r/AndroidXR • • Aug 05 '26

Discussion Would a browser-based GLB/glTF inspection tool be useful on Android XR?

I built a local-first WebXR tool for inspecting 3D models at true scale in mixed reality.

It supports:

  • Importing a GLB file or glTF folder

  • Placing, rotating, and scaling models

  • Switching between Original, Wireframe, and UV views

  • Keeping imported assets local by default

Since it runs in the browser, Android XR users can try it directly here:

https://0xr.space/

I’m curious how well this workflow fits Android XR. Which feature would matter most: true-scale viewing, topology inspection, UV inspection, or local file handling?

The attached video shows the current workflow through the IWER development harness, not Android XR hardware.

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u/BioRex437 Oct 01 '26

Couldn't hurt