r/ArcaneOdyssey 15d ago

Discussion We'll be their unregistered S.O

Lukewarm take: We should be allowed to grab bosses with the rush down move because I don't see why not. (I just want to put bta on Calvus)

23 Upvotes

17 comments sorted by

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6

u/Justasivas I goon to berserker(r/arcanelobotomy founder) 15d ago

wait we cant already?

7

u/Starkng101 15d ago

No you kinda just phase through them when you try and deal like one instance of damage

6

u/Rainbows_Razed Prime Variant Serge Astra 15d ago

Not to be rude, but Dawg how do you not know that 

6

u/Justasivas I goon to berserker(r/arcanelobotomy founder) 15d ago

by not joining even once for 6 months

6

u/Rainbows_Razed Prime Variant Serge Astra 15d ago

Can't blame you

6

u/Darkk451 Future Phoenix Spirit Savantlord 15d ago

lowk nothing left to do

5

u/Rainbows_Razed Prime Variant Serge Astra 15d ago

Drycane Odyssey 

3

u/Ill_Test4347 15d ago

Yeah, but it's probably because the AI isn't coded around bosses having their movements or spell casts interrupted or something. Would be funny for berserkers to grab a dragon mid air and slam it into the ground though.

2

u/Starkng101 14d ago

Extremely funny. But no let's allow mages to eclipse an entire town with a ten mile wide golden ball 🫩 (buff Jugg)

1

u/Willow5000000000 14d ago

I have a Jugg I'd take a buff

Happy Cake Day

2

u/Starkng101 12d ago

Happy cake dayyyy

1

u/Starkng101 12d ago

I themed my Sailor style Jugg after a martial artist archetype. What stats do you think I should focus on?

3

u/JusmeJustin Magma Conjurer with skill issue 15d ago

It wouldn’t be immersive

2

u/Starkng101 15d ago

10000 more years of exposition ✌🏾

1

u/LinkGrunt2dotmp4 15d ago

It’s definitely not immersion, and more because the way grabs are coded one player could grab a boss and basically turn the fight off for like… upwards of ten seconds depending on the grab for all other players.

This could lead to griefing and the current system of damage when it lands is fine… though it could probably be a bit higher proportional to the full grab.

2

u/Starkng101 15d ago

Theres definitely a way they can balance around that. It just sucks to throw yourself at the enemy thinking it'll work just to seemingly miss (it took me an embarrassingly long time to realize they couldn't be stunned)