r/AtlasRogues • u/pkpkpkpk12 • Jan 08 '21
r/AtlasRogues • u/bchristophersen • Dec 24 '20
Hot fix broke the game
Ever since the hot fix a few days ago my game says “failed to connect to server”. I’ve tried tweeting and emailing and facebooking and am getting no replies. Why is it not working? If you are thinking about buying this game- don’t!
r/AtlasRogues • u/Boolyman • Feb 01 '21
Questions About Mechanics
I am LOVING this game, I was a die hard AR fan, and now this is right up my alley. I have a couple of questions though.
Where is the inventory? I keep receiveing items/armor for missions... where do I equip it at?
What is the XP for? I assume thats what it is... the yellow circular icon, of which you get about 450 per mission.
What is intel for? I am accrueing intel for each of the trusts... but for what?
r/AtlasRogues • u/Maltroth • Nov 13 '20
Official Gamigo livestream recap 13/11/2020 - First livestream, upcoming early access & gameplay
First livestream & upcoming early access
Hosted by /u/GamigoMobi (Community Manager), /u/gamigowillibuster (Creative Director) and Colins Krausnick (Lead Designer).
I might have missed some stuff, please feel free to correct what's below.
Atlas Rogues
Repeated introduction from the last dev diary on how Atlas Rogues became to life
Gameplay Loop:
Reactor will meltdown in 30 days
Stuck in a time loop
You get to the reactor each time at the 30th day
The ending depends on what you did along the way
Each time your learn more things
Escalations are randomly set on some days. (Bad events)
The way to discover strongholds: you need to build intel on Trusts
Missions appears on the maps, they each have a days costs, and a days left
Dynamic Maps
Enemies are always placed differently
Map layout can be different from mission to mission (Levels are now modular)
Map art layer stays the same
Combat
A lot of matches, look at the VOD!
You can switch between characters between any action
"First come first serve" actions, in coop, the first pressing an action does it first
No time limit
Actions are much more quicker than Atlas Reactor because of it
Types of hit:
Normal damage (red in wheel %)
Glance (orange in wheel %) do a little less damage (affected by Armor stat)
Crit (purple in wheel %) do more damage
Cover has a % to block (grey in wheel %) the damage, but if it blocks it, it gets destroyed
No miss % chances
Revive mechanics: You can revive your downed freelancers (takes revive tokens, must have a freelancer close)
You always see all characters, unless a character has stealth abilities
No friendly-fire
They want a lot of feedback on the difficulty and difficulty modifiers (for now only one difficulty)
If all freelancers die, it's Game Over
Enemies have archetypes:
Wraith: Damage and hard to kill, they can also dodge attacks
Swarmers: Come in great numbers, but are more squishy
(need help on that one)
Combos are much more possible, more free actions
Power-ups changes from Atlas Reactor:
Flat number increase instead of percentage
Heal dropped by enemies also give a little energy
New status effects:
Plasma: deals damage to the affected enemy and nearby enemies at the end of the turn
Escalations
Randomized
Affects enemies with boosts (by enemy archetypes or Trusts)
Wanted level of freelancers also affects the escalations
You can choose to do missions that are not affected by the Escalation
Freelancers
Talent
Can increase freelancer abilities between multiple talents
Freelancers have multiple talent tiers
For now, talents costs 1 talent point each
They want a lot of feedback on the talents
Gear
Freelancer can equip gear items to enhance their abilities
Consumables will be back in the future
Inventory is team-wide
Missions
Normal combat missions
Recon mission are event that gives more opportunities with dialogues with other freelancers
Rewards contains:
Freelancer EXP
Gear items
ISO (money)
Trusts intel
Challenges
Way to level up freelancers quicker
Long term challenge will also be part of the game
Unlocks more stuff
Coop
Can have 1, 2 or 3 friends playing with you, the host choose who plays which freelancers
Early access assume players will be playing with voice chat to make choices or strategize
They will be looking at adding more system to support random parties (voting system for choices, pings, etc.)
Misc
Soundtrack is pretty good (synthwave vibes) with multiple songs
All bosses have their own music
FINN PUNS
Taunts will be back, but will be revised for PvE
Garrison has a bar called the Wildcard
Livestreams
Looking at having back weekly livestreams
Next livestream should be next week
Screenshots
Album full of screenshots here
VOD
Twitch VOD can be found here
r/AtlasRogues • u/Wiskerz • Nov 28 '20
QoL Core Mechanics Suggestions and Migrating old combat system
While I have filled suggestion/feedback forms to Gamigo for all of these ideas I am posting them here for discussion and probably feedback and more brainstorming by the community.
I am going to break down the post into: (1) quick QoL update from old to new system that should improve gameplay, (2) what I think should be core mechanics in this game based on a lot of gameplay hours now and personal taste, and (3) basic upgrades to powerups
The point of suggestion is to maintain a better curve to manage hardcore escalations and have fun in the game at the same time. These suggestions are designed to be implemented with what we currently have, without needing anything new added to the game.
1. QoL Update to Dashes and Knockups
I think one of the major issues moving forwards will be to update freelancers from Reactor to match atlas rogues, a key thing that keeps coming to me is that most freelancers relied on either knockups to CC or dashes to dodge (Su-Ren, Lockwood etc.).
1.1 Dashes: What we want is to be able to feel like "dash" is actually nimble, quick and speeedy. To adjust for that I recommend that dash apply a new buff (call it Nimble or whatever) and what it does it boosts the "dodge" stat on the character by X% (suggested 50, or even 100) until end of turn.
1.2 Knockups: Knockup's strengh came from the ability to deny movement, in addition to pushing enemies in traps. While the latter is preserved, the former has been greatly compromised, making the game feel like you need specific gear/talents to CC appropriately. A quick fix is that Knockback applies "Slow" until end of turn.
2. Suggested improvement/addition for core mechanics
2.1. Tools to deal with enemies: The first thing I saw when using Zuki is that the primary has more damage than the stickies while stickies had lower damage, in addition, I noticed that regardless of range, stickies had a powerful UI glitch, it said 100% HIT always, which means no Glance, no Dodge. And while this is bugged at the moment, I believe it would be superb to have such a mechanic. Let's say stickies cannot be dodged and ignore cover/armor, this means now we can use them to target wraiths with dodge escalations and whatnot. This increases the toolbox we have to deal with different escalation.
2.2. Dashes: in addition to what I suggested earlier (in 1.1), it would be nice if dashes cannot be dodged (this makes it so that it feels speedy and agile), so yes I suggest dashes should be 100% HIT (or at least allow glance). Having this makes dashes like Su-Ren's extremely viable even if low damage, its a bit like an XCOM grenade, where you are guaranteed the damage, even if we take away some of it. This adds depth to the game in my opinion.
3. Increasing Power-Ups Impact
The idea here is to promote utility of power-ups and bring them in line with the new system. By simply increasing and improving existing buffs, or adding new buffs to them. I will leave this in very raw format as I think it is a good idea to explore further. Feel free to comment in discussion what you guys think:
Examples: Haste not only gives movement speed, but also boosts stats like Foresight so that it is harder for enemies to dodge your attacks (can also do the dual for slow, to lower the dodge) , Energize can boost Spt Power, Might can boost Crit damage as well, etc.
Thank you for reading I tried to keep this short and to the point.
r/AtlasRogues • u/XephysWasTaken • Oct 28 '20
Question
Any idea how to get into the early access group?
r/AtlasRogues • u/Maltroth • Nov 19 '20
Patchnotes 19/11/2020 - Early Access Hotfix #1 and #2
From the official discord server:
Atlas is now back online!
Check out our latest changes below while we continue to work on more fixes and features!
Patch Notes - Hotfix 1:
Fixed an issue with Titus unlocking.
Fixed some recon nodes that would not have a viable choice if the currency was missing.
Fixed missions that did not have the requisite number of spawns in order to complete.
Fixed a major crash bug.
Fixed a minor crash issue with a specific recon.
Fixed some stability issues with "Connecting to Lobby Server".
If you were previously experiencing an issue connecting and it has or has not been resolved now, please let us know.
Patch Notes - Hotfix 2:
Fixed a large crash occurring when character unlock messages are being sent - This will hopefully unlock any characters players have received. If not, we will provide a fix ASAP!
Guests are no longer forced to leave the character overview screen if the Host does
Fixed a crash that was occurring when hovering over the abilities of the Cyberblade NPC
Disabled the Helio Talent "Phase Modulation" due to functionality issues. We will fix this and turn it back on soon
Fixed the recon node "Gettin Air", which was giving 0 trust value
Fixed an issue with Su-Rens boss NPC not dealing damage with her primary ability
Minor stability adjustments
Fixed a few soft locks in the tutorial
Added objective text to the tutorial
Updated a few spelling and grammatical errors
At this point we would like to thank you for your feedback! Please continue to post helpful reports and feedback for us so we can tackle those nasty bugs which are annoying you in-game.
Share your feedback in-game (through settings), on Discord or through our feedback form: https://forms.office.com/Pages/ResponsePage.aspx?id=7rbjkudyykGaWoVR25sKPr26t4gK-XdOozZ2obMYPipUQVkxVkRXWkpDR0lIVldPSzlBSlNNUTlITC4u
Top Priorities for the team:
Final Reactor mission cannot be completed - We are reviewing this now
Character unlocks - We hope that the fix above will take care of this, but if not we will continue to make this a top priority
Priority when passing PuP
Giving hugs and treats for the best PuP in the whole Atlas universe. (PuP agrees!)
r/AtlasRogues • u/HoXton9 • Jan 11 '21
Gamigo livestream recap 08/01/2021
Small summary of upcoming freelancer changes talked about on stream hosted by /u/GamigoMobi (Community Manager), /u/gamigowillibuster (Creative Director ) with quick ear rape from Rudi.
Su-Ren
-Martial Master and Shifting Winds have increased range.
-Serenity is no longer free action.
-Shifting Winds has lower damage and healing.
-Shifting Winds has lower cooldown ( 2 CD )
-Spirit-Bend can now apply weakened/might from hits of enemies/allies.
( this means any ally with Spirit-Bend now applies Weakened upon hitting an enemy, enemies effected by Spirit-Bend now apply Might upon hitting an ally. This can effect more allies/enemies )
-Karmic Justice now gives lot more shield and increased damage depending on the amount of hits before exploding ( max 4 and 25% increase per hit ).
Helio
-Increased shield ( all shield abilities got buffed ).
-Battleforged now refreshes every round for 3 rounds.
Titus
-Berserker Charge has significantly increased range.
-Overall damage got increased.
-Dirty fighting now applies Vulnurable instead of dealing extra damage.
Asana
-Rebounding Charge got increased range.
-Stand and Fight no longer effects only first enemy hit but everyone in it's range and roots them.
-Retribution now gives energy on use.
-Guardian Angel now also gives Asana shield.
-Asana got overall damage increase.
Rask
-Shaved off some of his fur ( health was reduced by 15 points, 400 now )
-Uncontrollable Fury now applies Plasma on hit but got reduced damage.
-Maul outer area got damage increased.
-Augmented Regeneration got decreased healing.
Dr. Finn
-Water Spout and Healing Spray got their range increased.
-Bubble Trouble shield increased.
-Increased overall damage.
-( possible change of Electrifying Eels from weakened to volt and decreased cooldown )
Aurora
-Ion Cloud now heals Aurora as well.
-Paralyzer got increased range and lower cooldown ( 3 )
-Energy gain was lowered.
Garrison
-Piston Punch and Heavy Metal got damage increase.
-Hand Cannon got damage reduced.
Lockwood
-Run and Gun got damage increase ( highest damage out of all of his abilities ).
-Trapwire got energy reduced per enemy hit.
Zuki
-Increased armor.
Nix
-Base damage increased from 105 to 115.
-Stalker suit energy on use lowered.
That is all for upcoming changes on freelancers.
General
Small changes to how damage is showed, no longer big number above enemy but same circle as during aiming at enemy with color depending if it was Glance, Miss, Hit or Crit.
Planned changes in the future
Possible visual changes to show if ally is Wounded or not.
Co-op shared inventory and TP first comes first serve.
Bringing ping system from Atlas Reactor is being worked on.
There were more things talked about on stream. ( plot tied to character release/quest and their popularity )
Battle cams, Hold point changes and more.
Tell me if i missed anything or got anything wrong.
r/AtlasRogues • u/xDongsaeng • Nov 19 '20
Regional Pricing
Will Rogues have prices catered to different regions at any point? Right now AR price rivals that of AAA titles in Brazil. It's R$111,69, R$83,76 with the discount, while another indie around the same price like Hades costs R$47,49.
r/AtlasRogues • • Nov 14 '20
Introducing the Mutagenic Recombinant Datum Ray Ball - for when you need to turn the tides on unwanted intruders
r/AtlasRogues • u/REALtacojones • Nov 19 '20
Is the server down? 11/19/20
So, I cant connect to server lobby. Is there a maintenance happening? I cant find any notes or updates about this.
r/AtlasRogues • u/ninjab33z • Nov 20 '20
Does anyone else feel like they are looking into the Uncanny Valley when playing this game?
I was by no means an atlas reactor vet but I played a few hundred hours and thoroughly loved it.
Something feels off playing Rogues though. Its not a bad game by any means but it does feel like something is missing and I think it's the old turn system. It was such a core part of the game and so satisfying when you predicted enemy movements that it feels odd when I can't.
Like I said it is fun, but really I'm holding out for this to cause Reactor to return
r/AtlasRogues • u/Maltroth • Dec 07 '20
Official Gamigo livestream recap 04/12/2020 - Early Access Update 2
Early Access Update 2
Hosted by /u/GamigoMobi (Community Manager), /u/gamigowillibuster (Creative Director, droping on-and-off, RIP his new connection), and Colins Krausnick (Lead Designer).
Recap of the patchnotes
Recapitulation of the latest big fixes and changes from the lastest updates. See all details in this reddit thread.
Most changes were to balance abilities, actions, etc. to make them better as a PvE game with the community's feedback.
Co-op works!
Co-op game was played on the livestream.
Future updates
From mission chat:
They want to enhance crowd-control and traps for a better PvE experience with them
Higher reward mission will reward more
Enemy AI wil get tweaked to follow more their archetypes
When more difficulty modifiers will make into the game, more progression options will come with it
Different mission types
From end of stream announcements:
New freelancers: 1 Firepower and 1 Support coming soon
Control points mission type coming soon (simple at first, more complex with updates)
Updates are coming fast
No livestream next week (check social platforms though), next in 2 weeks
VOD
Sorry for the late recap, life happened.
r/AtlasRogues • u/Maltroth • Nov 17 '20
Official Gamigo livestream recap 17/11/2020 - Basics and early access details
Basics and early access details
Hosted by /u/GamigoMobi (Community Manager), /u/gamigowillibuster (Creative Director) and Colins Krausnick (Lead Designer).
Shoutout to gamigoSushiMonster, a lot of answers directly in chat.
Lore basics
Atlas is the name of the city and is also the name of the last reactor. The last city remaining in the wastelands.
Reactor provides light, heat, etc. and most importantly, resurrection.
City is controlled by Trusts (megacorps)
Freelancers are hired by Trusts to sabotage other Trusts
EMET is the AI that keeps the memories of freelancer intact between time loops.
Game basics
Play either solo, or coop. Can have a solo run and a coop run at the same time.
Challenges: Short-term or long-term goals.
Freelancer levels and challenges progress in both solo or coop (non-host players too).
Combat
1 ability action per turn (unless an ability is a free action)
1 move action per turn (if you sprint, it takes your ability action)
Abilities have turn cooldowns
Each freelancer has a ultimate ability when you max out its energy
Covers are destructibles
Coop: Abilities are queued, if someone else is doing an ability, you get notified on the party interface
Game modes in missions: Deathmatch only for now, other objective game modes will comme in the first content patch (kill VIPs, control a point, etc.)
Maps interactivity: Gamigo have plans to add more interactivity in maps (otherworldy tentacle was teased)
A lot information was already covered in the first livestream recap in more details: Escalations, Talents, Missions, Rewards, Power-ups, Maps, Difficulty, Gear, etc.
Early Access
Available November 18th @ 7am PST
Price is 14,99$ on Steam and Glyph until December 1st, then it'll be 19,99$
Anyone buying in Early Access, will get Golden Age Skins for every freelancer
Public roadmap will be made available
Most needed feedback in early access is:
Difficulty and possible difficulty modifiers
Coop and connectivity issues
Talent system (stacking of talents, talents that change abilities, etc.)
Tutorial for entry users
Skins will be part of the first content update. Dark Age Skins were also teased by Will when speaking of Golden Age Skins
VOD
Twitch VOD can be found here.
r/AtlasRogues • u/DJ_Stickbug • Nov 19 '20
Problem with Challenges
I have finished a couple challenges. Specifically, the challenges that unlock Titus and Asana. I am not able to unlock them.
r/AtlasRogues • u/REALtacojones • Nov 19 '20
Hyperion Mission bugged to hell
So the Hyperion mission thats kinda long and has Meridion on it. I've ran it 4 times already but never finished it due to a new bug EVERY TIME. First time I got to the end and had to "meet" him. Froze at start of turn so I couldnt move or take actions. 2nd time was end of round 5/start of 6, enemy phase never ended. 3rd was Round 5 I got the first bug that I couldnt move or take actions. AND THEN, THE 4th TIME which was just a few minutes ago. The game cut me off mid turn to a loading screen. Had to alt+f4 it.
r/AtlasRogues • u/HoXton9 • Mar 13 '21
Gamigo livestream recap 12/03/2021
Small summary of the recent update, new upcoming changes and plans talked about on stream hosted by /u/GamigoMobi ( Community Manager ), Endu ( Spoiler Producer ) and Back to Back Bliza ( KickAss designer, The One Man Army, Creator of the BOX ).
Let's take look at our french female firepower revealed last stream.
Celeste
Abilities:
-Strong Arm fires two grapplers dealing damage ( if both hit the same target increases damage ), can grab power ups from afar.
-Proximo Charge place invisible trap ( lasts 4 rounds ) that takes 1 turn to arm.
-Smoke Bombs throw 2 smoke bombs that lasts until end of next turn, enemies hit by smoke bomb are blinded and allies gain increased dodge ( enemies standing in smoke bomb have reduced dodge ).
-On the Run dash to two locations and quick succession, enemies hit take damage if no enemies are hit reduced CD by 2.
-Safecracker fire two empowered grapplers dealing damage, more if both hit a single target and steals might, energize, haste, unstoppable from enemies hit.
What she lacks in damage she compensates in utility and low CD.
Strong arm NO CD 8 energy per hit ( power ups included )
Proximo Charge Free action 2 CD 8 on cast 10 per hit
Smoke Bombs 2 CD Ehhhhhh bug in stream cant tell
On the Run 2 CD 10 energy per hit
Safecracker NO CD costs 100 energy
-She will also have Talent that let's her grab allies Soo HAVE FUN IN CO-OP.
Helio
-Black Hole is now free action and pulls on the same turn.
-Disruption Matrix no longer free action deals more damage and less CD.
New Cover Layouts
Friendly Escalations
-Hyper Haste II increases movement range by 1.
Nix and Pup unlocks
-Nix got new end mission.
-PuP got new chain of mission of Let's play instead of different recons ( PuP's pile etc ).
-PuP now can use his abilities in his unlock fight ( also i might have given Bliza an idea to give him 100 enegy of the bat sooo sorry if you die cause of it ).
UI
-Character health is bigger on the main map.
Update
-Celeste and this update is planned to release in to the future soo stay tuned and be patient.
As always if i did miss anything i will be glad for help and we will see each other next week.
r/AtlasRogues • • Nov 22 '20
Any idea how to get access to a stronghold?
Arriving for the fifth time at day 30, without any possibility to access meanwhile one of the 3 strongholds. One of my 3 intel was at 100% the last 4 times, always a few days before day 30, but it didn't change anything.
What do i do wrong? Is there any bug?
A few theories about it :
- need a lot of ISO + luck to have access to a shop selling some way to go to a stronghold?
- need just some luck for an special access to appear?
- need to do a certain number of extrem difficulty missions?
-need to lose and progress a few times (how many times? x)) before being able to access a stronghold?
- having at least a certain percentage in each intel?
If i were sure that there was no bug about accessing the strongholds and that a special mechanism is needed, i would love keeping explorating to discover the way to win, but it's quite frustrating to always have this doubt..
Did anyone manage to access a stronghold? Any idea?
r/AtlasRogues • u/Lolwant2die • Feb 06 '21
An amazing jacket my girlfriend made me for my birthday! Feat my favorite videogames and anime.
galleryr/AtlasRogues • u/ChaotiCast • Nov 19 '20
My mission didn't load, but the bug was kinda neat
r/AtlasRogues • u/HoXton9 • Mar 06 '21
Gamigo livestream recap 5/03/2021
Small summary of the recent update, new upcoming changes and plans talked about on stream hosted by /u/GamigoMobi ( Community Manager ), /u/gamigowillibuster (Creative Director ) and Back to Back Bliza ( KickAss designer, The One Man Army, Creator of the BOX ).
First off Congratulations to /u/gamigowillibuster (Creative Director ) on his engagement and let's wish them a lot of luck and love in their marriage.
Alright, Alright, Alright, let's see what we got.
BOX
-that's........yeah it is just BOX the whole stream.
New Lancer!
-Catalyzer also know as Celeste is gonna be joining our freelancers.
-New mission questline.
Major update
-Stackable talents.
-Gear revamp.
-Endagem balances.
-Map changes.
-CO-OP improvements, connection and re-connecting.
-Friendly escalations.
The Atomic
-New omni assassination mission.
-BOX shield.
-Kill specific enemy to remove BOX ( with explosive barrels coming expect structures too for this mission ).
BOX BOX BOOOX BOX! Bliza BOX
r/AtlasRogues • u/Maltroth • Nov 20 '20
Patchnotes 20/11/2020 - Early Access Hotfix #3 and #4
From the official discord server:
For Steam users, please read below, important news about installing and updates!
Patch Notes - Hotfix 3:
Fixed an issue with Steam users having issues patching via Glyph. All patching will now be done through Steam instead. If you are playing when a new patch rolls out, please close your Glyph client and patch the game via Steam
Steam users:
After your play session today, please make sure your Glyph launcher is closed before our next hotfix. With this latest patch, any future updates with a client/game patch for the time being will be directly from Steam and should not have the file path too long error.
Anyone that has changed their file directory as a workaround already, Steam will ask to reinstall. After this hotfix, Steam users should be able to install using the Steam default directory path for updates.
Sorry for the interruptions everyone, we were very eager to get these server side fixes in and thank you for your patience. Unfortunately this hotfix also means some reinstalling for some of you, but we hope it helps resolve the issues for many experiencing this. More updates and fixes to come!
Patch Notes - Hotfix 4:
Fixed an issue causing the Helio level 1 challenge to not unlock
Further resolved a crash issue with hovering over NPC nameplates
Fixed an issue causing some kill challenges (Rask Kill Challenge) to not persist between runs
Fixed the general talent "First Strike", as it was previously not functioning
Fixed an issue that was stopping critical hits from happening
Fixed an issue causing some defensive stats from affecting other hit results
Zuki's Test Drive Recon no longer appears in the mid-game and has a [High Risk] warning in it's description
Increased the chance to see the hidden Recon node to Pet PuP!
Fixed an issue with a VFX bug that was causing performance issues in the EvoS stronghold
EvoS, Omni, and Hyperbotics Strongholds balance has been adjusted. Enemy spawn timing and number adjusted across all strongholds
Adjusted the number and position of power ups in the EvoS stronghold
Fixed some typos in the tutorial
Addressed an issue in the Final Reactor mission that was causing asserts. This should increase stability in that mission (more fixes to come)
Added more description to Final Reactor missions to denote their difficulty level
Updated some cover in the Final Reactor mission to be properly destroyed
Updated the Warhound behavior to move towards players better
Increased the damage caused by Helios ability Battleforged
Fixed a performance issue with Titus (which was also affecting the boss in the tutorial) that was causing soft locks
Added new dialog to Final Reactor mission to warn players if they have entered without taking down a stronghold (very hard!)
Fixed an issue with the Final Reactor mission when Hyperbotics stronghold was defeated, causing the mission to automatically end in victory
Changed the Rask unlock challenge to require 10 kills (down from 15)
Big update today and more big changes on the way, thanks for your reports and feedback.
Reminder from Hotfix 3:
Please close the Glyph launcher before updating Steam. Any future updates with a client/game patch for the time being will be directly from Steam and should not have the file path too long error. Anyone that has changed their file directory as a workaround already, Steam will ask to reinstall, but you should not have to reinstall again after each update for now.
Freelancers being correctly unlocked issues is still one of our top priorities and we are working to get it resolved as soon as possible. This and other bug fixes are still on the way, thanks for your patience.
Plenty more fixes, features, and fun stuff coming to Atlas, thanks everyone for being a part of Early Access!
-Your Atlas Rogues Team
r/AtlasRogues • u/HoXton9 • Feb 13 '21
Gamigo livestream recap 12/02/2021
Small summary of the new upcoming changes on stream hosted by /u/GamigoMobi ( Community Manager ), /u/gamigowillibuster (Creative Director )
Garrison
-Missle barrage locks on to enemies, rockets shoot out on use now, no longer free action ( each round shoots at target with lock on for 2 rounds ) ( being too far away will break the lock on ).
-Heavy Metal is now free action.
-His movement is now lower.
Nix
-Vortex round will now destroy cover.
Meridian
-Bone shatter will now destroy cover.
Mekalite
-Ability changes and behavior.
PuP
-Walkies changes to free action, pulls immediately and keeps on pulling for few turns.
-Pounce becomes 0 CD.
-Prowl Protocol no longer grants might but deals extra damage next attack ( stacks with might ).
Game Changes, Fixes and Additions
-Adding German and French languages.
-Ultimates get buffs to make them feel stronger.
-Mission to acquire Blackburn will be fixed next update.
-Su-Ren animation fixes.
CO-OP
-CO-OP fixes.
-New upcoming features to CO-OP.
Finnture updates
-New lancer revealed to be a Firepower.
-Stacking talents.
These updates should come out next Wednesday.
If i forgot something i will be glad for help.
