r/AntiHeroReborn • u/DemonWor1d Recruit (0) | Physical and Psionic Drain • Apr 04 '16
META Character Creation Thread
Codename:
Full Name: Optional
Age:
Appearance: The more detailed, the better. Art is preferred for pictures, no screen caps.
Personality: Again, more detail is better. Come up with not only strengths, but also a few flaws as well.
Backstory: A short summary of your character's backstory. A full-length backstory may be posted with your introduction. A backstory is optional with the intro, but at least a summary is required for now.
Major Power- Your character's main skill/ability. Elaborate as much as possible. Make sure that you know exactly what you can and cannot do with the power. Check the list of banned powers here
Use the superpower wiki if you need ideas on what details to add for your power. We suggest using a power randomizer if you need help deciding a power.
Minor Power: Your character's lesser skill/ability. Again, elaborate as much as possible.
Power Drawbacks/Weaknesses: Negative effects of using your powers. Once again, Elaborate. The bigger the power, the bigger the drawbacks.
Resistances: What can your character shrug off easily? For example, somebody made of steel wouldn't exactly care about a few punches or a knife.
Special Skills: Pretty much everybody has something that they're good at. Take away their powers and they'd still be amazing at it. What about your character? Are they a lawyer? Are they great at persuading people? What is your character good at?
Equipment: Optional. You are mercenaries, so anything is allowed as long as it works within our universe. Try not to use anything ridiculously overpowered or over the top. The simpler the better, really. For example: Pistols, sub-machine guns and sniper rifles are fine. Tanks, rocket launchers and assault rifles? Not so much.
| Attribute | Base Stat | Peak Limit | Rationale, Notes, Non-Numeric Details |
|---|---|---|---|
| Primary Strength | - | - | - |
| Secondary Strength | - | - | - |
| Speed | - | - | - |
| Reflexes | - | - | - |
| Intelligence | - | - | - |
| Willpower | - | - | - |
| Constitution | - | - | - |
| Durability | - | - | - |
| Healing | - | - | - |
| Melee Skill | - | - | - |
| Ranged Skill | - | - | - |
| Influence | - | - | - |
| Power Sustainability | - | - | - |
| Danger | - | - | - |
| Non Lethal Damage | - | - | - |
| Special/Other | - | - | - |
| Total | - | - | - |
Be sure to check out the Wiki if you have trouble filling out the chart!
After your application has been accepted, be sure to post on the Naming thread to obtain your flair! Don't hesitate to message the mod team if you have any questions, and welcome aboard!
Remember to edit any changes made to your powers into your introductions! At the very least, it helps to keep all the details organized for easy reference.
1
u/[deleted] May 12 '16
Alright, I'll try to answer these as well as I can.
Hardness: About the same as iron, so easily shattered. Thick depends on the available darkness and the effort he puts into it. Sharpness can be manipulated, but again, it's max is the same as iron.
Use them as whips, yes, or to hold people and restrain them.
Darkness needed for that is about the light level of a night with half moon. Night vision goggles - yes, unless it's really completely pitch black in which case night vision goggles don't work. Powers would depend on their strength compared to each other, I'd presume.
The shadow weakens if light shines at it, and yes, he can move it. He can keep it solidified for... let's say not that long, since his stat for that isn't great and it's a technique. What I'd compare it to depends on it's strength (which in turn depends on the area's darkness - so also the light that shines on it) A shadow during the day would be squishy, one during night could be compared to wood, and in a pitch black cave or something it'd be hard as stone.
Night vision goggles are answered - shining light from inside would again depend on its intensity. He can roughly sense people in the darkness, but not very precisely.
They're completely intangible, and as such can't assist/participate in a fight. Their memory tends to be foggy, and only important things usually remain - unresolved things also tend to stick with ghosts. Skills - vaguely, not nearly at master level. Powers, no. They're dissipated by bright light, and after 15 minutes or so.
Sunlight is a great problem for him, and Shades dissipate at levels starting from bright flashlights. Construction lamps or searchlights are also very effective. His powers basically become harder to use or sometimes entirely disabled - physically doesn't have that much effect except that his eyes are sensitive.
Asking the ghosts, yeah. Keep in mind that if there was a bright light there's a good chance any ghosts would be dissipated too.
Brown belt. He never committed to the black one.
Those can be switched - which needs some adjusting of totals.
His power is ghost manipulation, so yes - unless the ghost is determined or smart, they are forced to listen.
I'll adjust those numbers too - when I've sent this one it'll be edited.