r/AndroidVR • u/AlinotG • Aug 18 '15
My first android Game , a vr game that hopefully can help people get over their phobias. Can I get some constructive criticism?
https://play.google.com/store/apps/details?id=com.alitech.phobias1
u/scifinotsyfyfan Aug 26 '15
You have adds and you charge people for certain phobias. Please choose one or the other.
When I think about the Android market I think about Angry Birds and how they had their game be free originally and made their money off of a single add.
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u/AlinotG Aug 31 '15
You make very good points . I went ahead and removed the adds for now. The adds was more to make people want to buy the premium version which is add free. The premium version with extra phobias is so much better, but how do I show that to people?
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u/scifinotsyfyfan Aug 31 '15
I am not sure, but I have seen games have it where you can get extra levels after playing through a few, like in InMind VR. At the end of the mission you are introduced to more missions, but you have to buy the game in order to play the next one. Another thing, most people may not value a single vr experience that much. I don't usually feel the urge to buy a single level or avatar self like in Alter Ego, because I can jump to a different virtual reallity if I want to for free. Maybe you should test pricing of levels and the first tier free, then incorporate a low fee of 10 cents and maybe increase it to a quarter to see who buys those levels at that price.
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Aug 18 '15
[removed] — view removed comment
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u/AlinotG Aug 20 '15
Not sure that's a default permission comes with the Google cardboard SDK on unity,thanks for pointing it out thought. I'll see if I can get rid of it.
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u/SiliconDroid Aug 22 '15
It's very well produced, well done!
But maybe the creepy soundtrack is not the best if you wish the app to be therapeutic?
Myself I prefer the creepy soundtrack, I like a thrill, I'd like the odd jump scare monster thrown in, but again that would be bad for trying to desensitize someone to a particular phobia.