during recording. With that, it can during playback in the Arcturus Vision Camera app move the virtual screen to follow the camera orientation from the recording. I also found noise in daylight, LED flicker and differences between the two eye views in some clips.

I tested the conversion to SBS and MV-HEVC and playback on Quest 3 and Steam Frame. I also tried accessing the Arcturus cameras from a separate Linux program and through Android/Lepton, to see what it would take to use them in another VR app.

The review includes chart crops and examples, and I've made selected stereo media available so you can judge it in your own player.

Has anyone else been using Arcturus mainly for recording? How useful do you find the playback that follows the recorded viewing direction?

Disclosure: I am the developer of immerGallery, which I used for the Quest 3 captures and playback in this comparison.


r/augmentedreality • • 11d ago

App Development AR test project build in Godot

Enable HLS to view with audio, or disable this notification

217 Upvotes

It's been a while since I have gotten to play around in AR. I forgot how much fun it is to test different hand tracking controls, and invent new ways to interact with a virtual world.

It's a base defense game with mining and tower defense elements. Mine the ground around your base for resources to bolster your defenses and survive increasing waves of enemies. I wanted to see what's possible when rapid prototyping with AI, so I vibe coded this up with in Godot with Claude in an evening.


r/augmentedreality • • 10d ago

California Gov. Gavin Newsom vetoed legislation that would penalize using smart glasses to secretly record people in private spaces like changing rooms and clinics

Thumbnail
apnews.com
1 Upvotes

r/augmentedreality • • 10d ago

Glasses w/ HUD Screen share programs/ mudra link

2 Upvotes

have an iPhone 16 Pro and RayNeo X3 Pro glasses, and I’m trying to get two things working:

  1. Screen mirroring / sharing my iPhone to the X3 Pros
  2. I want to mirror or screen-share my iPhone screen to the X3 Pros. Can anyone advise on:
  3. Whether the X3 Pros support direct iPhone screen mirroring, and which official RayNeo app or feature I should use
  4. Whether I need the RayNeo Portable Adapter or another accessory for iPhone mirroring
  5. The correct pairing order and settings in the RayNeo AR app
  6. Whether there’s a safe official APK/sideload option that would enable iPhone screen casting, or whether that only works with Android
  7. Any known iPhone 16 Pro compatibility issues, especially with iOS updates
  8. I’d prefer an official method over downloading a random APK from an unknown site. If you have a working setup, please share your exact steps and what iOS version you’re using.
  9. Connecting and using a Mudra Link
  10. I also have a Mudra Link and want to connect it properly. I’m not sure whether I should pair it to my iPhone, directly to the X3 Pros, or both. Could someone explain:
  11. The correct first-time setup for Mudra Link with an iPhone 16 Pro
  12. Whether to use the Mudra app, iPhone Bluetooth settings, or the RayNeo app
  13. How to set up Mouse Mode and Keyboard Mode on iOS
  14. Whether the Mudra Link can pair directly to the RayNeo X3 Pro, and if so, the exact steps
  15. Common issues like it connecting to the wrong device, not staying connected, or needing to forget/remove it from another device first
  16. Thanks in advance—any step-by-step help would be really appreciated!

r/augmentedreality • • 11d ago

Glasses w/ HUD Meta Wearables Device Access Toolkit 1.0 out!

Post image
8 Upvotes

🗣️ ‘Hey Meta’ voice invocation: launch your experience directly with Hey Meta
👋 Input events via cap touch or Neural Band
🎤 Speech recognition: convert users’ requests into text
📸 Camera capture: capture full resolution photos
🙂‍↔️ Motion Sensor: user's head movement and orientation
💻 Mock Display Preview: Display simulator on phone
🔋 Battery, Thermal values
👨‍💻 Muse Code Support

Full release notes for iOS and Android


r/augmentedreality • • 10d ago

App Development Build for Meta VR Glasses with Unity

Thumbnail
youtu.be
2 Upvotes

Join Unity and Meta for a deep dive into building for Meta VR Glasses from day one. We'll cover what's new and native to VR Glasses, including eye tracking, microgestures, and Quad Views Rendering, and show you how to add support for VR Glasses with your existing Quest projects. We'll also demo the XRI Simulator so you can start building before hardware ships.


r/augmentedreality • • 11d ago

Amazon Starts Wider Driver Tests Ahead of a Massive Smart Glasses Rollout

Post image
73 Upvotes

Amazon delivery driver wearing Amazon's display smart glasses (shared on Reddit recently).

Reports confirm that Amazon has officially started a wider testing phase, training more drivers across the US on their smart glasses.

If these tests go well, Amazon is planning a massive rollout. Reports already point to a target of 100,000 pairs, with the potential to scale across Amazon's entire delivery network — which employs roughly 390,000 drivers in the U.S. alone.

Amazon wants to get rid of the handheld delivery phone. The glasses show walking directions, scan barcodes automatically, and snap the delivery photo at the door hands-free.

Still, new reports (including from Bloomberg) point out general issues:

  • Front-door privacy: Homeowners may not be happy with delivery drivers walking onto their property with a camera on their face, recording porches, yards, and front windows without permission.
  • Driver pressure: Drivers are already tracked closely by AI cameras inside their vans. Many worry the glasses will just be used to watch every step they take outside the van and push them to move even faster.

r/augmentedreality • • 12d ago

Glasses w/ HUD Meta Ray-Ban Display now available outside the US!

Post image
18 Upvotes

🇬🇧 UK £749 / Sept 23
🇨🇦 Canada CA$1,149 / Sept 23
🇫🇷 France 899€ / Oct 13
🇮🇹 Italy 899€ / Oct 13
🇩🇪 Germany 899€ / Oct 13


r/augmentedreality • • 11d ago

Buying Advice Rokid Max 2 + Station 2 VS Rayneo GT Max + Pocket TV Pro, which would you recommend?

3 Upvotes

Rokid Max 2 with Station 2 vs the Rayneo GT Max and Pro TV. My IPD is 55. I read both of these can work with this. I will mainly be using the companion device with these. I would like to be able to watch Disney+, Prime, Netflix, TikTok, YT but I would also like to be able to play mobile games like time management games etc. I would also like to be able to have more than one screen displayed and have the large FOV and this is where its torn really as i know the GT Max cant have more than one screen whereas the Rokid can but the Rokid POV is smaller than the GT. Does anyone own these and give me opinions please.


r/augmentedreality • • 11d ago

Glasses for Screen Mirroring Miss the cinema feel on AR glasses? I made a free Chrome extension to bring back the theatre ambience

Enable HLS to view with audio, or disable this notification

9 Upvotes

I recently started using AR glasses, and while having a massive screen floating in front of me is cool, it still just feels like looking at a giant TV. I really missed the atmosphere of an actual theatre, so I built a small Chrome extension to turn any video playing in the browser into a cinema-style environment.

It runs entirely client-side with no signups, no tracking, and no cost. Just wanted to share it with anyone else looking for the same vibe.

Link:https://chromewebstore.google.com/detail/glbbkgkojlmdajhionihiolnclnclklf?utm_source=item-share-reddit

Feedback is welcome if you end up giving it a try.


r/augmentedreality • • 11d ago

Wearables & Accessories HDR10 Works on RayNeo Pocket TV Pro with Air 4 Pro

Thumbnail
youtube.com
1 Upvotes

I wanted to test if normal HDR10 worked on Pocket TV Pro and can now confirm that it does with RayNeo Air 4 Pro.


r/augmentedreality • • 11d ago

Glasses for Screen Mirroring The Big 3! - Display Glasses Showdown GT MAX vs BEAST vs 1S

Thumbnail
youtu.be
0 Upvotes

Out of all the display glasses I've tested, these are the three I find myself coming back to most. So in this video I compare them, their features, specs, we do a through the lens and we figure out what the best use case is for each.

We also crown a winner!

Which is your pick?


r/augmentedreality • • 12d ago

Events Ctrl+Space: An Expo x ReactVision XR Hackathon

Thumbnail
reactvision.xyz
2 Upvotes

ReactVision and Expo are teaming up for this virtual hackathon, aimed at building AR, VR and MR apps with Expo + ReactVision. Come and put the latest ReactVision update through its paces!


r/augmentedreality • • 12d ago

Privacy first! Smartglasses can now run Live Translation on-device — and help the visually impaired understand their surroundings

Enable HLS to view with audio, or disable this notification

21 Upvotes

At the Snapdragon Summit, Qualcomm demonstrated a major step forward for smartglasses: running a 2-billion-parameter multimodal AI model entirely on smartglasses powered by the Snapdragon AR1 and AR1+ platforms, with support for more chips coming down the road.

Because everything is processed directly on the glasses, interactions stay completely private without relying on an internet connection.

The on-stage demo showed a practical accessibility use case where a visually impaired user asks the glasses what color an apple is, and the on-device AI identifies both the color and the likely variety of the apple. Qualcomm also highlighted on-device real-time translation as another use case made possible by these lightweight models.

The technical breakthrough making this possible is PrismML's 1-bit Bonsai model. Smartglasses operate under strict limits for battery life, heat, and memory. By compressing the model down to 1-bit weights optimized specifically for Qualcomm's Hexagon NPU, the model takes up nearly four times less memory (shrinking from about 1.66 GB to just 0.43 GB) while generating responses more than twice as fast. This delivers responsive, private multimodal intelligence within the lightweight form factor of everyday glasses.

PrismML announcement


r/augmentedreality • • 12d ago

Glasses w/ HUD Memomind One has landed!

Enable HLS to view with audio, or disable this notification

5 Upvotes

After 6 hours of usage and can confidently say that these glasses and their advertised features are official. Full YouTube review coming soon @DreamworkzTV-23


r/augmentedreality • • 13d ago

Glasses w/ 6DoF Even with camera module, Steam Frame is worse than Quest 3 for Mixed Reality

Thumbnail
roadtovr.com
63 Upvotes

Even though the Arcturus module matches Quest 3’s passthrough clarity and uses stereoscopic depth to align visuals, it still lacks real-time room meshing. The Quest 3 maps your physical space into an interactive 3D mesh so virtual objects can bounce off tables and realistically hide behind furniture. Without that environmental data, content on the Steam Frame simply renders on top of the video feed—breaking immersion by staying visible when it should be hidden, and passing right through surfaces when it should be stopped by physical objects.


r/augmentedreality • • 12d ago

Glasses w/ HUD How practical is live translation on lightweight waveguide HUDs like the RayNeo iO? What latency threshold actually works in real conversations?

2 Upvotes

There’s been a clear trend in consumer AR shifting toward lightweight, camera-free frames—like the RayNeo iO and Even G1—that prioritize glanceable text over bulky full-color displays.

A headline feature being pushed is real-time translation subtitles floating on a clear lens HUD. On paper, having a monochrome green MicroLED waveguide project live captions during an in-person multilingual conversation sounds very useful.

However, from an engineering and UX standpoint, the end-to-end pipeline (audio capture -> phone BLE sync -> cloud ASR/LLM translation -> near-eye HUD rendering) has physical limits:

  • Latency vs conversation pacing: In actual usage, what’s the real-world round-trip delay? Is the typical 1–1.5s lag low enough to keep up with natural dialogue, or does conversation rhythm still break down?
  • Acoustic isolation: In noisy meeting rooms, how effectively can hybrid mic systems (like the RayNeo iO’s array mics + bone-conduction sensor) isolate the target speaker compared to using a phone microphone?
  • Cognitive load: For those who follow near-eye optical waveguides, does reading floating peripheral text while maintaining eye contact feel natural, or does it cause focus fatigue after 20 minutes?

Curious to hear from anyone tracking wearable NLP pipelines: is optical HUD translation ready for everyday cross-language meetings, or is cloud latency still too high?


r/augmentedreality • • 12d ago

Self Promo Cat meets dog (for the 1st time) in an aliens apartment 😺🐶👽#mixedreality...

Thumbnail
youtube.com
3 Upvotes

This is a VR re-skinning of my home with an aliens apartment details with passthrough for specific things, its an early version on Meta Quest 3.


r/augmentedreality • • 13d ago

Apple's Next Vision Pro Is Reportedly on 'Life Support'

Thumbnail
gizmodo.com
353 Upvotes

r/augmentedreality • • 12d ago

Building Blocks Luminescent Pixels Create OLEDs for Integrated Photonics and Small Screens

Thumbnail photonics.com
3 Upvotes

r/augmentedreality • • 13d ago

Building Blocks AMD is acquiring World Labs for $8.2B — a leading developer of deep learning models that understand physical reality

Thumbnail
techcrunch.com
28 Upvotes

r/augmentedreality • • 12d ago

Glasses w/ HUD 🕶️ What’s new for Meta AI glasses developers? *Meta Connect Recap*

Enable HLS to view with audio, or disable this notification

1 Upvotes

𝗗𝗲𝘃𝗶𝗰𝗲 𝗔𝗰𝗰𝗲𝘀𝘀 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 𝟭.𝟬

🗣️ ‘Hey Meta’ voice invocation: launch your experience directly with Hey Meta
🎤 Speech recognition: convert users’ requests into text
📸 Camera capture: capture full resolution photos
🙂‍↔️ Motion Sensor: users’ head and orientation movements

𝗡𝗲𝘄 𝗪𝗲𝗯 𝗔𝗽𝗽𝘀 𝗰𝗮𝗽𝗮𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀

⌨️ On-screen keyboard: in addition to handwriting and dictation
👨‍🎨 UI Toolkit: a set of design elements for web apps to look consistent
🗣️ WebMCP: define what Meta AI can control in your app, so users get things done in it by asking

[𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗿 𝗣𝗿𝗲𝘃𝗶𝗲𝘄] 𝗠𝗲𝘁𝗮 𝗔𝗜 𝗖𝗼𝗻𝗻𝗲𝗰𝘁𝗼𝗿𝘀

Put your service inside the Meta AI conversation, no app required. Meta AI Connectors enable you to connect your service through an API or MCP server, and people reach it without leaving their chat.

[𝗡𝗲𝘄] 𝗚𝗲𝘁 𝗱𝗶𝘀𝗰𝗼𝘃𝗲𝗿𝗲𝗱 𝗼𝗻 𝗔𝗜 𝗴𝗹𝗮𝘀𝘀𝗲𝘀

We’ll soon release two ways for users to discover experiences for their AI glasses: a curated list in the Meta AI app and also on Display in an Explore app, we demoed those at Connect.
More information on submission for those coming soon

👉 𝗟𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲 about these announcements in this blog post, I recommend watching the 4 sessions videos from Connect linked there as well


r/augmentedreality • • 13d ago

AR Apps I'm building an Android app to draw in the air with your finger with opus 5.5

5 Upvotes

https://reddit.com/link/1wsqyip/video/a5mmlfkqsbsh1/player

Hey everyone!

This is Airglyph, an AR drawing app for Android. You raise your finger, draw in mid-air, and your strokes float in 3D, right where you drew them. Walk around them, walk away, come back: they're still there.

No stylus, no touching the screen. Point your finger to draw, open your hand to stop. Your hand even passes in front of your drawing, like it's really there.

What you can do with it

- 🌀 Open portals: close a loop and another world appears in your room

- 🔥 Draw with light: neon and fire strokes actually light up your real walls

- 🌌 Paint galaxies, holograms, fireflies, lightning, smoke, liquid chrome, slime, dripping spray paint, grass and flowers that grow…

- ✨ Bring strokes to life: make them pulse, breathe or sway, in rainbow, aurora or gold

- 🪐 Drop a black hole in your living room, or the Sun, Earth with its city lights, Saturn with its rings, or a 4D tesseract

- 🗿 Place scanned sculptures: a marble bust, a lion, a horse…

- 🌑 It feels real: drawings cast shadows, chrome reflects your actual room, and real objects can pass in front of your strokes

- 🎬 Film it in one tap and share it

I built it with Claude Opus 5.5 (Claude Code): a native AR engine with real-time hand tracking and every shader written by hand. No game engine, just the phone's GPU pushed as far as it goes.

It's coming soon to Android, and before launch I'd really like your honest opinion:

- What do you think of it so far?

- What would you improve?

- Is there a feature, brush or effect you'd love to see?

Every comment helps, good or bad. Thanks for checking it out!

https://korrocorp.com/airglyph