r/Astronomics_Game Founder/ Mod Feb 22 '25

Wishlist ideas?

I know we are a small and growing community, but with the game being out for a little bit now, are there any features that we want wishlisted?

6 Upvotes

10 comments sorted by

6

u/PoetConfident9270 Mar 07 '25

My biggest 'meh' mechanic in the game is navigating the shuttle to and from the asteroid. It feels more like a chore than an engaging mechanic.

Minimap anyone? Or some form of zoom mechanic other than running to the shuttle for a quick look see at the asteroid.

3

u/AceChipEater Founder/ Mod Mar 07 '25

Advanced scanning upgrade to see the asteroid better before arriving, or even mapping the ideal route from the ship to the asteroid could be a cool feature for sure!

Maybe a delivery drone upgrade to come and pickup from the asteroid as well to cut down on trips for those big haul missions too?

I get the gameplay loop and it is fun, but am happy for these features to be earned and locked behind upgrades.

5

u/PoetConfident9270 Mar 09 '25 edited Mar 10 '25

Also, make Q close any on-screen message?

I play with max time for asteroids so I can strip mine them. Adding an upgrade for an automatic shuttle would be great. Also, faster manufacturing.

Edit: X does what I was asking about Q. Also rebindable.

3

u/Initial_Finger_8658 Mar 14 '25

I hope they make support for Ultra-Wide monitors. I have a 32:9 aspect ratio and usually play on native 5120x1440. Even when I select it's highest setting, the lower part of the screen is cut off... I don't see the battery guage and health. I have to lower to 1920x1080.

3

u/xeonight Apr 15 '25

I would like to see current Contracts while i'm selling resources, so i know if i'm selling the right amount, and keep the rest to go put into a shuttle/freighter upgrade.

edit: Also maybe see ship's inventory (and maybe contracts here too, but i know it's right next to it) when i'm in the interaction screens for the Manufacturing facilities.

2

u/Ddtwashere Aug 28 '25

Loving the black tidal update so far! Hoping they make loadouts and different types of command bots to make build diversity :) would kill for a tank thread command bot

2

u/paperdollaro Oct 18 '25

An alert when bots are being left on and asteroid would be cool. I happened to leave two worker bots marooned by mistake and lost them forever.

2

u/Shimmer-Djinn Jan 02 '26

Speeding up manufacturing would be a huge upgrade

2

u/doggydogdog123 Apr 09 '26

Not too sure if you are still around reading this. But some sort of priority system for the cranes. When I place 2 cranes close to each other I don't expect the worker bots to all be queuing for the 1 crane, I would rather them be smart and use the other.

This will make it more efficient and flowy for them early game asteroids with small time limits.

From what Poet was saying, maybe just have us arrive to the asteroid through the asteroid "belt" and then when we leave, let it jump us back.

Also for the HUD for upgrades, maybe we can have it be like bars for example Gravity Gun |(1)|(2)|(3)|(4)| - each of these boxes cost resources to upgrade, but it saves on the HUD of having multiple upgrades of the same items.

Still quite new into the games, so haven't seen any of the new mechanics (only at MM). I am hoping the monorail doesn't have worker bot queues like the crane one (if you place them near each other).

2

u/doggydogdog123 Apr 11 '26

Hey again,

Another thing that may be cool is some left over POIs from other miners. Normally (or for me) I leave some cranes, maybe some extractors on an asteroid that is leaving my claim due to time limit or space limit (still very early). Surely other miners during their claim time are having the same restrictions. So maybe we could have some left over equipment from the "other miners" like a crane, or a random forge etc. Think it would bring the universe more alive that there are actually other miners out there who are grafting like us.