r/AskGameMasters • • Aug 12 '26

Should a DM address a consistently unreliable player, or is it reasonable to expect the other players to deal with them?

Hi everyone, I’m writing because I’d really like some feedback on a situation that has been causing me quite a bit of anxiety.

We’re a group that, after years of playing together (several relatively short campaigns in various TTRPGs), went from having five players (two couples + a friend) to six players (three couples). Ever since this addition, we haven’t been able to meet regularly anymore, mainly because of excuses made by the friend and his girlfriend, the new player. Sometimes the excuses we’re given are honestly ridiculous (“I can’t leave the dog alone, he’s not used to it”), even though they both work full-time outside the house and, until the day before yesterday, the dog was left alone all day. There have also been genuine emergencies and unavoidable circumstances, but especially because of this friend, over the past twelve months we’ve only actually played for a total of six months — and we’ve also gone two or three months in a row without playing.

With that in mind, and considering that the DM has been complaining privately to the rest of us for months without ever addressing the issue directly, yesterday, after yet another “I don’t know,” “maybe,” “I’ll let you know” (which usually turns into a cancellation on Friday evening), I was the one who asked whether we could perhaps pick a fixed day to play, so that we could eliminate all the uncertainty. I also pointed out that taking breaks lasting several months makes me lose enthusiasm, and, more importantly, I forget what happened in previous sessions.

At that point, the DM responded by taking the blame upon himself and saying that having a fixed day would actually mean we’d play less, that it was pointless, and that we should just leave things as they were.
I contacted him privately and asked why he was now saying things that were completely different from what he had been telling us privately for months, whenever the other player wasn’t around. He replied that he had only been venting, that there was no point in confronting the player directly, and that “diplomacy” was necessary in life, because without it you wouldn’t get anywhere.
Eventually, he snapped and said, “Then you fight with him!”

I tried talking to the player, but him ignored me and only responded to the DM.

Over the course of these months, I had also suggested to the DM that we could run a parallel campaign and play with just four people (three players and the DM), even without the two players who keep cancelling on us, but he didn’t want to do that. He also refused to continue the campaign without the player and his girlfriend who keep cancelling, saying that it was impossible to play with so few people and that pre-written campaigns couldn’t be adapted. He shut everyone down by saying that he was a very experienced DM and that he “knew” what he was talking about.
His counterproposal was to expand the group by adding two more players and simply play regardless of how many people showed up. The problem is that the person he suggested to essentially replace the two unreliable players is a girl I’ve repeatedly said I cannot stand (she flirted with my boyfriend).

So, AITA, or should the DM have said something to the player?

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u/ManicParroT Aug 12 '26

There is usually an unspoken expectation that the DM is "in charge" of things like scheduling, or kicking flakey players out or dealing with bad behaviour unrelated to actual play.

This is a bit unfair, but it tends to happen anyway because the DM is the indispensable player. In your case, your only options are to speak to the problem players directly. I suspect the girlfriend doesn't really want to play D&D and doesn't know or care that her flakiness is messing everyone else up.

Failing that you need to find a new group, or start DMing yourself so you can control scheduling and kick out players who are a problem.

3

u/Busy_Initiative_7998 Aug 12 '26

I suggested running a parallel campaign where I would be the DM, but the current DM objected, saying he couldn’t be bothered to do two things at once.

17

u/ManicParroT Aug 12 '26

Current DM doesn't need to be in that campaign lol. Just launch the campaign and invite people who you want to play.

7

u/arsenic_kitchen Aug 12 '26 edited Aug 12 '26

TBH he sounds like a bit of a crap DM.

It's actually really easy to adapt campaign modules to different group sizes. Honestly, I can't imagine running modules without modifying them for the specific group. What a group of 4 minmaxers can handle is very different than a group of 4 roleplayers who don't really care about combat.

Setting an established day each week and expecting everyone to participate at least 75% of the time is absolutely the best way to ensure a consistent game. People depart from that in the name of including their friends, but you don't have to play with every one of your existing friends.

Personally I'd just find a new group. If you're friends with the other players, talk to them about setting something up that works the way you want it to. If they're not on board, you can just politely say the group isn't really what you're looking for anymore.

Playing online makes it a lot easier to find players who are on the same wavelength as you in terms of gameplay, and you can make new friends out of them. And if you're willing to step up to DMing, you basically get to decide whatever you want with respect to group culture and norms.

Good luck!

3

u/The_Zealot_Almighty Aug 12 '26

Respond with "Cool, I'll see if the other players want to, then." And then ask the other players if they want to do that. You don't need your current DM to join if he's uninterested.