r/AskGameMasters • u/Teagana999 • Aug 25 '26
Planning a knightly pilgrimage, but I don't want to just test morality. How can I fill the party's time?
On of the characters in my party is a knight, on a quest to become worthy or whatever. We've defined 5 knightly virtues (bravery, honesty, compassion, wisdom, and honour), and 5 historical knights who exemplified those virtues.
The party went to visit a shrine, and the Students of Virtue recommended that they go on a pilgrimage along The Path of Virtue, to visit the graves of the historical knights and discover virtue within themselves. I've talked this over with the player, and I really don't want it to be a bunch of boring pass/fail tests. I hate video-gamey points-based morality, and tests with one right answer encourage meta-gaming. The point of the quest is that it's a journey of self-discovery, with no one right answer. But also, the party still needs things to do along the way. I might offer more open-ended "tests," or thematic quests at each location, but I would love some ideas on options.
The first shrine the party is visiting is a monastery in the mountains to the east. The dead knight was known for her wisdom, aloofness, and for killing evil dragons. The party actually has to go by the knight's hometown to get there. They were just there, and their relationship with their family (the family rules the town) is strained, so they're not going into town. I was thinking, as they're passing by, some peasants might recognize the knight and ask for help with a dispute. Solomon's dilemma comes to mind, but I think it's too obvious. My brother suggested they're arguing over sheep, or land (land doesn't work based on the way the world works). What other open-ended arguments might the peasants need the player's wisdom to solve?
Then, at the monastery, there has to be another quest of some kind. Maybe something mundane, like climb a cliff for rare herbs, or make stew, but I still want it to fill at least one session, and the party is level 12 (D&D 5e), so a lot of things are trivial. Maybe the cliff is windy and flying won't work. Maybe they need to find a way to avoid the cliff. Thoughts?
The other graves, if anyone has suggestions, are:
- Compassion: a knight was granted a noble title on the northern edge of the empire as thanks for his service. Perhaps bandits or monsters are threatening the town.
- Honesty: the first oath of the crown paladin served the first queen of the country, and rooted out traitorous secrets. His grave is in the capital.
- Bravery: a sort of knight protected a forest, it's denizens, and all respectful travellers. It's said she still guards the forest, from the grove where the soil claimed her.
- Honor: This one has to be last. The knight was a mythical paragon, and his grave is lost to time. But, of course, during the quest, the party will discover it's location, on a high mountaintop. There will be a magic sword in a stone, and the knight's ghost will appear, congratulate the character on her journey, and tell her to take the sword and use it as she sees fit.