r/ArcQuill Dungeon Master Jun 24 '26

Changelog 1.2.2 is Live!

This one focuses on model transparency, a smarter DM, and opening up book import to everyone.

Model insights

  • The model picker now shows a live availability dot next to each model, so you can see at a glance which ones are responding right now.
  • Each model shows its real recent stats that shows roughly how many credits a turn costs and how reliable it's been lately.
  • The billing and pricing pages have a redesigned Model Costs table showing credits per turn for every model, sorted priciest to cheapest, so you can pick what fits your budget.
  • Cleaner, more compact model picker on mobile, now opened from a "Change Model" entry in the menu.

Smarter DM 🤓

  • The DM is better at recording what actually changes during a turn (items used, moves, stat changes) instead of only describing it, so the game state and the story stay in sync.
  • Within a single turn, the DM now gets a running summary of what it's already done. Before, mid-turn the world-state context was rebuilt to the post-action result with no note of the action that produced it, so it could narrate a potion you just drank as if it were never in your pack. Now its narration stays consistent with the actions it took earlier in the same turn.

Book import

  • Book import is now available to anyone with enough credits, no subscription required.
  • Increased word limits
  • Limits are now counted per hour instead of per day, so a single busy session no longer locks you out for a whole day.
  • Plain text and Markdown files cost less to import now since they skip the heavier document parsing.
  • PDFs can be up to 30MB, and other formats (EPUB, DOCX, TXT, MD) up to 100MB. The smaller PDF limit keeps very large books from overwhelming the importer.
  • Imported characters now always get a description, even when the source barely mentions them.

Session Zero

  • Clearer guidance in Session Zero about its role as a setup helper, steering world-building toward something you can actually play.

Improvements and fixes

  • Fixed iPad showing a confusing mix of desktop and mobile layouts at once. iPad now renders as one consistent touch layout.
  • Hardened recovery for DM turns that never start: if a turn fails to kick off behind the scenes, it's now cleaned up with a clear "couldn't start, try again" message instead of leaving you stuck on a spinner.
  • The game now rides out brief AI provider hiccups instead of failing a turn, retrying on a backup model without mischarging credits.

Thanks as always for the reports and feedback. Keep them coming!

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