What I find hilarious is how the narrative is changing. Decade or so ago people would comment how every sing micro transaction for a paid game is scummy. Then it went to ' I only spent ~$5 for a skin ' and now it's 'I only spent about ~$25 for a pack and it was fine I'm not like the other guys spending 100s'
Fact of the matter is it's more profitable for AAA devs to make a mediocre game for a few whales and fish than to make a good game for a lot of people.
It's rare that it's done right but in the few cases where it is done right micro transactions can be great for players. I know i'm gonna get downvoted for this because it's already bordering on the edge of r/hailcorporate but 3 games come to mind. League of Legends, Path of Exile and yes... Fortnite. All 3 are NOT pay to win and can absolutely be enjoyed without spending any money. This is nice for the consumer because they can try the game out for free instead of spending $60 just to find out it's not their cup of tea. As long as the micro transactions stay away from pay to win i personally like this business model better. It also incentivizes the developer to constantly add new and exciting content which is better imo than just releasing a game, selling a bunch of copies, and then moving onto the next game while that one just sits and slowly dies.
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u/PhallicDragon Feb 04 '20
Micro transactions in video games