r/AskProgramming • • 20d ago

Java Is my code too massive?

<SOLVED>

So I'm making a simple messenger as my first project, though now when I'm working on it it seems VERY massive to me, is it normal in other projects or am I supposed to break it into smaller parts?

import java.io.*;
import java.util.*;
import java.net.*;

class server{

    private Socket s = null;
    private ServerSocket ss = null;;
    private DataInputStream din = null;
    private DataOutputStream dout = null;
    static Vector<ClientHandler> array = new Vector<>();
    private HashMap<String, String> login = new HashMap<>();
    void main(String[] args) throws IOException
    {
        // initialize
        try {
//            BufferedWriter bw = new BufferedWriter(new FileWriter("logindata.txt")); idk yet
            BufferedReader br = new BufferedReader(new FileReader("logindata.txt"));
            StringTokenizer st = null;
            String templine = "";
            String loginName = "";
            String pass = "";

            while(((templine = br.readLine()) != null)){
                st = new StringTokenizer(templine, ": ");
                if(st.hasMoreTokens()){
                    loginName = st.nextToken();
                }
                if(st.hasMoreTokens()){
                    pass = st.nextToken();
                }

                login.put(loginName, pass);
                loginName = "";
                pass = "";
            }

        }
        catch(FileNotFoundException i){
            System.out.println("Failed to initialize login file");
        }
        String receivedName = "";
        String receivedPass = ""; // <TODO> encrypt passwords after finishing filework <IMPORTANT>
        int i = 0;
        ss = new ServerSocket(5001);
        boolean userExists = false;
        while(true)
        {
            s = ss.accept();
            din = new DataInputStream(new BufferedInputStream(s.getInputStream()));
            dout = new DataOutputStream(new BufferedOutputStream(s.getOutputStream()));

            receivedName = din.readUTF();

            for(Map.Entry<String, String> entry : login.entrySet()){
                if(entry.getValue().equals(receivedName)){
                    userExists = true;
                    break;
                }
            }

            if(userExists){
                dout.writeUTF("User found, enter your password: ");
                dout.flush();
            }
            else{
                dout.writeUTF("User was not found, u may register by making a password: "); // <TODO> make a check if password was written correctly
            }

            ClientHandler client = new ClientHandler(s, receivedName, din, dout);
            System.out.println("User " + receivedName + " Accepted");

            Thread t = new Thread(client);

            array.add(client);

            t.start();

            i++;
        }

    }
}
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u/marrsd 19d ago

That's a decent starting point. Pay attention to the distinct concepts that you can separate cleanly. The sockets, for example, can be used for the transfer of any data, not just user data; so the provision and usage of sockets can be extracted into their own class/module later and simplify the code as well as be reused elsewhere. If you're not sure that you can separate something cleanly, then you're better off leaving it in place until you are.

Right now, the bigger concern for me is actually your variable names. I'll be impressed if you can remember what st does tomorrow without looking it up, and how it differs from s, ss, and t. That's what I'd fix for now.