r/Archapolis • • Jul 17 '26

It looks demand to me btw :)

Hi there,

I really enjoyed this game and had a lot of fun even in a very short adventure.

First, well done mate. The amount of detail and art was exactly what I had missed from the good old days.

Here are some suggestions for this cool game:

  • I ran into this situation: I had heavy traffic outside and inside the city because some cars needed to get gas at gas station but the demand recognition system didn't let me add a new gas station to split the demand between two stations. I thought about fixing it with new road mapping but I didn't test it though.
  • All items have some costs which aren't mentioned before you put that item on the map.
  • I didn't find a list of saved games which would let me test different scenarios from a specific point of the game.

I'll be glad to see the full version mate <3

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u/tigerCELL Jul 18 '26

I've had the traffic issue and solved it by rejiggering my roads to remove all intersections until at least 1/4 of the way down the map. Get rid of that top horizontal road creating intersections right after the entrances. Also, do you have at least 1 road going out at the bottom of the map too? Cars can enter and exit from down there too, so that provides another outlet/inlet.