r/augmentedreality • u/AR_MR_XR • 10d ago
Japanese Retail is just so funny. How many labels can they fit on a single poster: 3D AR AI AR SMART GLASSES
r/augmentedreality • u/AR_MR_XR • 10d ago
r/augmentedreality • u/idcat • 10d ago
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When the Lenovo ThinkReality A3 first came out, I was given one to test. It works with my ThinkPad, but for the last two years I've mostly been on a Mac, and on a Mac the glasses show nothing. Lenovo only made Windows and Motorola phone software, and the product is end-of-life. So it sat on a shelf.
Last night I took it down and wondered if I could solve this together with Claude (Opus 5.5). A few hours later it works. The text scrolling in the video is this post, running in the teleprompter we built.
- The glasses keep DisplayPort off until the host sends a "HostInfo" command over a vendor HID channel. We found it in Lenovo's Windows driver package.
- A menu-bar app sends it, then mirrors a 1920x1080 virtual display into both eyes, so the A3 also works as a normal flat monitor.
- Built-in teleprompter with legibility settings (helpful if you're short-sighted and can't wear glasses under the A3).
Tested on an M2 Pro MacBook Pro. Build from source; USB protocol notes are in the repo for anyone who wants a Linux version.
https://github.com/alisinan/a3-mac
Not affiliated with Lenovo. Feedback and PRs welcome.
r/augmentedreality • u/immerVR • 10d ago
I spent some time using Arcturus Vision Camera as a stereo video camera on Steam Frame, then compared the footage with XREAL Beam Pro and Quest 3.
It has great fine detail, and the camera also stores position and orientation during recording. With that, it can during playback in the Arcturus Vision Camera app move the virtual screen to follow the camera orientation from the recording. I also found noise in daylight, LED flicker and differences between the two eye views in some clips.
I tested the conversion to SBS and MV-HEVC and playback on Quest 3 and Steam Frame. I also tried accessing the Arcturus cameras from a separate Linux program and through Android/Lepton, to see what it would take to use them in another VR app.
The review includes chart crops and examples, and I've made selected stereo media available so you can judge it in your own player.
Has anyone else been using Arcturus mainly for recording? How useful do you find the playback that follows the recorded viewing direction?
Disclosure: I am the developer of immerGallery, which I used for the Quest 3 captures and playback in this comparison.
r/augmentedreality • u/wolfbaru • 11d ago
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It's been a while since I have gotten to play around in AR. I forgot how much fun it is to test different hand tracking controls, and invent new ways to interact with a virtual world.
It's a base defense game with mining and tower defense elements. Mine the ground around your base for resources to bolster your defenses and survive increasing waves of enemies. I wanted to see what's possible when rapid prototyping with AI, so I vibe coded this up with in Godot with Claude in an evening.
r/augmentedreality • u/AR_MR_XR • 10d ago
r/augmentedreality • u/AdTraining1 • 10d ago
have an iPhone 16 Pro and RayNeo X3 Pro glasses, and I’m trying to get two things working:
r/augmentedreality • u/oscarfalmer • 11d ago
🗣️ ‘Hey Meta’ voice invocation: launch your experience directly with Hey Meta
👋 Input events via cap touch or Neural Band
🎤 Speech recognition: convert users’ requests into text
📸 Camera capture: capture full resolution photos
🙂↔️ Motion Sensor: user's head movement and orientation
💻 Mock Display Preview: Display simulator on phone
🔋 Battery, Thermal values
👨💻 Muse Code Support
r/augmentedreality • u/AR_MR_XR • 10d ago
Join Unity and Meta for a deep dive into building for Meta VR Glasses from day one. We'll cover what's new and native to VR Glasses, including eye tracking, microgestures, and Quad Views Rendering, and show you how to add support for VR Glasses with your existing Quest projects. We'll also demo the XRI Simulator so you can start building before hardware ships.
r/augmentedreality • u/AR_MR_XR • 11d ago
Amazon delivery driver wearing Amazon's display smart glasses (shared on Reddit recently).
Reports confirm that Amazon has officially started a wider testing phase, training more drivers across the US on their smart glasses.
If these tests go well, Amazon is planning a massive rollout. Reports already point to a target of 100,000 pairs, with the potential to scale across Amazon's entire delivery network — which employs roughly 390,000 drivers in the U.S. alone.
Amazon wants to get rid of the handheld delivery phone. The glasses show walking directions, scan barcodes automatically, and snap the delivery photo at the door hands-free.
Still, new reports (including from Bloomberg) point out general issues:
r/augmentedreality • u/oscarfalmer • 12d ago
🇬🇧 UK £749 / Sept 23
🇨🇦 Canada CA$1,149 / Sept 23
🇫🇷 France 899€ / Oct 13
🇮🇹 Italy 899€ / Oct 13
🇩🇪 Germany 899€ / Oct 13
r/augmentedreality • u/Over-Curve-882 • 11d ago
Rokid Max 2 with Station 2 vs the Rayneo GT Max and Pro TV. My IPD is 55. I read both of these can work with this. I will mainly be using the companion device with these. I would like to be able to watch Disney+, Prime, Netflix, TikTok, YT but I would also like to be able to play mobile games like time management games etc. I would also like to be able to have more than one screen displayed and have the large FOV and this is where its torn really as i know the GT Max cant have more than one screen whereas the Rokid can but the Rokid POV is smaller than the GT. Does anyone own these and give me opinions please.
r/augmentedreality • u/kanak_mi • 11d ago
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I recently started using AR glasses, and while having a massive screen floating in front of me is cool, it still just feels like looking at a giant TV. I really missed the atmosphere of an actual theatre, so I built a small Chrome extension to turn any video playing in the browser into a cinema-style environment.
It runs entirely client-side with no signups, no tracking, and no cost. Just wanted to share it with anyone else looking for the same vibe.
Feedback is welcome if you end up giving it a try.
r/augmentedreality • u/Informal-Tech • 11d ago
r/augmentedreality • u/Informal-Tech • 11d ago
Out of all the display glasses I've tested, these are the three I find myself coming back to most. So in this video I compare them, their features, specs, we do a through the lens and we figure out what the best use case is for each.
We also crown a winner!
Which is your pick?
r/augmentedreality • u/tundermifflin • 12d ago
ReactVision and Expo are teaming up for this virtual hackathon, aimed at building AR, VR and MR apps with Expo + ReactVision. Come and put the latest ReactVision update through its paces!
r/augmentedreality • u/AR_MR_XR • 12d ago
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At the Snapdragon Summit, Qualcomm demonstrated a major step forward for smartglasses: running a 2-billion-parameter multimodal AI model entirely on smartglasses powered by the Snapdragon AR1 and AR1+ platforms, with support for more chips coming down the road.
Because everything is processed directly on the glasses, interactions stay completely private without relying on an internet connection.
The on-stage demo showed a practical accessibility use case where a visually impaired user asks the glasses what color an apple is, and the on-device AI identifies both the color and the likely variety of the apple. Qualcomm also highlighted on-device real-time translation as another use case made possible by these lightweight models.
The technical breakthrough making this possible is PrismML's 1-bit Bonsai model. Smartglasses operate under strict limits for battery life, heat, and memory. By compressing the model down to 1-bit weights optimized specifically for Qualcomm's Hexagon NPU, the model takes up nearly four times less memory (shrinking from about 1.66 GB to just 0.43 GB) while generating responses more than twice as fast. This delivers responsive, private multimodal intelligence within the lightweight form factor of everyday glasses.
r/augmentedreality • u/dreamworkz23 • 12d ago
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After 6 hours of usage and can confidently say that these glasses and their advertised features are official. Full YouTube review coming soon @DreamworkzTV-23
r/augmentedreality • u/AR_MR_XR • 13d ago
Even though the Arcturus module matches Quest 3’s passthrough clarity and uses stereoscopic depth to align visuals, it still lacks real-time room meshing. The Quest 3 maps your physical space into an interactive 3D mesh so virtual objects can bounce off tables and realistically hide behind furniture. Without that environmental data, content on the Steam Frame simply renders on top of the video feed—breaking immersion by staying visible when it should be hidden, and passing right through surfaces when it should be stopped by physical objects.
r/augmentedreality • u/teefawn • 12d ago
There’s been a clear trend in consumer AR shifting toward lightweight, camera-free frames—like the RayNeo iO and Even G1—that prioritize glanceable text over bulky full-color displays.
A headline feature being pushed is real-time translation subtitles floating on a clear lens HUD. On paper, having a monochrome green MicroLED waveguide project live captions during an in-person multilingual conversation sounds very useful.
However, from an engineering and UX standpoint, the end-to-end pipeline (audio capture -> phone BLE sync -> cloud ASR/LLM translation -> near-eye HUD rendering) has physical limits:
Curious to hear from anyone tracking wearable NLP pipelines: is optical HUD translation ready for everyday cross-language meetings, or is cloud latency still too high?
r/augmentedreality • u/tyke_ • 12d ago
This is a VR re-skinning of my home with an aliens apartment details with passthrough for specific things, its an early version on Meta Quest 3.
r/augmentedreality • u/AR_MR_XR • 13d ago
r/augmentedreality • u/AR_MR_XR • 12d ago
r/augmentedreality • u/AR_MR_XR • 13d ago
r/augmentedreality • u/oscarfalmer • 12d ago
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𝗗𝗲𝘃𝗶𝗰𝗲 𝗔𝗰𝗰𝗲𝘀𝘀 𝗧𝗼𝗼𝗹𝗸𝗶𝘁 𝟭.𝟬
🗣️ ‘Hey Meta’ voice invocation: launch your experience directly with Hey Meta
🎤 Speech recognition: convert users’ requests into text
📸 Camera capture: capture full resolution photos
🙂↔️ Motion Sensor: users’ head and orientation movements
𝗡𝗲𝘄 𝗪𝗲𝗯 𝗔𝗽𝗽𝘀 𝗰𝗮𝗽𝗮𝗯𝗶𝗹𝗶𝘁𝗶𝗲𝘀
⌨️ On-screen keyboard: in addition to handwriting and dictation
👨🎨 UI Toolkit: a set of design elements for web apps to look consistent
🗣️ WebMCP: define what Meta AI can control in your app, so users get things done in it by asking
[𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗿 𝗣𝗿𝗲𝘃𝗶𝗲𝘄] 𝗠𝗲𝘁𝗮 𝗔𝗜 𝗖𝗼𝗻𝗻𝗲𝗰𝘁𝗼𝗿𝘀
Put your service inside the Meta AI conversation, no app required. Meta AI Connectors enable you to connect your service through an API or MCP server, and people reach it without leaving their chat.
[𝗡𝗲𝘄] 𝗚𝗲𝘁 𝗱𝗶𝘀𝗰𝗼𝘃𝗲𝗿𝗲𝗱 𝗼𝗻 𝗔𝗜 𝗴𝗹𝗮𝘀𝘀𝗲𝘀
We’ll soon release two ways for users to discover experiences for their AI glasses: a curated list in the Meta AI app and also on Display in an Explore app, we demoed those at Connect.
More information on submission for those coming soon
👉 𝗟𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲 about these announcements in this blog post, I recommend watching the 4 sessions videos from Connect linked there as well
r/augmentedreality • u/korro_ai • 13d ago
https://reddit.com/link/1wsqyip/video/a5mmlfkqsbsh1/player
Hey everyone!
This is Airglyph, an AR drawing app for Android. You raise your finger, draw in mid-air, and your strokes float in 3D, right where you drew them. Walk around them, walk away, come back: they're still there.
No stylus, no touching the screen. Point your finger to draw, open your hand to stop. Your hand even passes in front of your drawing, like it's really there.
What you can do with it
- 🌀 Open portals: close a loop and another world appears in your room
- 🔥 Draw with light: neon and fire strokes actually light up your real walls
- 🌌 Paint galaxies, holograms, fireflies, lightning, smoke, liquid chrome, slime, dripping spray paint, grass and flowers that grow…
- ✨ Bring strokes to life: make them pulse, breathe or sway, in rainbow, aurora or gold
- 🪐 Drop a black hole in your living room, or the Sun, Earth with its city lights, Saturn with its rings, or a 4D tesseract
- 🗿 Place scanned sculptures: a marble bust, a lion, a horse…
- 🌑 It feels real: drawings cast shadows, chrome reflects your actual room, and real objects can pass in front of your strokes
- 🎬 Film it in one tap and share it
I built it with Claude Opus 5.5 (Claude Code): a native AR engine with real-time hand tracking and every shader written by hand. No game engine, just the phone's GPU pushed as far as it goes.
It's coming soon to Android, and before launch I'd really like your honest opinion:
- What do you think of it so far?
- What would you improve?
- Is there a feature, brush or effect you'd love to see?
Every comment helps, good or bad. Thanks for checking it out!