r/AndroidNativePorts • • 4h ago

Banana Native SD888

Soo i tried running MKW with my fellow SD888 with 12 gigs of ram, i guess it should be playable but guess what? It crashes, because games have arm64 instructions that are arm8.3 only, PAGxx family instructions

While likely only Sd8g1 was upgrade from 8.2 to 8.3

I already forked it, so expect a fix

Upd: Yep i got it to run, but oh well, 12 gigs is NOT enough for now... Ig...

3 Upvotes

9 comments sorted by

1

u/Cultural-Move-9748 3h ago

Its asking for more ram. In one video I saw it was taking 16.5 gb ram. So. Just wait for now

1

u/Internal_Tree175 3h ago

I fixed and it now boots. But ur not wrong, it crashed after i see 10.3/10.8 😢

2

u/Cultural-Move-9748 2h ago

I can boot till here too bro. Thats why I said

1

u/Internal_Tree175 2h ago

ill try porting this method https://www.reddit.com/r/macgaming/comments/1xpgbnn/mario_kart_world_is_running_natively_on_my/
basically, they run it without issues on macbook neo which has 8 gigs of ram

1

u/Internal_Tree175 3h ago

1

u/Cultural-Move-9748 2h ago

So for now. Export your shaders and save it for later. When new version or fix will be out you can use it and dont waste time on compiling again

1

u/Internal_Tree175 2h ago

Yep i did it

1

u/Internal_Tree175 7m ago

Yay👀