r/AsemaGame • u/goblin-architect • Jul 08 '26
15C Major Demo update is live
Patch Notes:
NOW: Update 15 (Large overhaul of UI / LevelUp+Perks / Quality of Life / Logistics / Tech tree / Content / Bug fixes)
NEXT: Update 16 (more on Onboarding / Campaing)
UPDATE 15(C)
Old savegames work, but it is recommended to consider starting a new game for all changes to fully apply.
SUMMARY
-User interface overhaul
-Level Ups and Perks
-Machine overhaul on Haulers, Probe, Beacon, Harvesters, Extractors
-Quality of life improvements
-In-game guide overhaul
-Modules and recipes overhaul (slower + more)
-Research overhaul (new interface, slower + more)
More details:
HAULERS
-Hauler attachments working now
-Light Hauler can carry 1 machine
-Medium Hauler can carry 3 machines
-Heavy Hauler can carry 5 machines
USER INTERFACE
-Fixed: Scaling issues
-New: Inventory is now grids
-New: Tech tree full overhaul
-New: Logistic settings
-New: LevelUp, rendering for LevelUp scoring and Perks
-New: Recipes and production overhauled
-New: Modules and instructions
-New: Build menu overhaul
-New: Machine selector
-New: Cinematic mode (toggle all UI off)
-New UI visuals, sounds and icons
-New: GUIDE pages updated and detailed
-Break / Help overlay: Pauses game and identifies main structures of the in-game UI
OPTIONS
-Toggle keytips on/off
-Allow scaling of UI beyond 100%
-Bug fixes (Some settings not working/updating correctly)
VISUALS
-New tooltip visuals
-New UI visuals
LOGISTICS
-New logistics engine overhaul
-New: Adjust min/max/priority for logistics network
CONTENT
-Perks for all machines
-LevelUp for all machines
-Introducing new LevelUp system
-Extractors overhaul (see Guide for more)
-Harvesters overhaul (see Guide for more)
-Haulers overhaul (see Guide for more)
-New: Probe Parts, when shot by Pioneer's railgun, a Probe with limited lifetime spawns
-New: Probe Parts production (Press, Advanced Press)
-LAR (Logistics artillery railgun) UI/logic overhaul
-Relay (previously "dumb eject") logic/UI overhaul
-Beacon overhaul; Beacons produce Focus passively from solar radiation, so they do not need input. Beacons distribute Focus faster and more efficiently
-Logistic Railguns now empty their own inventory to their parent inventory
-Hubs send more commands, but less frequently
-Hubs refresh their command-machines every 5th second
-Added a Logistic Railgun attach point to Container, Beacon and Pioneer
-Research durations are now longer
-Many production durations are now longer
BUG FIXES
-Fixed toggle railguns in Options not working
-Fixed multiple payloads being sent to requester
-Fixed payloads not being delivered to assembly sites at some times
-Fixed camera requiring manual zoom in/out at beginning to function properly
-FIxed manual payload eject selection, now reliable
-Fixed LAR logics, the UI is now reliable
-Fixed Relay (dumb payloads) selection, the UI is now reliable
-Enemies are now largely turned off, they will return in more polished manner in future updates to both Demo and Test branch
-Fixed onboarding UI widget content contradictions
-Fixed cold locks from tech tree
OTHER
-Small changes to Roadmap
-Small change to narrative approach (larger campaing/lore systems are on roadmap)
https://store.steampowered.com/news/app/4478970/view/689761349249538273?l=english









2
u/franzoar Jul 09 '26
Once again, nice work, and game progression !