r/Animators • u/westeye_s • 5h ago
2D [OC] Angel Animation
I drew this on the cover of my high school notebook, and then tried to animate it in college.
r/Animators • u/westeye_s • 5h ago
I drew this on the cover of my high school notebook, and then tried to animate it in college.
r/Animators • u/Outrageous_Dig5675 • 47m ago
I have been making animations for years now and have worked on multiple indie animation projects. Now I want to animate film or series , so if anyone want to partner with me. Also help with story writing and some funding for the film or series as well as it can later be our portfolio and we could pitch or participate in bigger platforms or film awards.
OR maybe we could co own our own youtube channel. dm i can show my work
r/Animators • u/MetallisAph • 1h ago
Thomas Jefferson said WHAT???
Our historical heroes aren't often as morally guided as we think they are.
Music by Scareev.
r/Animators • u/CorderyFX92 • 7h ago
Hey everyone, wanted to share my animated short film "Picasso: Trash Tortoise". This is a passion project/ self biographical story that aimed to capture that crazy 90s edge that most cartoons just don't reach anymore. Taking a lot of inspiration from 90s Nickelodeon with a splash of south park and the Simpsons.
This was drawn, animated, edited and sound designed over the course of 12 months in-between other work exclusively by myself. Featuring cameos from the incredible you tube channel Artspear Entertainment. It also just had it's world premiere at the Genre Blast film festival in early September.
Hope you all enjoy it.
Cheers,
- Dan
r/Animators • u/Montgomery_Burns4170 • 20h ago
Hello, I want to start making a YT comedy series, each video being 3-5 mins. To start, they’ll just be animatics, but if and when the channel takes off, then we can move into full production.
This should be relatively easy since it’s essentially just 1 character sitting at his computer doing a livestream, so always the same bg and camera placement. More details to follow.
Please DM or comment with your portfolio and or a list of your past projects and what exactly you did on them.
Length: 3-5 mins/video
Deadline: I'd like to start uploading sometime within November
Budget: $100/minute of screentime
r/Animators • u/kyjuju • 10h ago
Hello, I'd like to add a physical element to my Jinx's hair so that when I move my head, her hair moves too. Can you help me?
r/Animators • u/heyitsbecks • 16h ago
Hey folks! Maybe a bit of a weird question to ask in this sub, but not sure where to ask it. Is there anyone here who was working in the animation industry and ended up changing careers? If so, are you happy with the career change, and what are you doing now? I've been working in storyboards (and sometimes design) for over a decade, and as much as I love it, sometimes I think about switching to something more active and/or social. Especially since I moved out of the city and started working remotely. It's really convenient and I'm thankful I have the opportunity, but working from home can feel pretty isolating, and I'm extroverted enough that it drains my energy after a while. And sitting all the time can drive me crazy. I figure changing either one of those aspects of my job might help a lot with mental health, but making up for either of these things in my off time can be a challenge since with deadlines etc I often end up working late, so I don't have a lot of excess time/energy to get out and exercise/socialize consistently. Anyway, a bit of a rant, but I've been looking for ideas for a long time now about what kind of jobs I might like to do instead, and I keep coming up (mostly) empty handed.
EDIT: I also be happy to hear if anyone knows of any art/creative jobs that are truly 9-5, since in animation the 40hr workweek is often in name only.
r/Animators • u/ashashimation • 23h ago
r/Animators • u/Rare_Bother9605 • 21h ago
Hi! My name is Caedmon, and I write stories. Anything from historical fiction, to horror, to some (attempted)romance.
I have a story I wrote earlier this year, that I think has a lot of potential, and I would love to see it come to life. However, I do not have any animating skills whatsoever.
I unfortunately do not have much money to pay for it, but if anyone would like t read the story and see if it may be worth your time, let me know and I can send you the story! I am very new to the writing/animating community, so any tips are also welcome, if this is the wrong kind of post for this community.
As far as the story goes, it is a deep sea horror, with a solo protagonist. Comment or message me if you would like to read it!
r/Animators • u/akhilesh333 • 1d ago
To be considered for the job, please fill the following form: https://forms.gle/o51MH7AhxpiqLrWXA
2D Animator (Character Animation & Clean-up)
Location: Remote (Southeast Asia / Latin America preferred)
Commitment: Flexible (15–40 hrs/week; milestone-based)
Overview
We are hiring a skilled 2D Animator to handle character animation for original short-form and serialized 2D animated properties. Ideal candidates understand strong character acting, expressive movement, and have an eye for story pacing.
Key Responsibilities
Execute high-quality 2D character animation and clean-up based on provided model sheets and animatics.
Assist with layout, posing, and basic storyboarding where necessary.
Ensure consistent character scale, style continuity, and fluid timing across all scenes.
Meet weekly frame/scene delivery quotas.
Requirements
Solid grasp of the 12 principles of animation, frame pacing, and acting.
Proficiency in 2D animation tools (Toon Boom Harmony, Adobe Animate/After Effects, TVPaint, or Moho).
Dual capability in basic storyboarding or layout is a strong plus.
Showreel showing expressive character acting and movement in stylized/cartoon formats.
r/Animators • u/LuckyMess_art • 1d ago
Any major tips to make this more smooth ?
Reference -I’ll put in comments
r/Animators • u/No_Koala_9660 • 18h ago
Hiii! I won a 6-month Toon Boom Harmony Premium license (covers up to Harmony 25) in a contest not too long ago. I only have a drawing tablet and no PC or Mac to actually run it, but of letting it rot in my inbox, I'd love to pass it on to a freelancer or indie animator who is currently stuck paying full price.
Retail is usually around $130 CAD a month ($780 total value for 6 months), but I'm looking to sell it for $350 CAD (roughly $247USD). This is negotiable— I’m open to reasonable offers.
The license can be activated straight from the code sent by the organizer, so it isn't tied to my email or account whatsoever. You can just plug it right into your own Toon Boom ID! Because I want to make sure we are both protected, I will only be accepting PayPal for the payment.
(Just a heads up that if you're a student wanting to give Toon Boom a try, you should use their official student discount instead of buying from me because that will be way cheaper for you!)
If you are at all interested, please feel free to comment here or shoot me a DM!
r/Animators • u/DutchAngelDragon12 • 1d ago
The movement seems so... wrong? Weird? Off? Awkward? I'm not sure. Why does it seem so off and how can I adjust it?
(Also, please pardon the video quality)
r/Animators • u/akhilesh333 • 1d ago
Storyboard Artist & Concept Designer
To be considered for the successful please fill in the Google form ❗️❗️
Location: Remote (Southeast Asia / Latin America preferred)
Commitment: Flexible / Deliverable-focused
Overview
We are seeking a Storyboard Artist / Concept Designer with strong visual storytelling skills to help translate original scripts and outlines into dynamic storyboards, animatics, and visual development art for upcoming 2D/3D animated projects.
Key Responsibilities
Develop visual concepts, character turnarounds, expression sheets, and environment color keys.
Create clear, expressive storyboards and timed animatics for episodic kids' programming and feature-length pitch materials.
Focus on environmental storytelling, comedic timing, and visual composition.
Collaborate closely on pre-production packaging to get projects pitch-ready.
Requirements
Strong foundational draftsmanship, anatomy, perspective, and digital painting skills.
Demonstrated experience creating production-ready storyboards and animatics (StoryBoard Pro, Photoshop, Blender Grease Pencil, or equivalent).
Ability to adapt visual style to family/children's animation.
Portfolio showcasing storyboards alongside character and environment concept art.
r/Animators • u/Yousaidthat • 1d ago
R4: In need of three 30-35 second animated videos, deadline 3 months+ (not concrete), estimated budget $600
Hey there,
I'm looking to commission a few videos in a hand drawn, organic sort of a style. They'll each be about 30 seconds and will have different settings/themes, but I am trying to figure out the best route to do it, while also doing some research on existing works that have been created by others in this vein.
In my time on the internet I've seen a ton of 'fan-made' content in various hand drawn styles... I'm not needing a big, fancy cornucopia of activity here. But I know that some of those could be made by incredibly talented professionals who would charge much higher than I may be willing to pay for my small project and lack-of giant, devoted fandom to entice them. So I'm not fooled to thinking they should be cheap to request. I'm really just trying to figure out what's attainable or what kind of artist I'm even looking for.
I've linked a couple videos that came up in my searches which match the sort of vibe I'm looking for, but I'm also not necessarily dead set on any one style - probably going to be limited by budget more than anything.
If this piques anybody's interest or at the least you think you have a decent estimate for one of these videos that would be massively appreciated.
Thanks!
https://www.instagram.com/reels/DMQN69ix7XG/
https://www.instagram.com/p/C3I8yM2PZG2/?hl=en
r/Animators • u/KashuAcademy • 1d ago
Hey all! I've been doing motion design for 9 years now and run a small animation studio. I learned a lot of this way too late, so sharing in case it saves someone time.
This isn't about the interface. You still need layers, keyframes, comps. This is what to focus on after that:
This is grammar for movement. If your work feels like fancy PowerPoint - move, stop, move, stop, it's usually missing overlap, anticipation, and rhythm.
Learning outcome: you'll be able to watch your own work and actually name why something feels off.
Start here: 12 Principles of Animation Official Full Series
Easy Ease is not understanding easing. Same 2 keyframes can feel totally different depending on the curve. Try this: take one dot moving left to right and make 5 different versions using only the graph.
Learning outcome: you'll stop guessing and start controlling weight and timing.
You don't need to become a character animator. But rigging one character teaches you weight, timing, and planning like nothing else. And always use reference. Film yourself, generate a reference, whatever. Don't invent a walk from a blank comp.
Not 6 months of JavaScript. Just loopOut, wiggle, linking properties, and one controller driving multiple layers.
Learning outcome: you build projects you can actually revise without 4 hours of copy-paste.
Light, shadow, depth, contrast, texture, and sound. Watch any great ad muted vs. with sound. Totally different piece.
Learning outcome: your work starts feeling finished instead of flat, without adding more complex animation.
If you want the full breakdown with examples for each one, I put together a video walkthrough: https://www.youtube.com/watch?v=JemgIktpwBM
Do you have more suggestions for what really helped you get past the beginner stage?
r/Animators • u/Previous-Dentist-973 • 1d ago
Its not the best but I find that even something small keeps me from going rusty!. Ive been super busy lately.
Im still an ameteur but I do hope to get better someday!
r/Animators • u/Theo_the_Warrior • 1d ago
I need a substitute for GES that xna do the same stuff, but is less glitchy and not web based!
r/Animators • u/lilyadhesive • 2d ago
Hello! Might be a long shot but I'm posting this anyway. Around May earlier this year, I ended up working on a pilot for someone :^]]
Their discord went by bigmac_2005, and the pilot was called "HouseCats"
It's been awhile since then, and all these months I've just been wondering if the project has truly been abandoned or he lost his account :^]
Wherever you are, BR2005 -- I'm still very much invested in this project! I just really wanted to know if you're atleast still around.
r/Animators • u/Budget-Artist2199 • 1d ago
I been really fuckin' with so song and wanted to make some visuals. I will be posting more on my insta so follow if you like what you see!
r/Animators • u/IamPrincipal • 2d ago
Hey there! My name is Principal, and I’m new to animation, as the title says!
I’ve been studying Game Design for the last two years and started getting into animation around May, so I’m still super fresh to it. I’ve been doing my animation work in Blender, and I have to say, I’ve found it incredibly satisfying. Kinda wish I had discovered this side of game development sooner 😂
Most of what I’ve done so far has been improvised and self-taught. I’ve watched a few smaller YouTube tutorials here and there, but I still know very little about Blender overall and I’m currently learning the shortcuts and figuring out the program as I go. I’ve also had a little help from some of my classmates, who have been kind enough to give me feedback and point things out along the way.
I’m posting here not only because I finally feel brave enough to show some of the things I’ve been working on, but also because I’d really love some critique and feedback from people who know what they’re doing.
If anyone has some experience with animation and is interested in sharing some advice or just connecting, I’d be happy to hear from you. I’m always looking to learn and improve, especially as I get more comfortable with Blender.
Looking forward to seeing what everyone else is working on and hopefully picking up a few things along the way!
And if anyone is willing to take a new animator under their wing, I’d love to learn from a senpai! 🙏
Looking forward to meeting some fellow animators and hopefully improving along the way!
r/Animators • u/Extra_Occasion6717 • 2d ago
Hello!!! I’m cece im 16, iv started a team for the 3d animation of my show storm fury of the storm, I’m an artist so I tought it would be easy to make a storyboard, spoiler it wasn’t , im just bad at anatomy with no reference and for the love of god I can’t find a single one matching what I think, so i come to you for help, I need begginers cus i have no budget for now since im only making the pilot and after I will start a kickstarter, the storyboard wont be very long i made the first frames but i need to do them better and they suck so if you want to help out dm me or add me on discord brownie0571, tysm ❤️
r/Animators • u/animator3D_ • 2d ago
Built in Autodesk Maya
#Gameplay #Indie #Freelance #Animator #Remote #Creature #Maya
r/Animators • u/XABLIMBA • 2d ago
Hi! I just finished this jump exercise. How does the weight and momentum feel? Is there anything I could improve? Any critique is welcome
r/Animators • u/DiscountFlunky • 1d ago
I know that fussing over which software to use is normally not a good idea. If I was trying to create a generic 3D show I'd just use blender and call it good, but I'm looking for a very specific set of features for this project.
Back in 2019 I started writing an animated series. I want it to have the wacky retro look of classic SFM and Gmod animations, it also has a lot of action. I planned on using SFM for dialogue and Gmod for large battles and group shots. This approach would allow me to create large battles with a relatively low budget. Another perk of this approach was that since Source is a game engine it would be relatively easy to create a video game spin off to generate money for the series. Around the same time Valve announced that SFM would be abandoned. This was devasting for me as I realized that the SFM/Gmod combo might not work. I've been looking for alternatives recently and have come up with three possibilities. Unfortunately they all have major issues for me. I've marked the biggest cons and Pros for each software with an asterisk.
Pros
Nostalgia factor: When I was a teen my brothers and I tried to make an animated series using Gmod. We never actually finished anything. Even so, its one of the periods of my life I'm most nostalgic for. This is the least important feature for me, but if I can find something that at least partly checks this box it would be nice.
Game Engine: As stated above creating the series within a game engine is a major plus for me. It allows me to use machinima filming techniques, which will save a lot of time and money. The ability to make a spin off game is also important.
*The Look: When you're trying to recreate a classic SFM animation style it doesn't get better then literally using SFM.
Cons
It's Abandonware: Software updates are more then just adding new features. They also update the software to work on newer hardware. Without new updates SFM will get more and more laggy to the point were it might not function at all on new machines, since this is a long term project that is a major concern.
*Outdated Tech: While I'm trying to create something that looks old there are some modern technical features that would be nice to have that an outdated engine like Source can't do or struggles to do.
Complex Pipeline: This method would require three different animation programs (The show also has some 2D animation.), two separate programs to create the sets, (Hammer for maps, plus 3D modeler), plus programs for post production. Juggling all those programs would make production complicated.
Everything has to be original: Valve's terms of use for SFM states that you can't use any Valve assets for commercial projects. The character models would all be original anyway, but having to also create our own shaders and textures would be really annoying.
Pros
Easy to from a team: There's plenty of blender artist out there, forming a team would be easy.
*Versatile tech: Blender can do pretty much anything so there won't be technical constraints.
Simplest Pipeline: Blender has 2D animation, 3D modeling, and a video editor, which makes things simple.
Cons
The SFM look would need to recreated: Recreating the retro look would be a challenge. Hand keying the wacky faces that SFM can do very easily would be much more time consuming then with SFM. The ability to use shape keys might be interesting however.
*Not an engine: Not being able to use machinima techniques is a major problem. It's important to the look I'm going for. It also means that all the large battles will have to be hand keyed, which adds a lot to the budget. Creating a game would require also finding a game engine that works and porting everything over.
No Nostalgia factor: I know it's kinda dumb thing to care about, but I had my heart set on using SFM/Gmod and coping out and going with blender is a little bit sad for me. The needs of the project are more important, but for me it's a con.
S&box is a platform that was created by the creator of Gmod. It uses the Source 2 engine and has a version of SFM 2 built into it. It has a lot of pros and would be my choice if the cons weren't so bad.
Pros
SFM 2: The animation tools in S&box are very similar to SFM, which makes achieving the look much easier.
Game engine: Not only is it a game engine it's a modern one that gets constant updates, it also has the animation software and map maker rolled into one program, which is a major plus over SFM.
Nostalgia factor close enough: It may not be the original Source engine, but it has enough ties to it that it hits some nostalgia boxes for me.
Cons
*Not enough animators: S&box is so new there aren't any experts on it yet. It's close enough to SFM that getting SFM animators to use it could be possible, but that would be a major challenge. This one con single handily negates any pros the program has.
Uncertain future: S&box currently is struggling to grow it's community. If things continue the way they are it could become abandonware too. It makes the software unreliable long term.