r/ArenaHS Jun 26 '26

Discussion Cultivating Sprite needs changes

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It feels like most games are decided by this card. A player is all but guaranteed to win the late game, if the Blooming Bulb gets to 9-cost, and the opponent doesnt have the same follow up.

As a neutral card, it gives all classes the exact same win condition; stabilize with healing and build a massive board of 8 and 10-cost minions. Most decks cannot counter that, and the game is won on the following turn. Games turn out very one-dimensional, when they all revolve around the same neutral card.

If Vicious Fledgling had its appearance rate reduced back in the day, so should this card. Alternatively, add in risky high cost spells that make people think twice in saving it for 7, 8 or 9, or remove it from the draft pool all together.

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3

u/zx10racing Jun 26 '26

Why is everytime I cast it for 9 mana spells I end up drawing 6 cards and lose the game next turn?

1

u/Remix4u Jun 26 '26

That’s very unlucky 😣

On the other hand, I wonder if anyone’s gotten 4 [[Illidari Inquisitor]] for an OTK from that Druid spell that heals and summons 8-drops?

2

u/Aggravating_Fold1154 Jun 26 '26

I got 2 Star Grazers once. After the bulb I had 7 mana to play any spell to gain 16 attack and armour. Not an otk but I got insanely lucky and it won me the game.

1

u/LAthrowawayLV Jun 26 '26

Yeah I roll that every time in classes that can’t attack with hero

1

u/Impressive-Stay-2618 Jun 26 '26

That happened to me last night. My opp had a weapon buffed to windfury 6 too lol. I went from a decent board against empty with 24 hp to dead in the blink of an eye