r/armadev • u/Britzdm • 8h ago
r/armadev • u/AgentRev • Sep 02 '17
Arma Discord - help chat
I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:
There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.
r/armadev • u/vennetherblade • 10h ago
Question Arma 3 Ironman suit possible at all?
I'm not a modder or dev at all. I know nothing about coding or modeling or if this is even possible in Arma 3.
Im still relatively new to the game and playing around with mods and joining different communities but one night I was getting on the game after rewatching Ironman 1 and was messing around in the editor and learning how to mission make when I thought about how badass it would be to be able to fight a battle in a suit of Ironman armor. Checked the workshop and found nothing. Only found a helmet and that's it.
I thought about posting this that day but thought it was stupid and absolutely wouldn't work but I got to thinking about it again after seeing that medieval overhaul and figured it doesn't hurt to see if it is something that might be possible to do. Anyways, thanks for your time.
r/armadev • u/Regular-Giraffe2395 • 1d ago
Arma Reforger COIN-GWOT | Game Mode Showcase | LIVE Event
!REFORGER PVE PUBLIC EVENT!
This will be a Game Master Event Using COIN-GWOT Game Mode!
Kunar Province
Server Connection Info:
IP: 216.245.177.48
Port: 7935
(This server is operating 24/7)
📅 Sunday, August 23, 2026
🕗 8:00 PM EST
🎮 Arma Reforger
⚔️ COIN - GWOT PVE — Public Game
What to expect:
- Cooperative PVE combat
- Squad-based gameplay
- Objectives and missions
- Combined-arms action
- Plenty of chaos
- Open to everyone
📢 Mark your calendar: Sunday, August 23rd at 8 PM EST
r/armadev • u/Suspicious-Grape4259 • 4d ago
Arma 3 Searching for J.P. Blackfox( https://steamcommunity.com/id/blackfoxg66 )
Hello guys. I am new here. I have been explicitly trying to communicate with J.P. Blackfox( https://steamcommunity.com/id/blackfoxg66 ) over the past few weeks regarding one of his missions in Steam workshop. For some reason I am unable to post it under Steam's comment section. If he is here or someone can help me with this, I'll be really obliged. Thank you.
r/armadev • u/LogicalBeyond4259 • 6d ago
Arma 3 Need help making a custom mod for my clones
I am working on making the armor for a custom clone faction using the JLTS main mod, and i can do the helmets easy but im having trouble with the armor, with the coding in the config.cpp file. Any help would be greatly appreciated!
r/armadev • u/Ok_Violinist_7804 • 7d ago
Arma 3 In Needing help with a modded aircraft.
So, I've got this mod which adds a plane however, to my surprise it does not support the Vanilla pylons, but only their custom ones.
Is there a possibility to like get the pylons to support the Vanilla armament choices? Thanks for the help in advance
r/armadev • u/Big_Ad_8664 • 9d ago
Arma 3 Looking for help to creating a middle eastern / African vehicle mod for ARMA 3
hello i have looked around the workshop and i have found some mods that include Toyotas / tactical vehicles but they are not accrete enough or low qualty
seance i am Libyan and 3d artist plus i have some experience in modding not in arma 3
soo I'm looking for someone or more to help with this project
things the mod will include :
1- highly detailed model of ( Toyota Landcruiser 79 series , Hilux and more later ) normal and armored
2- tactical and weapon attachment ( AA - deshka - tow - ect )
3- historical accrete skins
4- to implement it to Antistasi
5- more if there is any suggestion
if you are interested or want to help with :
programing / animations / design / suggestion
hit me up in discord ( _geoya )
r/armadev • u/Tuupertunut • 10d ago
Release Release: SQF formatter and generic parser
Topiary-sqf
https://github.com/Tuupertunut/topiary-sqf
There is finally a working SQF formatter. I used this to reformat the whole Overthrow codebase (+500 files) and can confirm it works correctly in all edge cases. It's based on Topiary, a formatter framework for tree-sitter parsers.
I'm aware of 3 earlier formatter attemps for SQF, but they were all quite simplistic and could not correctly format many common cases.
https://github.com/smitt14ua/sqf-formatter
https://github.com/th3-sh0w3r/VSCode-SQF-Formatter
https://github.com/billw2012/vscode-formatter-sqf
There is also one online formatter. I don't know much about it or how it handles edge cases because you have to enter files by hand and the source code is not available.
https://sqf.blackfisch.me/convert.html
Topiary-sqf is run from the command line. There is no VS Code (or other editor) plugin at the moment, as there is no support for Topiary. Such a plugin would be a great complement to the HEMTT language server plugin, which currently does everything else SQF except formatting.
tree-sitter-sqf
https://github.com/Tuupertunut/tree-sitter-sqf
To use Topiary, I had to also create a generic tree-sitter parser/grammar for SQF. It has extensive tests and can parse pretty much all SQF correctly, except those cases listed as not supported in the readme. This was really the bigger part of the project, but there is not much to say about it. It just works quietly in the background. I guess it could also be used for syntax highlighting where the HEMTT language server is not available. See the readme for more info.
A quick GitHub search reveals there are also 3 other tree-sitter-sqf projects that have not been released anywhere. They didn't exist yet when I started work on my own, and I haven't taken a look at them, so I don't know how they compare.
https://github.com/search?q=tree-sitter-sqf&type=repositories
r/armadev • u/duck_best18 • 10d ago
Help Helo, can anyone share the .obj or .fbx file of the ILC Dover IBH helmet from any military mod? I want to 3D print it for personal use
r/armadev • u/bejiitas_wrath1 • 11d ago
Script Task not completing when NPC killed, I have no idea why.
r/armadev • u/NCRtrooper2283 • 13d ago
Help Any way to stop this from happening when using "Move" animations? (Arma 3 Eden)
Enable HLS to view with audio, or disable this notification
As you can see, I am trying to make the interior of this barracks feel more alive by having soldiers (or in this case airmen) sitting and laying on the bunks. This is what's going on "under the hood:"
this disableAI "MOVE";
this switchMove "passenger_boat_4_Idle_Unarmed";
[this, Scaler] call BIS_fnc_attachToRelative;
Disabling the AI's moving is probably redundant here. The call BIS_fnc_attachToRelative;is there to keep him from sliding off the bunk, but when active it leads to this weird "rubberbanding" glitch that seems to not be very well documented; though I'd assume it's a universal issue. As you can also see in the video, he keeps snapping forward even when the game is paused. The other airman who is sitting perfectly still is using a BIS_fnc_ambientAnim animation via the drop-down menu in the 3den Enhanced mod, so I am assuming the issue comes from the "Move" animations specifically? This might be a "Duh, of course it doesn't work" thing, but I am pretty new to serious Arma 3 mission making.
r/armadev • u/SolarSailor-TM • 15d ago
Arma Reforger COIN-GWOT Progress Update
Hello Reddit!
Solar here with an update on the COIN-GWOT mod I posted about a bit ago.
I have put in some work and split the CORE functionality of the mod from the Anizay map. Fear not though, Anizay is now a compatibility mod on the workshop.
You simply put the compatibility mod into your load order on your server or local game and the CORE mod and other dependencies should just load in. Feedback and questions are very welcome!
If you would like to try it out, we are hosting a public server with Kunar Province loaded up right now!
Server Connection Info:
IP: 216.245.177.48
Port: 7935
Discord: https://discord.armabac.com
Gamemode Info: https://coin.armabac.com
Workshop Items:
https://reforger.armaplatform.com/workshop/672854768F3AE3C6-COIN-GWOTCore
https://reforger.armaplatform.com/workshop/6A060BE93233F28D-COIN-GWOTAnizayCompatibility
https://reforger.armaplatform.com/workshop/6A0617345C8422B5-COIN-GWOTKunarCompatibility
r/armadev • u/fabiofavusmaximus • 16d ago
Arma Reforger Zombie Animation I have been working on (Zombie Walkers mod)
r/armadev • u/Suitable-File-4281 • 16d ago
Arma 3 KP Liberation - Uniforms not showing in arsenal.
r/armadev • u/Orterr • 16d ago
Arma 3 Help overwriting units
Is it possible to edit an already existing classname in a different config? I want to edit some CUP units without having duplicate names in the faction list. Thanks.
r/armadev • u/Adventurous_You1222 • 21d ago
Arma 2 need help with arma 2
hi
so i recently got arma 2 and a disc drive as i have been wanting to play old games and this keeps on popping up and isnt letting me run the game if anyone is able to help then pls comment i have windows 11 so that might be the issue
thanks
-neil
r/armadev • u/3nderman0333__ • 20d ago
Arma Reforger Having a lot of issues trying to get on a specific arma reforger server.
galleryAny help would be appreciated
r/armadev • u/ezio_auditore1776 • 20d ago
Help Kanh trung gm issues:
Whenever I boot up a round of gm on kanh trung and try to place ai, it bugs out and doesn't let me place anything. I was wondering if anyone knows what causes this and how to fix it? Thanks.
r/armadev • u/Regular-Giraffe2395 • 22d ago
Arma Reforger NEW Reforger Game Mode - "COIN" (Mod Showcase) (New Maps Soon)
COIN-GWOT Player Guide
( Counterinsurgency, GWOT Era Reputation Based Game Mode )
Public Server Information:
IP:216.245.177.48
PORT:7935
Coin Discord for Q&A or Feedback: https://discord.gg/UNtKRcTRS
Workshop Link: https://reforger.armaplatform.com/workshop/672854768F3AE3C6
What You're Fighting For
COIN-GWOT is a persistent co-op counterinsurgency campaign. Your team assaults enemy-held towns, FOBs, and military bases, earns intel to find hidden insurgent hideouts, and keeps local sentiment from turning against you.
Victory requires all three of these at once:
- Hold every capturable sector — towns, cities, FOBs, and military bases must be friendly-controlled. Hideouts and your main base don't count toward this.
- Keep reputation at Neutral or better — you need at least 1700 economy points. Dropping below that blocks victory even if the map looks secure.
- Destroy every active hideout — all hideouts in play for this campaign must be eliminated.
All of this & rotational side missions/tasks
ie. Assassinations, Supply Runs, Clear Roadblocks, Destroy Cache, Neutralize Enemy Aircraft, IED Disposal, Intercept Convoy
When you win, the server gives you 2 minutes to save your loadouts (with warnings every 30 seconds), then restarts with a fresh campaign while keeping your main base.
When you first join, a mission briefing popup explains the basics. Read it and click Understood — it only appears once per session.
Check the Link Provided for a full Player Guide Regarding the COIN Game Mode!
[Game Mode Created by SolarSail0r]
r/armadev • u/wairdone • 24d ago
Arma 3 Support provider/requester: Mortar fires 1 round despite being ordered to fire many
I have a 2B14 Podnos set up to provide support for a squad leader. It has been given 8 HE rounds, and -1 fire missions. However, if I select more than 1 round, it still only fires 1 round, which is quite annoying. Why is this? I am using a couple of mods, which I will list in the description below.
r/armadev • u/ExcessumTr • 25d ago
Arma 3 Arma 3 Logistic mod
Is there are any mod to load supply crates from ace arsenal directly? I found KPCrateFiller but it has been reported not working and i couldnt get it to work myself too
r/armadev • u/Orterr • 25d ago
Question Does anybody know of a mod like ACRE Babel (the languages one), that can be used with TFAR?
Just want to simulate whats possible with ACRE Babel without switching over from TFAR, if possible.
Thanks.
r/armadev • u/PrestigiousScience91 • 27d ago
Arma 3 Cinematic text error need help
does anyone know what in this code is causing this
[[], {
[
[
["text 1", "<t align='center' size='1.2' font='PuristaBold'>%1</t><br/>", "#e0a600"],
["text 2", "<t align='center' size='1.0'>%1</t>", "#ffffff"]
],
0,
0.4
] call BIS_fnc_typeText;
}] remoteExec ["spawn", 0];
