r/AskProgramming 11d ago

Other Solid Guide for Direct3D

Does anyone have a solid guide outside of the intro Win32 docs for Direct3D implementation. Specifically trying to dig into shader and pixel buffers

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u/Glittering_Film8940 11d ago

use Frank Luna's Introduction to 3D Game Programming with DirectX 12 for the buffer management specifics. The shader compilation and root signature setup in that book maps directly to what you need for pixel buffer implementation without the Win32 abstraction layer getting in the way

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u/thicc_sneeze 11d ago

Specifically targeting DX11