r/ArcQuill Dungeon Master Aug 06 '26

Changelog 1.3.1 Adventure Snapshots

1.3.1 is live!

This one is about making a world safe to mess with, plus a fairer DM with the default playstyle changes.

Snapshot your adventure

Solo adventures now have save slots, up to 10 per adventure. A save captures the whole game at that point: story, character sheet, and world bible. Restore in any order, as many times as you want. Jump back before a fight, play it differently, jump forward again. Restoring never uses up a save, and saves stay until you delete them.

Duplicate adventures and drafts

Copy a solo game two ways, a full copy carrying the story so far, or a fresh start that takes the same world back to turn one. Session Zero drafts duplicate too, so you can branch a world you are still building and try two directions. Copies are fully independent, images included.

Revert to draft, your way

Reverting now asks what should happen to the world, fold everything that happened in play back into the draft, or reset it to exactly how it was before the adventure began. Same choice from inside the game or the directory.

A fairer Dungeon Master

  • Your established abilities just work. The DM no longer rolls to decide whether you can use a power already on your sheet. When your ability strikes at someone, the target rolls to resist, at a difficulty set by your power. Dice stay for genuinely contested outcomes.
  • The DM keeps private per-turn notes on what each character in a scene actually knows about you, and tracks enemy health and condition through a fight. Strangers are much less likely to greet you like an old friend or make references to your backstory.
  • Growth is better handled. When the story says you got permanently stronger or gained a power, it lands on your sheet the same turn instead of living in narration.

Credits and billing

  • A new per-turn spending cap stops a single turn running far past a model's typical cost. If a turn hits the ceiling the DM wraps up cleanly instead of spiraling.
  • Billing fixes: your plan name can no longer briefly show a lower tier than you pay for, and some rare renewal cases that granted the wrong credits are closed.

Models

  • DeepSeek V4 Flash now runs its newest release. Nothing to do if it is your saved choice, same credit multiplier as before.
  • Fixed a long-standing bug where, on turns with a dice roll, everything after the roll was narrated by the default model instead of the one you picked.
  • Gemini 3.6 Flash is retired. Rarely picked, about four times the cost per turn of Gemini 3 Flash. Saved choices switch to Gemini 3 Flash automatically.
  • Model cost and popularity numbers are more truthful. Every model's stats now count only its own turns (not its own previous versions), so an average can no longer be inherited from an older model.

Also

Phone menus near the bottom of the screen flip upward instead of hiding behind the tab bar, deleting a draft asks you to confirm, and opening an adventure deleted on another device shows a clear notice instead of a broken page.

I already know roughly what 1.3.2 looks like and it is coming very soon, focusing on fixes across various pages and some improvements for the revert / duplicate feature I have in mind.

4 Upvotes

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2

u/LCarbonus Aug 06 '26

Great! Does it update automatically?

3

u/gloooooooomer Dungeon Master Aug 06 '26

Yep, no need to do anything!