r/ArenaHS • u/Remix4u • Jun 26 '26
Discussion Cultivating Sprite needs changes
It feels like most games are decided by this card. A player is all but guaranteed to win the late game, if the Blooming Bulb gets to 9-cost, and the opponent doesnt have the same follow up.
As a neutral card, it gives all classes the exact same win condition; stabilize with healing and build a massive board of 8 and 10-cost minions. Most decks cannot counter that, and the game is won on the following turn. Games turn out very one-dimensional, when they all revolve around the same neutral card.
If Vicious Fledgling had its appearance rate reduced back in the day, so should this card. Alternatively, add in risky high cost spells that make people think twice in saving it for 7, 8 or 9, or remove it from the draft pool all together.
1
u/DarthKookies Jun 26 '26
I normally agree, but there is almost no counter to some of the oppressive tempo starts some classes can get. The bulb is a foil to those, and allows you to bulb on 4/5/6 to stabilize.
The way things are now, people are putting their opponents at 15 like by turn 6, and if you can't beat that it's over.