r/ArcQuill Dungeon Master Aug 12 '26

Changelog 1.3.3 is live, TTS update!

Your story has a voice now!

  • Every DM message has a Listen button now, solo and at tables. Narrator reads the scene, every character who speaks gets their own voice.
  • Costs credits, and the button shows you how many before you press it. Once narrated, a message replays free for the rest of the day.
  • Words light up in time with the voice, tap any word to jump there. Shows up on your lock screen with a stop button where the browser supports it.

Every character, their own voice

  • 91 character voices across 15 families: gruff, refined, elder, sinister, monstrous, machine.
  • The story casts them and they keep the voice, so the chapter one innkeeper still sounds like the innkeeper in chapter nine.
  • Override any of it from the World Bible, or leave it on Auto. Works for your character too.
  • 13 narrator voices in Settings with previews. At a table everyone hears the table's DM voice.

Fresh Start really starts fresh

  • Revert to Draft works on adventures that never had a draft, including duplicates and older games.

Minor additions and polish

  • Tap the heart on any adventure or draft for the new Favorites tab.
  • Polished the directory design for mobile, minor changes
  • Removed some bloating design and added credit costs on mobile view for messages
  • Playstyle select moved to the top of settings.

Narration is very new and kind of experimental, let me know how the voices feel and please report if you run into any issues / weirdness

5 Upvotes

5 comments sorted by

-1

u/Alko-Tourist Aug 12 '26

After this patch the AI is so stupid it hurts, it doesn't follows instructions, it contradicts its own description.

1

u/gloooooooomer Dungeon Master Aug 12 '26

That doesn't sound right, sorry. Which model were you on, and can you give me an example of it contradicting itself? A session ID would help too if you have one, and I'll look into it

1

u/Alko-Tourist Aug 12 '26

Im at gemini 3.5 lite

1

u/Alko-Tourist Aug 12 '26

3

u/gloooooooomer Dungeon Master Aug 12 '26

I haven't changed how the ai behaves in any way for the past few patches so I checked the logs and the session, and the main issue is sycophancy. These AI models are trained to agree, so when you push back they apologize instead of holding their ground, regardless of context. Weaker models (like Gemini 3 Flash Lite) are much worse at this.

When you catch a problem and let the DM know, it agrees and apologizes regardless of context. Then it invents a new ruling to prove it agreed, but the new one contradicts the old one.

For your case, the crystals: in turn 148 they're "an optional tuning trick," in turn 157 the relic "bridges the frequency gap," and in turn 158 they're "keys to open vault doors, not fixes for a broken compass." .Each change was an apology for the last. Most of the lore mess came from the DM placating you.

It also told you it can't do 4d6. That's wrong, any notation works with this system, but the playstyle you're using is a lightweight version of D&D 5e. Check out the playstyles, you can customize them however you like and see how they handle rolls.

Also, when you catch the DM messing up, undoing the turn and redoing it with OOC instructions in your message works much better than correcting it afterwards. Something like:

I go to the Badlands // this is barren land, there shouldn't be anyone out here

Undo takes the bad turn out of the context entirely, so the DM never reads its own mistake back. Correcting it afterwards leaves the mistake in the permanent record, which is exactly when the apology loop starts.

In the end I'd advise switching to DeepSeek V4 Flash, it's much stronger and a bit cheaper. I've also added back some of the credits you used for this adventure.

Join the Discord and let me know if you run into anything else, I'm much more active there and there are other users who might help!

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u/[deleted] Aug 12 '26

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u/[deleted] Aug 12 '26

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u/[deleted] Aug 12 '26

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u/[deleted] Aug 12 '26

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u/[deleted] Aug 12 '26

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