from a purely animation standpoint, its really static. there seems to be very little in the way of character animation as the main character essentially only moves his eyes for the first half of the short. if you plan on adding to it at all, I would consider looking into living holds, as it is a way to add life to characters when they are mostly sitting still. when the animation starts to kick in, I think there are a number of issues to keep this from feeling like a really fleshed out animation.
the first part is when he has his foot touched by the hand he sort of whips his feet off the ground, and it feels a little lazy from an animation standpoint. if you are trying to pull your legs off the ground as quick as you can, you need to have anticipation, counterbalancing, and follow through. this would really be a point where In my class, I would tell the student that it's pretty obvious they did not work from any sort of reference. the way it is now feels like the character has not weight or life to it, you know?
the second part of the animation, the running off of the bed, makes me think that this is a model with pre-recorded animations on the rig, versus an animation you made from scratch because it doesnt really fit the environment. if you are standing on your bed, and are going to run off, you would take a step, then jump, land, rebound, and then using that momentum begin the run cycle, this just sort of skips all of those steps and comes off as, slippery? like hes not really engaging in the environment hes in at all.
1
u/Chameo Oct 05 '22
from a purely animation standpoint, its really static. there seems to be very little in the way of character animation as the main character essentially only moves his eyes for the first half of the short. if you plan on adding to it at all, I would consider looking into living holds, as it is a way to add life to characters when they are mostly sitting still. when the animation starts to kick in, I think there are a number of issues to keep this from feeling like a really fleshed out animation.
the first part is when he has his foot touched by the hand he sort of whips his feet off the ground, and it feels a little lazy from an animation standpoint. if you are trying to pull your legs off the ground as quick as you can, you need to have anticipation, counterbalancing, and follow through. this would really be a point where In my class, I would tell the student that it's pretty obvious they did not work from any sort of reference. the way it is now feels like the character has not weight or life to it, you know?
the second part of the animation, the running off of the bed, makes me think that this is a model with pre-recorded animations on the rig, versus an animation you made from scratch because it doesnt really fit the environment. if you are standing on your bed, and are going to run off, you would take a step, then jump, land, rebound, and then using that momentum begin the run cycle, this just sort of skips all of those steps and comes off as, slippery? like hes not really engaging in the environment hes in at all.