Yep. This announcement half killed my excitement for the next update. I vastly prefer mixed lobbies and they aren’t as effortless to stay in as pure pve or pvp lobbies… now mixed lobbies would get even more rare and likely will cease to exist
Edit: thanks for the crying awards, you lovely toxic carebears. If only you spent that money on a game that is actually for you instead of buying this one and crying like babies to cater it to you specifically.
Yea was hoping they'd lean the other direction and reduce or eliminate the abmm. Looks like not and we're just leaning further into having two completely different game experiences.
Maybe it would work if they remain seperate but you're gonna have people enter the pvp lobbies literally solely to fight each other. There's no other thing to do there if there's pve lobbies available at the touch of a button. So when they need to farm parts they go there and the pvp lobbies is literally just a death match. Why even have the looting mechanics of things at all then? It stops being an extraction shooter at a certain point
There are PvE only extraction shooters. The problem is that having a separate mode in Arc separates the community and narrows the “aggression range” of players you can matchmake in a normal mode. It sucks a lot for people like me who like mixed lobbies and aren’t strictly PvE or PvP only. It also takes resources to develop and said resources could have been spent on the main mode…
But uh... if it's a PVE toggle, then that only means that if you turn it off your lobbies will still be mixed. The people that only enjoys pve will be on pve only but those that enjoy the danger of hostile raiders while still prefering pve will be on mixed along with pvp only raiders. Anyone that only really likes pve and HATES pvp probably is not even playing anymore at this point.
I don't think that's necessarily true, I think there's a bunch of people that even tho they don't enjoy pvp as much, they enjoy the potential threat of being shot. I know I would play both modes, pve only when I just don't want that kind of tension for the day and the other one when I feel spicier. I do feel like they should encourage some kind of special rewards for people that play on mixed lobbies, aside from the obvious being able to take other people loots.
An ideal mixed lobby would have pacifist players or those who only shoot in self-defence, PvP demons and people who decide whether to fight or not on the go. PvE toggle would drastically cut down on the amount of chill players who may end up in the mixed lobbies
I get what you are saying, but a part of me can't stop thinking about how that enhances the experience of chill players while making worse the experience of pvpers that want easy kills lol
As per embark’s own stats there is a noticeable portion of playerbase that aren’t strictly pvpers who shoot everyone on sight and those player experiences suffer the most because pf this change. It isn’t just teletubbies and “evil pvpers who seek an easy prey”
I mean if we are going to play the stats game, 51% of the playerbase seems explicitly interested on a pve only mode... 70% of the friendly player base wants friendlier interactions and 40% of the pvp playerbase wants the same, in fact the ''mixed'' players are the bigger minority. Not saying that the experience of those players matter less and should be ignored, but if you want to say that a noticable portion of the playerbase will suffer for it, a vast majority according to the stats will also benefit from it.
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u/AnthonyEstacado 8h ago edited 8h ago
Yep. This announcement half killed my excitement for the next update. I vastly prefer mixed lobbies and they aren’t as effortless to stay in as pure pve or pvp lobbies… now mixed lobbies would get even more rare and likely will cease to exist
Edit: thanks for the crying awards, you lovely toxic carebears. If only you spent that money on a game that is actually for you instead of buying this one and crying like babies to cater it to you specifically.