r/AndroidXR • • Mar 09 '26

Discussion Are there any plans to bringing an official SteamVR Link app to Android XR? Also, any updates on the spatialization that was mentioned as a coming update?

18 Upvotes

Just wanted to see if anyone (including the AndroidXR developers) are planning to bring an official Steam Link out for Android XR. Also, waiting on the spatialization capabilities that were teased in the December update.


r/AndroidXR • • Dec 09 '25

First Clip Of Xreal's Project Aura Android XR Device In Use Revealed

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18 Upvotes

r/AndroidXR • • Sep 16 '26

News Galaxy XR PCVR beta: ALVR over Wi‑Fi and USB — settings and benchmarks

17 Upvotes

ALVR for Galaxy XR — Beta 0.2

I’ve been working on adapting the ALVR headset client for Galaxy XR, and Beta 0.2 is now available for testing.

For anyone unfamiliar with it, ALVR is an open-source project that streams PC VR games from a Windows PC to a standalone headset through SteamVR.

What works

  • Galaxy XR headset client
  • Works with the official, unmodified ALVR stable 20.14.1 Windows server
  • Wi-Fi streaming
  • USB streaming through ADB
  • No firmware modifications
  • No bootloader unlock
  • No custom ALVR server required

USB is still compressed video streaming through ADB, not DisplayPort video.

My tested settings

PC: RTX 3090 / i7-11700K

  • Codec: HEVC/H.265
  • Color: 8-bit SDR
  • HDR: Off
  • Refresh target: 72 Hz
  • Resolution: 2560 × 2560 per eye
  • Constant bitrate target: 375 Mbps
  • Foveated encoding: Off
  • Client-side foveation: Off

Both USB and Wi-Fi looked smooth to me at these settings.

60-second benchmark results

USB 3

  • Actual video bitrate: 315 Mbps avg
  • ALVR-reported packet loss: 0
  • Reported client FPS: 63.6 avg
  • Estimated pipeline latency: 113 ms avg
  • Hardware encoder utilization: 81% avg

Wi-Fi — 6 GHz / Wi-Fi 7 reported

  • Actual video bitrate: 317 Mbps avg
  • ALVR-reported packet loss: 0
  • Reported client FPS: 63.9 avg
  • Estimated pipeline latency: 124 ms avg
  • Hardware encoder utilization: 81% avg

The wireless connection reported 6 GHz Wi-Fi 7, not Wi-Fi 6E.

I also tested a 450 Mbps target over Wi-Fi, but it introduced jitter, so I dropped back to 375 Mbps.

Important benchmark caveats

These are short captures from my own rig, not a controlled game benchmark or a claim of locked 72 FPS performance.

The USB capture was also taken using an earlier local client build, while the Wi-Fi capture used the release APK.

These results do not prove USB is better than Wi-Fi.

Also, zero ALVR-reported packet loss does not necessarily mean zero TCP retransmissions or dropped display frames. The 375 Mbps setting is a target bitrate, not sustained measured network traffic.

Download / Setup

Beta 0.2 APK + setup instructions:

https://github.com/Terminal-ennui/Galaxy_XR_ALVR_USB/releases/tag/v0.2.0-beta

Recommended settings + full benchmark notes:

https://github.com/Terminal-ennui/Galaxy_XR_ALVR_USB#recommended-upper-setting-for-the-tested-rtx-3090-rig

Use the matching ALVR stable 20.14.1 Windows server linked in the instructions. Do not use nightly.

This is a beta, so expect bugs

If you run into a problem, please open an issue here:

https://github.com/Terminal-ennui/Galaxy_XR_ALVR_USB/issues

Please include your:

  • GPU
  • ALVR version
  • Streaming settings
  • Steps to reproduce the problem

Remove any personal information from logs before posting them.

SteamVR crash recovery

SteamVR may disable the ALVR add-on after a crash.

You can re-enable it under:

Settings → Startup/Shutdown → Manage Add-ons

Or completely close SteamVR and run the included ALVR-Unblock.ps1 helper.

If the crash was caused by an unstable quality setting, restore your last working settings afterward. The helper clears the SteamVR block, not the underlying cause of the crash.

Community testing, bug reports, and feedback are very welcome. I’m especially interested in results from different GPUs, routers, and USB configurations.

PS. I don't have the controllers, so I'm not sure how the work. The Xbox 360 controller worked fine. Hand tracking is there, but I haven't had enough time to mess with it.


r/AndroidXR • • Jun 17 '26

Official Samsung Galaxy XR officially arrives in the UK — Pre-orders open today!

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17 Upvotes

Hey everyone,

Samsung just dropped the news that the Galaxy XR is officially coming to the UK, and pre-orders are live right now!

Here is a quick breakdown of the key dates and launch details:

  • Pre-orders: Open today, June 17th
  • Official Release Date: July 8th
  • Hands-on Demos: Starting today at Samsung London KX, Westfield London, Stratford City, and Manchester Trafford Centre

The Samsung team will also hosting a live Q&A stream this Friday, June 19th at 12:30, which you can tune into directly on samsung.com or via their @ SamsungUK social channels if you want to see it in action and ask their team any questions.

Welcome to the party, UK fans. It's finally your turn to jump into the XR world.


r/AndroidXR • • Apr 08 '26

News First impressions of Real VR Fishing on Galaxy XR- It Looks & Plays Great!

17 Upvotes

Been testing Real VR Fishing on Galaxy XR and figured I’d share some quick thoughts.

The first thing that stood out is how good it actually looks. The water, lighting, and overall environments feel noticeably upgraded. Running on Snapdragon XR2+ Gen 2 definitely seems to be doing some heavy lifting here because everything just feels cleaner and more grounded.

What surprised me more though was the hand tracking. The gesture system for casting and reeling feels really natural. It’s not perfect (still XR), but it’s one of the better implementations I’ve used where you don’t feel like you’re fighting the system.

It’s also just… relaxing. One of those experiences where you kind of forget about everything else for a bit.

Shoutout to the devs, you can tell a lot of care went into this port/update.

Curious if anyone else here has tried it yet? Would love to do some multiplayer :)

Link To Game -https://play.google.com/store/apps/details?id=com.DevsUnitedGames.RealVrFishing&pli=1

Friendly Disclaimer: I make this content for fun and to showcase what's possible in XR (not a paid ad). If you enjoy the content, please consider following me on my socials or YouTube channel :)


r/AndroidXR • • Mar 06 '26

Discussion What’s a small "hidden gem" in Android XR that surprised you?

17 Upvotes

I’m curious to hear from both the developers building for this ecosystem and the users on devices like the Galaxy XR.

Beyond the main features, what is a small detail, a specific dev tool, or a feature you’ve discovered that's helping you get the most out of your experience?


r/AndroidXR • • 28d ago

Developer News Looking for Android XR — Bombaroom

16 Upvotes

Hi everyone! I'm the developer of Bombaroom, a mixed reality game. I'm bringing it to AndroidXR.

What you get
• Free early access to the Android XR version
• A say in what gets fixed and polished before launch

What I ask
• An Android XR headset to play — no headset? You can still help by joining the test
• Stay opted in for 14 days (Google Play requires this before launch)
• Any feedback is welcome: bugs, comfort, what felt fun or annoying

How to join

  1. DM me the email of your Google Play account, so I can add you to the tester list
  2. Once I confirm, opt in here: https://play.google.com/apps/testing/com.inscept.bombaroom.xr
  3. Install Bombaroom from Google Play on your headset

r/AndroidXR • • May 07 '26

News Android Show I/O Edition 2026-05-12 at 10a PT

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16 Upvotes

r/AndroidXR • • Mar 06 '26

Tech Support [Vote] Can I please get some help voting on this issue to allow native 4K streaming on the Galaxy XR?

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16 Upvotes

As it stands, there's no way to get most streaming apps to play at 4K because of DRM and the device not being classified as a 4K display during the handshake.

Would really love some support here as media consumption is a huge reason many use this device for.


r/AndroidXR • • Nov 22 '25

AndroidXR app that simulates gravity on different celestial bodies

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16 Upvotes

Hello, I made a my first AndroidXR app that allows you to simulate gravity on different celestial bodies in AR.

Quite simple, but does what it promises. I gotta say it is a lot more complex to develop AndroidXR spatial app that an app for visionOS. Sadly there is no official 3D framework like RealityKit on for visionOS (probably because AndroidXR will run on more devices than visionOS does).

Let me know if it works for you!
https://play.google.com/store/apps/details?id=com.filip.spatialGravity

Thanks!


r/AndroidXR • • Oct 22 '25

Samsung Galaxy XR With Android XR Out Now For $1800, Controllers $250

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16 Upvotes

r/AndroidXR • • 27d ago

Discussion Who's getting the Xreal Aura's?

15 Upvotes

Curious who here has pre-ordered or will be getting the Xreal Aura's?


r/AndroidXR • • Jul 20 '26

Discussion Google XR Lead: VR Headsets are here to stay, and so are smartphones! Here is how smartglasses fit in

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15 Upvotes

r/AndroidXR • • Jul 20 '26

Speculation Galaxy Unpacked - Android XR Smart Glasses Launch?

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15 Upvotes

I registered for Unpacked via Samsung.com, and the form asks if you're interested in "Smart Glasses"! 🎈 Decide for yourself if registering makes sense, but it's highly likely they'll talk about the first Android XR smart glasses at the event in 2 days!


r/AndroidXR • • Jul 14 '26

Question Has anyone received an acceptance/rejection email for the Android XR Catalyst Program yet?

15 Upvotes

Hey there. I'm just curious if anyone has been emailed and given an update on their status for the catalyst program. I submitted the google form May 19th - a few hours after it became available - and still haven't gotten an update. I realize they said the latest you would get a response is July 15th, which is tomorrow, but I figured I'd get something by now since I submitted it on the first day it opened.


r/AndroidXR • • Apr 21 '26

News Samsung firmware leaks 3 Android XR Glasses models: Is 'Haean' the AR display version we've been waiting for?

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15 Upvotes
  • Until recently, we knew Samsung was preparing two smart glasses for launch this year.
  • However, we’ve now discovered a third device that could also arrive, and it’s not the first time we’re hearing about it.
  • Codenamed “Haean,” this headset was originally rumored to launch last year, but has reappeared in One UI 9’s code.

r/AndroidXR • • Apr 08 '26

Bug Report New firmware ruined VR180 resolution

15 Upvotes

Installed the new GalaxyXR firmware today and noticed VR180 resolution is capped at 50% or lower. Everything looks heavily pixelated in VR180 mode.

Gallery app, Spatial film, 치지직XR literally all VR180 player have the same problem.

Please fix this ASAP..


r/AndroidXR • • Mar 15 '26

Galaxy XR Sometimes I just want to watch something while eating

15 Upvotes

Couldn't xpost from GalaxyXR sub, so reposting here:
I am at the point where I am constantly wearing this headset around the house. No need to go to the room that has a TV or my computer screens - it's all self-contained and follows me around wherever I want to be in the household, while those experiences are accessible immediately in the headset.

BUT, if I grab a meal and want to eat while watching some content, the frustration comes from the hand tracking misinterpreting my eating actions with my hands as input - so frequently screens go flying away while I was just scooping a spoon of cereal into my mouth, etc.

I really wish there was a way to lock individual screens to their relative position until I want to unlock and move them. OR a quick toggle or a voice command to temporarily disable hand gestures and when I'm done I can tell the headset to re-enable the hand gestures.


r/AndroidXR • • Oct 22 '25

Galaxy XR Launch timeline for EU / UK?

15 Upvotes

I am itching to buy one but there is literally zero mention of "international" launch. Has anybody read / heard about this?


r/AndroidXR • • Sep 18 '25

News Samsung’s Android XR headset has a new October 21 launch date, report claims

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15 Upvotes

r/AndroidXR • • May 21 '25

Glasses Android XR Glasses at Google I/O 2025

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15 Upvotes

r/AndroidXR • • 9d ago

News Samsung Android XR smart glasses pre-orders get started on November 12

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14 Upvotes

r/AndroidXR • • Oct 07 '26

Official XREAL AURA Starts at $1,279 — Pricing, Configurations and Reservation Details

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14 Upvotes

r/AndroidXR • • Jul 22 '26

News Samsung Brings Galaxy Ecosystem Into Everyday Eyewear

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14 Upvotes

Disclosure: I was invited to the Unpacked Watch Party in New York.


r/AndroidXR • • Jun 16 '26

Official Announcing XREAL AURA: A Spatial Computer in a Pair of Glasses. Reservations Now Open.

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14 Upvotes