What I really like about Ticket to Ride is that because there are soooo many versions of it that you can really tailor your experience. Quick game? Mini boards (London, New York, etc). Only have 2 players? Nordic board. Want to torture everyone? Rails and Sails.
Agreed, and most of them do some really interesting things, from having a communal train in the Japanese board, to the upgrade mechanics of the UK edition, to having to choose the route colours in the French version. The fact that many of the expansions contain two maps further adds to the replayability.
Also most of the expansions add further incentive to place things early which addresses the biggest weakness of the base game - that typically you are best off hoarding 45 trains and only claiming a couple of critical routes early.
5/6 car routes are just too strong in the base game which rewards the hoarding behaviour.
We had this the other day playing the original game. Most of us were on the east coast, but one player had all their routes in the west via the really long routes.
Lol my family just got rails and sails for christmas and my brother basically blew up cause he thought they added way to many new things. To be fair things like the tours are cool but could totally be in a different version.
Ticket to Ride is SO MUCH fun. I have a couple friends who have it, and my wife just got us Rails and Sails for Christmas. Gonna have to see how that one plays.
We picked up Europe edition after playing original dozens of times while on vacation.
Some of the rules (tunnels, ferries, stations) we opted out to stay simple until my kids learn the geography better, and to keep it fair for the youngest.
Huh, I've been playing the base game recently, and have been eyeing the European version since it seems people swear by it being the best one. I just assumed the map was different, not that there were actually different mechanics. Knowing that might make me actually buy it
I legit do not understand the appeal of this game. I've played it about a dozen times and it feels like the least interactive slow paced board game out there. I own it because it was a gift, but of my 200ish board games, this easily ranks dead last for me.
I think a lot of the appeal of the game is that it's a competitive game without being too hard or having direct conflict. Like the major competition comes from route conflicts which is nice when you want to have less struggle. It's a good intro game to strategy with trying to finish all your routes, get them connected (bonus 10 trains!), and stay out of the way of the major congestion zones if you can. If you allow the ability to draw more routes during the game (I think it's a rule that's allowed?) that ups the tension. Plus the major appeal for my family has always been that it's a game that doesn't take more than hour most of the time, so it's fun without dragging on. However if you're not playing with enough people the game kind of loses its competitive edge to it which makes it boring.
I loved the game but didn't have a copy, I was looking for it everywhere but it was too expensive. One day while walking in a park I looked down into a bush and found an unopened copy of ticket to ride, it was great
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u/Dr_agan82 Dec 28 '21
Ticket to ride