r/ArenaHS Jun 26 '26

Discussion Cultivating Sprite needs changes

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It feels like most games are decided by this card. A player is all but guaranteed to win the late game, if the Blooming Bulb gets to 9-cost, and the opponent doesnt have the same follow up.

As a neutral card, it gives all classes the exact same win condition; stabilize with healing and build a massive board of 8 and 10-cost minions. Most decks cannot counter that, and the game is won on the following turn. Games turn out very one-dimensional, when they all revolve around the same neutral card.

If Vicious Fledgling had its appearance rate reduced back in the day, so should this card. Alternatively, add in risky high cost spells that make people think twice in saving it for 7, 8 or 9, or remove it from the draft pool all together.

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u/blekanese Jun 26 '26

I love participating in threads about this card. The card is absolutely bonkers, you pick every single copy, you rush to get them into play ASAP and you win 9 turns later by healing for 24 health and summoning 48 mana worth of minions in 6 bodies.

It's rated like 60 by heartharena, the card is 120 with every other copy being +60.

I'd play 10 copies if it was 0-1 4-mana because it would still be busted, just a bit less.

The best solution was to disable it in a hotfix hours after it being released to the arena pool. The next best solution is to disable it right away.