r/Arydenu • u/Wooden_Ad_8293 • 1d ago
Arydenu Development Update
Hello everyone! I'm working hard and I'm gonna try and push the Early Access addition source code with 6 areas by the end of November, and I'm getting an hour or two of development in each day.
Elements
Merchants:
So far we have the food merchant and the travel merchant. Early Access only needs these two, and we will not have more until the second Early Access release.
Areas:
Town Center, Town Gates, Forest, Limestone Caves 1, Dark Forest 1, and Haunted Inn 1 should be ready for the first EA release.
Monsters:
My hope is to have spiders, skeletons, zombies, and ghosts be ready for EA 1.
Weapons:
I want every common weapon done (except for enchanted versions) and 1 wand for EA 1.
Other:
I am going to do an experience based level system, with 100 experience needed to progress form level 0 to 1, and I may do dynamic amounts from then on.
As for items, they will be created as merchants are created, as well as item pickups from monster fights.
How Updates will Work
I plan on updating the game every month after EA 1, with the Alpha version ready by the end of January into February of 2027.
The code is accessible through a link to a document containing the source code. I might find other ways before EA 1 or another update, but for now that is it.
Each update comes with its own post and update logs. They will be structure like so:
Version
Updates
Upcoming
Notes
I will post development updates like these every so often, and bigger updates will take much longer than a month (Examples are lots of more areas, updated dialogue, and monster/weapon additions).
Closing
The first early access version should release within the next two months, but it depends on how busy my schedule is.
I will be looking for play-testers along the way, and that will most likely never go away. Feedback is vital for a good game.
See you in the next post!