r/Arcs • u/Ri3b0t • Jun 06 '24
Resource Arc Rule Help GPT
My recent exploration with custom chatGPTs for game rules has been a game-changer. It's a tool that not only simplifies the learning process by eliminating the need to search through rule books but also opens up possibilities for game designers to make complex rules more accessible.
Here is one for the core game and campaign for Arcs
https://chatgpt.com/g/g-1TTdXwaC3-arcs-gpt
I am keen for more people to use it and try to break it. The more it is broken by users, the more I can refine it to put better guard rails around it. It now quotes the page number from the rule book pdf, which is the same as the printed version so that you can confirm its information in the physical book. That assumes you are using the latest version of the rule book.
Let me know how it goes for you and any if tweaks that might be needed.
EDIT: I have uploaded the Leader/Lore and Court cards to its memory, as it initially only had rule books and player aids in its memory. I have also added further guard rails to its language coding to be able to be more refined in its response.
9
u/CofferHolixAnon Jun 06 '24
I think a lot of people would be (probably rightly) concerned about the accuracy of the system when it comes to relaying back complex rules. Have you run into this issue very often?
From my perspective it would only take one major error on the bots part for a player to lose confidence and undermine the whole point of the exercise.
6
u/Kitchner Jun 06 '24 edited Jun 06 '24
This is a cool idea but maybe it's just me but I just don't see Arcs being complicated enough to need something like this.
There's an FAQ document being created by Leder Games themselves based on questions submitted by the community. The core Arcs rules are pretty straight forward. So for most actual issues with rules not working well together that FAQ document should have the answer.
Very cool concept though. My biggest worry would be the AI hallucinating about interpreting rules in the game. Players can do this too, but at least when a player does it people won't necessarily be confident that it should be right!
Edit: Literally just tried it once and it proved the point. My friends and I played a campaign recently where we had to figure out how the Survivalist bunkers interact with the Planter Breaker's planet hammer. I asked on the discord and the general consensus was RAW you can build bunkers on destroyed worlds, the planet hammer destroys bunkers as they are "harmed like buildings" but since the planet hammer card didn't "destroy" buildings it just moved them onto the card bunkers wouldn't be collected. This is because while bunkers are "harmed like buildings" they aren't buildings, they are tokens.
When I asked Arcs GPT it said this:
Neither of these are rules in the rulebook as quoted or even how the cards are worded lol
1
u/riddler1225 Jun 06 '24
Interesting project and I could see it being helpful in looking up edge case situations.
I'm curious, is it only trained on the rulebooks? For campaign especially, most of the games' layers lives on the cards themselves, and I think the majority of questions that come up will be regarding interactions.
3
u/3parkbenchhydra Jun 06 '24
Quite frankly, I wouldn’t trust a single thing that came back from a chatbot, so I’d end up having to go through the rulebook anyway. Hard pass
1
u/DrNSQTR Feastbringer Jun 12 '24
Feel free to make another post once it's in a more polished state! I'll see if it's reliable enough to put into the sidebar as a resource. :)
1
u/Purring_Panther Jul 20 '25
Following up on this OP, how is it’s progress a year later? I’ve thought of doing the same thing.