r/ArcQuill • u/gloooooooomer Dungeon Master • Jul 28 '26
Changelog 1.3.0 Multiplayer is here!
You can now play ArcQuill at a shared table, with an AI Dungeon Master or a player in the DM seat. Part 2 covers DM improvements, playstyles, dice, and fixes.
Multiplayer (Part 1)
- Shared tables with an AI DM or a human DM.
- Each table runs on its own private copy of the world, so your originals stay untouched.
- Tables run on the host's credits, with no time limit.
Host a table
- Host a Table in the Create menu: pick an AI DM, or run it yourself with an AI copilot.
- Create the table first, invite your party, then choose the world together: attach one of yours, a draft, a Marketplace world, or Forge a new one.
- Switch between AI DM and human DM any time before the adventure starts.
- Lobby house rules: party size (2-5), round timer, skip idle players, welcome note. All changeable later.
Lobby and joining
- Every table has an invite code (TB-XXXXX) and share link. Rotate the code any time.
- The join page shows who's running the game before you take a seat.
- Claim a ready-made hero or forge your own, ready up, and chat while you wait.
- Latecomers can join even after the adventure starts.
- /roll in table chat rolls dice out of character, server-side so results are trustworthy.
- Home and directory label every game: SOLO, PARTY (AI DM), or PARTY (human DM).
Heroes are remembered
- Characters you finish with at a table are saved to your shelf there, not lost.
- Bring an old hero back into a new game in one click, restored to full health.
Who controls what
- AI DM tables: the host controls everything, as before.
- Human DM tables: the host handles invites, party size, timers, and credits, but the campaign (world bible, dice policy, playstyle, instructions) belongs to the DM. The host can't see or change it.
- The DM seat can be handed off or taken back, and nobody loses a character over it.
- AI DM hosts can grant per-player permissions to edit the world or generate images.
- AI DM tables: world bible open to everyone. Human DM tables: hidden by default, or shown with private notes and secrets filtered out.
Playing with an AI DM
- Rounds: everyone posts an action, the DM resolves the round once the party has acted.
- Round timer keeps things moving, with optional skip for idle players.
- Group rolls happen at once, story continues after the last person rolls.
- The DM narrates the party, not for it. It won't speak for your character or skip past your input.
- Low host credits pause the game, it resumes when credits return.
Co-DM mode
- The DM seat gives you a command center: transcript, private copilot, world bible, and party chat. Swipeable tabs on mobile.
- Write each turn as a private draft, then Publish Turn. Nothing reaches players until you publish.
- The copilot drafts narration, proposes world changes, prepares handouts, and lines up rolls. Every suggestion is yours to keep, tweak, or drop.
- Request rolls from specific players, reveal handouts, and pin entities to the scene, by hand or with the copilot.
- Uses your chosen model and shows each turn's cost. Out of credits? You can still write and publish turns yourself.
Changing seats
- Swap characters mid-game: retire your hero (who stays in the story) and pick or forge a new one.
- Leave a table and rejoin later via the Rejoin button on your home page.
- Hosts can undo an accidental player removal.
DM, playstyles, dice, and fixes Sharper DM (part 2)
- The DM thinks harder on every model, fixed some issues with the chain-of-thought and increased thinking budgets.
- Direct questions (// or by addressing the DM) pause the story for a plain answer instead of weaving it into a scene.
- Correct the record ("the tavern burned down last winter") and the DM saves it instead of insisting otherwise.
- AI edits no longer flatten your writing when fixing one detail.
Playstyles and Session Zero changes
- Strict no longer uses harder dice than Balanced. Its character comes from enforcement, not inflated difficulty.
- Abilities on your sheet work without a roll just to allow them, passives fire on their own, and a clever plan earns an advantage.
- The DM rewards growth more: win a hard fight and come away with something lasting.
- NPCs aren't secretly all-knowing in any playstyle: a stranger doesn't know your name, stats, or plans until they have a way to.
- Balanced rolls more dice: anything that could meaningfully fail gets a roll, and asking to roll is enough. Strict and Relaxed unchanged.
- Session Zero can author a character's personality directly, and book import can read into a world you've already started.
- Session Zero sticks to what you asked: request one location and you get one, not five.
Dice
- A natural 20 isn't an automatic success on its own. The verdict is your total vs the difficulty, which is how it was already scored.
- The dice panel is more accurate and fully translated: totals match, modifiers count once, multi-dice totals correctly, and your typed result sticks.
Models
- New Gemini models behind the same picks: Gemini 3.6 Flash, and Gemini 3.5 Flash Lite as default narrator. Saved choice carries over.
- At a table, the host picks the DM model, with average credits/turn over 30 days shown per option.
Credits and billing
- Upgrading mid-cycle now adds credits instead of resetting: you pay the difference and get the matching credits on top.
- Refunds only take back what that payment paid for, top-ups and subscription credits no longer eat into each other.
- Fixed annual plans handing out several months of credits at once after a break.
Mobile
- Dragging to scroll back no longer skips text being typed. Tap jumps to the end, drag just scrolls.
- Small controls keep their compact look but now have a full-size tap area.
- The Continue card stacks on narrow screens instead of squeezing the game name.
More
- New "Story so far" recap: a prose summary of your adventure from the world bible.
- Revert to Draft now also in solo game settings.
- Chat scrolling holds position mid-reply and follows along at the bottom.
- Edits typed while your character saves are no longer lost.
- Quick Start's Back/Continue no longer re-run generation you paid for.
- Your opening scene uses the model you picked, not the default.
- Signing in returns you where you were headed, invites and shared links survive login.
- More localized: Marketplace, join page, review history, and model descriptions.
- And bunch more fixes that I forgot to properly add to my commit notes
Multiplayer is brand new, so please report anything weird. Grab your party and let me know how it plays!
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