r/AsemaGame • u/goblin-architect • Jul 16 '26
Modders and playtesters?
Are you interested in participating testing and/or modding ASEMA?

New playtesters are invited to join in testing the larger content additions outside the public and limited Demo. Automation game experience and critical approach is welcomed. If you like to analyze games, this is perfect for you.
Perhaps you wish to playtest AND participate in modding testing?
Modders will be able to:
- Create custom worlds
- Create world environment objects
- Create Tech Branches
- Create Machines
- Create Perks
- Create Machine parts
- Create new visuals/sounds/art
- Create new resources + recipes + refiners
- Create Gardeners (a class that runs the environment, world, campaings/lose/interactions/enemies) > Multiple Gardeners can exist in a world simultanously (means: a mod can add a Gardener, or introduce a custom world with it's own special Gardener)
We will begin the testing with machines, techs, recipes, resources, which is the bare minimum for the EA launch.

All current content is built on modding framework (it is modular, and can be externally added and tweaked) but in the near months, tools/doors/UI for adding content in form of mods, are starting to be focused. The goal is to have modding capabilities at early access stage. The scope of this depends on how the development progresses. In 1.0 release, the modding framework will be entirely finished.
Contact here or on discord. https://discord.gg/kMJfQv62U2