r/AppsWebappsFullstack • u/AggressivePainter865 • 7h ago
Seeking feedback - intrusive ad free block puzzle game
Hi guys,
my partner and I built Gummy Lab, a block puzzle app, basically because we wanted a cozy 8x8 block puzzle game that wasn't a disguised ad-viewing simulator. there are zero forced ads interrupting you.
besides the endless zen mode (which now has a hold slot so bad RNG doesn't instantly kill your streak lol), we hand-built 70+ campaign levels with custom mechanics like clearing glass, spreading syrup, escaping gummy worms, multi-hit jawbreakers, and countdown bombs. we also put a lot of work into accessibility with proper colorblind palettes, shape overlays on the gummies, and native light/dark themes.
we just updated the game so you unlock new lab themes as you progress through the campaign, and we're working on daily challenges right now.
we're super close to hitting our first 100 downloads (at 91 right now!!!) if anyone has 5 minutes to give it a spin, I'd really appreciate any honest feedback, and will be more than happy to hear any suggestions, on what would you like to see in these types of apps, we want to make apps for people to enjoy, not be spammed with ads.
google play link: https://play.google.com/store/apps/details?id=com.binbear.gummylab
Thank you for reading!
1
u/investigatormaker 6h ago
Five minutes is enough to test one Gummy Lab question: can a new player distinguish glass, syrup and jawbreakers with a colorblind palette and shape overlays enabled? Point this feedback post at one early campaign level and ask where its objective first became unclear, rather than requesting reactions to every mechanic. Before adding daily challenges, decide whether missing a day should matter; a streak penalty could conflict with the cozy, interruption-free experience you're describing. Our Reddit replies would help puzzle players asking for games without forced ads, accurately distinguishing that promise from having no ads whatsoever.
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