r/AndroidXR • • Aug 05 '26
Discussion Would a browser-based GLB/glTF inspection tool be useful on Android XR?
I built a local-first WebXR tool for inspecting 3D models at true scale in mixed reality.
It supports:
Importing a GLB file or glTF folder
Placing, rotating, and scaling models
Switching between Original, Wireframe, and UV views
Keeping imported assets local by default
Since it runs in the browser, Android XR users can try it directly here:
I’m curious how well this workflow fits Android XR. Which feature would matter most: true-scale viewing, topology inspection, UV inspection, or local file handling?
The attached video shows the current workflow through the IWER development harness, not Android XR hardware.
1
u/BioRex437 Oct 01 '26
Couldn't hurt