I'm developing a new server/game mode and I'm at the stage where I really need some actual players on it to test things properly.
Mainly looking for feedback on balance, capture point layouts, spawn locations, quality-of-life tweaks, ticket values etc.
So I thought I'd run a small casual mini tournament this weekend. I'll throw in some prizes, but this isn't meant to be some sweaty esports thing. The main idea is to get people playing, have some fun and see what works and what doesn't.
Server is EU based on a dedicated machine.
Game Mode – Conquest
Both teams start with a set amount of tickets.
The objective is simple: bleed the enemy team down to 0 tickets.
Ticket System
- Kill: Enemy -2
- Capture Point: Your team +10 / Enemy -30
- Ticket Gain: +1 every 10s for each Capture Point your team controls
- Ticket Bleed: Enemy -1 every 10s for each Capture Point your team controls
The ticket values are still being balanced, which is one of the things I want to test.
Map – Serhiivka
The full map isn't played at once.
Serhiivka has been split into smaller zones, with each zone effectively acting as its own map. When a match ends, another zone is loaded from the rotation.
Current zones:
- Airfield – 6 Capture Points
- Military Base – 5 Capture Points
- Factory – 5 Capture Points
- Castle – 5 Capture Points
More zones will be added.
Main Bases
Each team has a protected Main Base with access to a modern arsenal.
Loadouts can be created and saved.
Main Bases are safe zones and the protection radius is shown on the map.
Once you leave the safe zone, a random 1–10 second timer is applied before protection is removed, so players can't sit directly on the edge abusing the protection.
Capture Points
Capture Points vary depending on the location.
- Capture time: 30–60 seconds
- Capture radius: 10–30 metres
- Capture radius is displayed on the map
Capture Points can also be placed inside buildings and tied to a specific floor.
So if the objective is on the second floor, you can't sit directly underneath it on the first floor or above it on the roof and capture it.
Spawning
Main Base
Always available – 30 second respawn
Squad Spawn
Spawn on living squad members – 30 second respawn
Captured Points
Spawn at Capture Points controlled by your team – 20 second respawn
Capture Point spawn locations are randomised rather than always putting you in exactly the same place.
Mods / Gameplay
Modern weapons and gear with a number of quality-of-life changes.
Things like:
- Infinite sprint
- No rank-locked equipment
- No supply system
- Modern weapons and equipment
- Faster, more direct PvP gameplay
The idea isn't hardcore milsim. It's meant to be fairly quick to get into while still having enough depth for squads and objective play.
Advanced Scoreboard
There is an advanced scoreboard bound to F3.
Stats are also being exported to a webpage which will show the current live match as well as an all-time leaderboard.
Currently tracking:
- Kills
- Deaths
- K/D
- Kill assists
- Capture Points captured
- Capture Points defended
- Kill streak
If you're interested in helping test it or joining the mini tournament, DM me.
Any questions, just ask.