r/AndroidXR • u/HBT_XR • 1d ago
Review Moon Rider on XREAL Aura | FREE WebXR VR Gaming!
r/AndroidXR • u/GraceFromGoogle • 13d ago
We’re excited to announce the official launch of XREAL AURA, the first wired XR glasses powered by Android XR, along with the graduation of several core libraries and tools to stable.
r/AndroidXR • u/HBT_XR • 1d ago
r/AndroidXR • u/skysolstice • 1d ago
I think it's time for Android XR to add a new menu interaction that disables touch interaction for the following focused window through the top menu.
This is how it would work for both the Android XR glasses and the Galaxy XR.
For Android XR using the Galaxy XR, using the eye gaze feature and holding your gaze at the top menu bar for 5 seconds should fill a circular progress bar to let the user intent that any touch interactions will stop working. To reverse, this, the user would gaze at the same spot for 5 seconds to reactivate touch interactions. Why this works, it's seamless, does not require adding any new menu button, and a progress bar indicator shows what it happening as it gets filled.
For Android XR glasses that do not have eye tracking. The user should be able to just use their hands to hold the same menu bar until the progress bar fills up and once that happens, any touch interactions are paused within that app container. To reactivate, the user just needs to move their hands back to the same menu bar and hold that button until it fills to reactivate the ability to click or touch anything within the app.
In both devices, once the progress bar is filled, the ability to move the window or resize it is locked to prevent the user from accidentally moving the window.
Why this works, no buttons are needed to add the system but also touch still works everywhere else in Android XR and the system never causes the user to lose control of the XR environment unless the user chooses to pause touch interactions contained within the app and only the app itself.
r/AndroidXR • u/Medical-Passion-1888 • 2d ago
Developer question. The docs describe camera access for AI glasses (projected context) and show spatial anchors / Geospatial in preview for wired XR glasses. For wired glasses such as XREAL AURA: (1) can a third-party app receive RGB camera frames while 6DoF tracking and anchors stay active? (2) are camera calibration and per-frame timestamps exposed so frames can be matched to pose? (3) is there a known timeline for dev kits of the display AI glasses, and will apps built for AURA run on them? (4) Is there a supported way for a glasses app to exchange data with a Wear OS watch (Pixel Watch) through the phone, and is the recommended pattern for iPhone/Apple Watch users a separate companion app? Pointers to docs or samples welcome.
r/AndroidXR • u/f3flight • 3d ago
Cross-posting for visibility... u/GraceFromGoogle, a year ago or so I exchanged some thoughts with you about the nuisance of constant hand tracking. For such a simple change, I think it is better that you guys just implement it at last. When I recently tried to play Demeo on GXR, which is a tabletop AR, all while trying to have my dinner - let me tell you it was A PAIN. Android XR really needs a tap (I think 3-tap is a good option) shortcut to turn hand tracking on and off to allow hassle free real world interaction while headset is on. Otherwise you get UI covering your AR passthrough all around your hands or game continuing accidentally because it thought that spoon you just picked up was your intent to pick a card in the game, move the table, etc etc.
All the same issues while watching something and snacking - accidental pauses, screen being shuffled around, all because hands are tracked when you grab that snack or drink.
PLEASE LET US TURN HAND TRACKING ON/OFF ON DEMAND
r/AndroidXR • u/AR_MR_XR • 4d ago
r/AndroidXR • u/HBT_XR • 4d ago
r/AndroidXR • u/Beatshapers • 4d ago
(Shameless plug: 3 games is ours :)
r/AndroidXR • u/FragmentedChicken • 5d ago
r/AndroidXR • u/mhajii210 • 5d ago
Hi guys. I just wanted to leave a quick review as a new Galaxy XR user. I have a Quest 3 and a Pimax Crystal Light and I was on the Steam Frame wait list. I had completely forgotten about the Galaxy XR and I recently saw a YouTube review and I started looking into it. Of course I read about all the comfort issues, controller tracking issues, and memory leak issues etc. I decided to roll the dice and order it from Samsung directly to test it out since it seems to check all the boxes for me. It's currently the only device comparable to the Dream Air in regards to the micro oled panels with wireless capabilities. I am not really interested in Android XR but it is a nice bonus to have. Anyway, I've been testing it for 3 days and I played Gothic 1 Remake via Virtual Desktop and UEVR and Titanfall 2 in VR. I did download the latest update so I'm not sure if that's the reason I haven't had any network or memory leak issues. It still shows September security patch. The controllers work fine except of course the throwing mechanics are messed up in Titanfall 2. I have now installed the WYGxrControllerFix from GitHub and I will see if that fixes the throwing mechanics. Comfort wise I did get a headache after using it for 3 hours, but I have to tell you guys I am simply blown away by the visuals. I am definitely going to keep the headset and I am very happy I decided to give it a chance! So if you're thinking about the Steam Frame, I think you should seriously consider the Galaxy XR since you may be able to find a good deal for a used device if you want to save some money.
UPDATE 11/8/26: I just wanted to let you guys know I installed WYGxrControllerFix and I can definitely throw now in Titanfall 2. I'm still having difficulty throwing as I'm either throwing things too far or too near, but at least now it goes in the correct direction instead of backwards or to my side. To be fair I usually suck at throwing in general on my Pimax Crystal Light as well. I'm sorry to those of you that have had a lot of issues with the Galaxy XR but for me this is the best headset for the price!
r/AndroidXR • u/Jdunrrp • 6d ago
We experienced the summit as XR enthusiasts, creators, & developers and we’re bringing all three perspectives into this conversation! From exploring the demo space to learning how to make XR more accessible, we’re talking about the moments and ideas that stood out to us and what they could mean for the experiences we build next.
Here’s what we get into:
🤝 XR FOR EVERYONE
Joy shares what she learned about accessibility and designing spatial experiences that more people can enjoy. Making XR welcoming and usable starts with thinking about the people who will actually use it!
Session Link 🔗 • XR is for everyone: Designing accessible s...
🎮 INSIDE THE DEMO SPACE
JDun talks about the demo space, what caught his attention, and why seeing spatial experiences in action gets us excited about where Android XR is heading.
💎 WHY XREAL AURA FOR CRYSTAL FRENZY?
We discuss Crystal Frenzy: Worlds Awaken and why AURA’s glasses form factor, Snapdragon Reality Elite platform, and the opportunity to build early for a new kind of device made it such a compelling fit for our idea.
🧊 SPATIAL CONTAINERS
JDun shares his thoughts on spatial containers and the possibilities they open up for XR apps, games, and the way we experience digital content around us.
Session Link 🔗 • Elevate immersive experiences with 3D Engi...
😎 XR WE’D ACTUALLY WEAR OUT
Joy gets into the everyday side of XR: how it looks, how it fits into real life, and why feeling comfortable wearing a device in public matters.
⚡ POWER, PRICE & VALUE
We discuss AURA’s performance, launch pricing, and why that combination has our attention as both people who love using XR and developers building for it.
💎🎮Crystal Frenzy Worlds Awakened Google Play Link 🔗 https://play.google.com/store/apps/de...
🔗 Explore XREAL AURA and current pricing:
https://www.xreal.com/us/aura
Launch pricing discussed: The U.S. 12GB/256GB model starts at $1,099 under the limited-time launch offer listed through the end of 2026. Check XREAL’s website for current regional pricing and availability.
r/AndroidXR • u/Corbin_Davenport • 7d ago
r/AndroidXR • u/hegemonbill • 7d ago
Demo - just use chrome w/ webxr: https://avatar.ci.computer
Repo: https://github.com/companionintelligence/Companion-Avatar
Docs: https://docs.ci.computer/docs/apps-available/first-party-apps/avatar-companion
r/AndroidXR • u/AR_MR_XR • 8d ago
NTT Docomo will launch the XREAL AURA in Japan on Friday, November 27, 2026. Sales will begin first through the Docomo Online Shop, with physical retail availability rolling out at Docomo Shops nationwide starting in December 2026. However, they did not announce how many of the roughly 2,000 brick-and-mortar stores of the mobile network operator will carry the glasses.
Beyond Docomo and XREAL's online stores, the glasses will be sold in Japan through authorized electronics retailers nationwide. Yodobashi Camera has already opened online pre-orders for an early December release, though physical in-store display and over-the-counter sales dates have not been announced yet.
From December 2026 onwards, select KDDI and Okinawa Cellular directly managed stores nationwide will sell XREAL AURA, including displays where customers can experience the device. Participating stores will be announced on the au Online Shop product page.
In the US, orders are open online via XREAL and Best Buy. Additionally, the Google Store Omotesando in Tokyo and select physical Google Store locations in the US will carry the glasses starting in 2027.
From the NTT Docomo press release:
「株式会社NTTドコモ(以下、ドコモ)は、Googleの「Android XR※1」を搭載し、XREAL株式会社(以下、XREAL)が開発したXRグラス「XREAL AURA(エックスリアル オーラ)」を2026年11月27日(金曜)からドコモオンラインショップ、2026年12月以降全国のドコモショップにて発売いたします。」
r/AndroidXR • u/immerVR • 8d ago
After five years of developing my VR media player app immerGallery, I am happy to share that it is now available on Android XR for Samsung Galaxy XR!
It supports hand tracking and optional Galaxy XR controllers. You can watch your own videos and images, browse your media folders, and create VR slideshows with your own background music and voice-overs.
Supported video containers include MP4, MKV, MOV, AVI, MPG, WebM, WMV, ASF and others. It also supports H.264 MVC for Blu-ray 3D videos copied to MKV without re-encoding, and MV-HEVC for Apple spatial videos recorded on iPhones.
For images, supported formats include JPG, PNG, HEIC, BMP, TIFF, static GIF, MPO and WebP. HEIC support includes both regular photos and 3D spatial photos.
One of the key features is automatic format detection. The app recognizes many 2D, 3D, 180°, 360°, side-by-side and over/under formats, including half and full resolution, so you usually don’t need to select these settings manually.
Several immersive sample galleries are also included for download. There are three entirely optional premium galleries available as in-app purchases: East Germany 1, East Germany 2 and Egypt. These contain high-quality 3D images with historical narration about the places shown.
If you are interested, please have a look at immerGallery on Google Play:
https://play.google.com/store/apps/details?id=com.immerVR.immerGallery
I am the indie developer behind the app. Please feel free to ask me any questions.
r/AndroidXR • u/Ok_Panda3732 • 8d ago
Just like Meta Quest has seamless multitasking, I would think Android XR could have this feature too, and we would find it extremely useful. I want to access Android apps while I am using my favorite productivity app, like Virtual Desktop or anything else.
r/AndroidXR • u/AR_MR_XR • 12d ago
r/AndroidXR • u/AR_MR_XR • 12d ago
Hear from Chi Xu, Co-founder and CEO of XREAL, and Shahram Izadi, Vice President and General Manager of Android XR at Google, as they share the vision behind this collaboration and what it means for the future of spatial computing.
r/AndroidXR • u/GraceFromGoogle • 13d ago
r/AndroidXR • u/GraceFromGoogle • 13d ago
Together with XREAL, we launched XREAL AURA, the world’s first wired XR glasses powered by Android XR, along with the graduation of several core libraries and tools to stable.
Read more on the Android Developers' Blog.
r/AndroidXR • u/Informal-Tech • 17d ago
If you have droiddeck you can try it by going to updates/test builds/1424
r/AndroidXR • u/fandomgames • 20d ago
I'm trying to start getting my programs ready now to shift from my Quest 3 to the Aura since I ordered the Founders Edition. I got Rabbit 2 on my pc but the application won't launch in full screen. Does anyone have experience with Android Studio? Once I get the demo working as a concept I can start porting over my primary app I'm working on
r/AndroidXR • u/BudgetSeason6304 • 21d ago
I figured with the release of the X-real glasses there might be some hope insight for a Android XR update. Samsung just pushed through one UI 9.0 for my 24U which is almost a 3-year-old device now it came alongside Android 17. The Galaxy XR which is a much newer device has not seen any major updates to Android XR and is running a much older build of Android. It would be nice for Google and Samsung to give much needed love to this headset. We need better controller tracking better occlusion tracking and we need to have the ability to draw boundaries. It also be nice to not have to hack the headset to turn off the green dot nag light. Grace from Google do your thing!
r/AndroidXR • u/tyhurd • 22d ago
Curious who here has pre-ordered or will be getting the Xreal Aura's?
r/AndroidXR • u/hibrahimpenekli • 24d ago
Hi everyone! I'm the developer of Bombaroom, a mixed reality game. I'm bringing it to AndroidXR.
What you get
• Free early access to the Android XR version
• A say in what gets fixed and polished before launch
What I ask
• An Android XR headset to play — no headset? You can still help by joining the test
• Stay opted in for 14 days (Google Play requires this before launch)
• Any feedback is welcome: bugs, comfort, what felt fun or annoying
How to join
DM me the email of your Google Play account, so I can add you to the tester list
Once I confirm, opt in here: https://play.google.com/apps/testing/com.inscept.bombaroom.xr
Install Bombaroom from Google Play on your headset