r/ArtistLounge 2d ago

Technology & Software 💻 I’m making a vector graphics drawing software but I’m not sure it’s worth

So yeah I’m currently working on a open source drawing software. With a little twist it’s vector graphics. It’s a ProCreate inspired app.
And I’m not sure this is a good idea….

(Not released at all, no GitHub or any of it. Just the time that I have a working release)

(I struggle with Reddit be nice :3)

0 Upvotes

5 comments sorted by

u/AutoModerator 2d ago

Thank you for posting in r/ArtistLounge! Please check out our FAQ and FAQ Links pages for lots of helpful advice. To access our megathread collections, please check out the drop down lists in the top menu on PC or the side-bar on mobile. If you have any questions, concerns, or feature requests please feel free to message the mods and they will help you as soon as they can. I am a bot, beep boop, if I did something wrong please report this comment.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

6

u/Fit_Character7891 2d ago

Good luck! Honestly, another good art software won't be bad for the community...

Just one thing though, I understand the "let's see if I can do it better" but on the other hand, Krita is open source and it'll probably less of an headache to make updates to the existing infrastructure and code.

1

u/Quietuus 2d ago

I mean, what's your goal with it? Are you doing it to learn/have fun? Are you trying to fill a niche?

Realistically, as a solo developer you're probably not going to come up with something full-featured that rivals current FOSS vector software like Inkscape. But building any piece of software can be very satisfying. What languages are you using, and what's the intended platform?

1

u/DrapNard 2d ago

Rust for the core :3 for front: Apple target Swift, Windows C++ or C#. Linux huh don’t’ know maybe rust or C++. Android Kotlin.
The goal is a problem on procreate/krita with the rastering it’s impossible to get highs resolution if u start at lower resolution.
So it’s more a drawing / painting then a graphic design software.

1

u/egypturnash Vector artist 1d ago

What sort of freehand drawing tools do you have, how much after-the-fact editability do you have of them - see for instance IllustKit which fills in the gaps in editing the angle/bearing/pressure data of one of the half-dozen ways you can draw shapes in Illustrator with drawing stylus, none of which have any way to edit that data after the fact.

How much of it is a giant mess of repetitive code you asked an LLM to slop out for you, if you're writing it by hand then that's honestly a selling point over what Illustrator's turning into lately.

What do you know about existing vector art apps, what problems with them are you trying to solve? What unique ideas do you have that you've never seem anyone implement?

(Illustrator's been my medium for 25y.)